pokecrystal-board/audio/music/trainervictory.asm

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Music_TrainerVictory:
channel_count 3
channel 1, Music_TrainerVictory_Ch1
channel 2, Music_TrainerVictory_Ch2
channel 3, Music_TrainerVictory_Ch3
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Music_TrainerVictory_Ch1:
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tempo 120
volume 7, 7
duty_cycle 2
pitch_offset 1
note_type 8, 11, 1
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octave 4
note E_, 2
note E_, 2
note E_, 2
note E_, 2
note F#, 2
note G_, 2
volume_envelope 11, 6
note A_, 12
stereo_panning FALSE, TRUE
.mainloop:
.loop1:
volume_envelope 7, 2
sound_call .sub1
volume_envelope 5, 1
note C#, 2
note E_, 2
note F#, 2
note A_, 2
note B_, 2
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octave 4
note C#, 2
volume_envelope 7, 2
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octave 3
note A_, 2
rest 2
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octave 4
note C#, 2
note E_, 6
sound_loop 2, .loop1
sound_call .sub1
note A_, 2
rest 2
note F_, 2
note A_, 6
note A#, 2
rest 2
note G_, 2
note A#, 6
.loop2:
volume_envelope 7, 2
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octave 4
note D_, 2
note C#, 2
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octave 3
note A_, 2
sound_loop 3, .loop2
note F#, 2
note A_, 2
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octave 4
note D_, 2
.loop3:
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octave 4
note C#, 2
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octave 3
note B_, 2
note A_, 2
sound_loop 3, .loop3
note E_, 2
note F#, 2
note G_, 2
sound_loop 0, .mainloop
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.sub1:
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octave 3
note F#, 2
rest 2
note D_, 2
note F#, 6
note G_, 2
rest 2
note E_, 2
note G_, 6
sound_ret
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Music_TrainerVictory_Ch2:
vibrato 18, 3, 4
duty_cycle 3
note_type 8, 13, 1
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octave 4
note A_, 2
note A_, 2
note A_, 2
note A_, 2
note B_, 2
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octave 5
note C#, 2
volume_envelope 13, 6
note D_, 12
stereo_panning TRUE, FALSE
.mainloop:
.loop1:
note_type 8, 8, 2
sound_call .sub1
note F#, 2
rest 2
note G_, 2
note A_, 6
note E_, 2
rest 2
note F#, 2
note G_, 6
sound_loop 2, .loop1
sound_call .sub1
note F_, 2
rest 2
note C_, 2
note F_, 6
note G_, 2
rest 2
note D_, 2
note G_, 6
note_type 12, 8, 8
note F#, 16
note E_, 16
sound_loop 0, .mainloop
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.sub1:
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octave 4
note D_, 2
rest 2
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octave 3
note A_, 2
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octave 4
note D_, 6
note E_, 2
rest 2
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octave 3
note B_, 2
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octave 4
note E_, 6
sound_ret
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Music_TrainerVictory_Ch3:
note_type 8, 2, 5
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octave 3
note G_, 6
note G_, 1
rest 1
note G_, 1
rest 1
note G_, 1
rest 1
note F#, 6
note D_, 2
note C#, 2
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octave 2
note B_, 2
.mainloop:
.loop1:
sound_call .sub1
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octave 3
note C#, 2
rest 2
note C#, 2
note A_, 2
note F#, 2
note C#, 2
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octave 2
note A_, 2
rest 2
octave 3
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note A_, 1
rest 1
note A_, 6
sound_loop 2, .loop1
sound_call .sub1
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octave 3
note C_, 2
rest 2
note C_, 2
note A_, 2
note F_, 2
note C_, 2
note D_, 2
rest 2
note D_, 2
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octave 4
note D_, 2
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octave 3
note A#, 2
note G_, 2
note D_, 2
note F#, 2
note A_, 2
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octave 4
note D_, 12
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octave 3
note A_, 2
note F#, 2
note D_, 2
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octave 2
note A_, 2
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octave 3
note D_, 2
note E_, 2
note A_, 12
note G_, 2
note E_, 2
note C#, 2
sound_loop 0, .mainloop
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.sub1:
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octave 2
note A_, 2
rest 2
note A_, 2
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octave 3
note F#, 2
note D_, 2
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octave 2
note A_, 2
note B_, 2
rest 2
note B_, 2
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octave 3
note G_, 2
note E_, 2
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octave 2
note B_, 2
sound_ret