pokecrystal-board/data/maps/maps.asm

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NASM
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MACRO map
;\1: map name: for the MapAttributes pointer (see data/maps/attributes.asm)
;\2: tileset: a TILESET_* constant
;\3: environment: TOWN, ROUTE, INDOOR, CAVE, ENVIRONMENT_5, GATE, or DUNGEON
;\4: location: a LANDMARK_* constant
;\5: music: a MUSIC_* constant
;\6: phone service flag: TRUE to prevent phone calls
;\7: time of day: a PALETTE_* constant
;\8: fishing group: a FISHGROUP_* constant
db BANK(\1_MapAttributes), \2, \3
dw \1_MapAttributes
db \4, \5
dn \6, \7
db \8
ENDM
MapGroupPointers::
; pointers to the first map of each map group
table_width 2, MapGroupPointers
dw MapGroup_Level1 ; 1
; dw MapGroup_Level2 ; 2
if DEF(_DEBUG)
dw MapGroup_DebugLevel1 ; 1
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dw MapGroup_DebugLevel2 ; 2
dw MapGroup_DebugLevel3 ; 3
dw MapGroup_DebugLevel4 ; 4
dw MapGroup_DebugLevel5 ; 5
endc
assert_table_length NUM_MAP_GROUPS
MapGroup_Level1:
table_width MAP_LENGTH, MapGroup_Level1
map Level1_Map1, TILESET_PLAYERS_ROOM, INDOOR_BUILDING, LANDMARK_LEVEL_1, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_DAY, FISHGROUP_SHORE
; map Level1_Map2, TILESET_CHAMPIONS_ROOM, INDOOR_CAVE, LANDMARK_LEVEL_2, MUSIC_GYM, TRUE, PALETTE_NITE | IN_DARKNESS, FISHGROUP_SHORE
assert_table_length NUM_LEVEL_1_MAPS
; MapGroup_Level2:
; table_width MAP_LENGTH, MapGroup_Level2
; map Level2_Map1 ...
; assert_table_length NUM_LEVEL_2_MAPS
if DEF(_DEBUG)
MapGroup_DebugLevel1:
table_width MAP_LENGTH, MapGroup_DebugLevel1
map DebugLevel1_Map1, TILESET_PLAYERS_ROOM, INDOOR_BUILDING, LANDMARK_DEBUGLEVEL_1, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_DAY, FISHGROUP_SHORE
assert_table_length NUM_DEBUGLEVEL_1_MAPS
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MapGroup_DebugLevel2:
table_width MAP_LENGTH, MapGroup_DebugLevel2
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map DebugLevel2_Map1, TILESET_BOARD_DEBUG_2, INDOOR_CAVE, LANDMARK_DEBUGLEVEL_2, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_NITE, FISHGROUP_SHORE
map DebugLevel2_Map2, TILESET_BOARD_DEBUG_2, INDOOR_CAVE, LANDMARK_DEBUGLEVEL_2, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_NITE, FISHGROUP_SHORE
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assert_table_length NUM_DEBUGLEVEL_2_MAPS
MapGroup_DebugLevel3:
table_width MAP_LENGTH, MapGroup_DebugLevel3
map DebugLevel3_Map1, TILESET_FOREST, INDOOR_FOREST, LANDMARK_DEBUGLEVEL_3, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
assert_table_length NUM_DEBUGLEVEL_3_MAPS
MapGroup_DebugLevel4:
table_width MAP_LENGTH, MapGroup_DebugLevel4
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map DebugLevel4_Map1, TILESET_BOARD_DEBUG_1, OUTDOOR_GRASSY, LANDMARK_DEBUGLEVEL_4, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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assert_table_length NUM_DEBUGLEVEL_4_MAPS
MapGroup_DebugLevel5:
table_width MAP_LENGTH, MapGroup_DebugLevel5
map DebugLevel5_Map1, TILESET_BOARD_DEBUG_1, OUTDOOR_GRASSY, LANDMARK_DEBUGLEVEL_5, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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assert_table_length NUM_DEBUGLEVEL_5_MAPS
endc