2018-01-02 08:13:57 -08:00
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Special_GetFirstPokemonHappiness: ; 718d
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2016-03-27 09:47:28 -07:00
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ld hl, PartyMon1Happiness
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ld bc, PARTYMON_STRUCT_LENGTH
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ld de, PartySpecies
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.loop
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ld a, [de]
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cp EGG
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jr nz, .done
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inc de
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add hl, bc
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jr .loop
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.done
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ld [wd265], a
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ld a, [hl]
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ld [ScriptVar], a
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call GetPokemonName
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jp CopyPokemonName_Buffer1_Buffer3
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2018-01-02 08:13:57 -08:00
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Special_CheckFirstMonIsEgg: ; 71ac
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2016-03-27 09:47:28 -07:00
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ld a, [PartySpecies]
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ld [wd265], a
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cp EGG
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2018-01-11 22:40:20 -08:00
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ld a, 1
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2016-03-27 09:47:28 -07:00
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jr z, .egg
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xor a
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.egg
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ld [ScriptVar], a
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call GetPokemonName
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jp CopyPokemonName_Buffer1_Buffer3
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ChangeHappiness: ; 71c2
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; Perform happiness action c on CurPartyMon
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ld a, [CurPartyMon]
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inc a
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ld e, a
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ld d, 0
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ld hl, PartySpecies - 1
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add hl, de
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ld a, [hl]
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cp EGG
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ret z
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push bc
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ld hl, PartyMon1Happiness
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ld bc, PARTYMON_STRUCT_LENGTH
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ld a, [CurPartyMon]
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call AddNTimes
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pop bc
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ld d, h
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ld e, l
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push de
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ld a, [de]
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2017-12-11 10:47:58 -08:00
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cp HAPPINESS_THRESHOLD_1
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2016-03-27 09:47:28 -07:00
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ld e, 0
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jr c, .ok
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inc e
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2017-12-11 10:47:58 -08:00
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cp HAPPINESS_THRESHOLD_2
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2016-03-27 09:47:28 -07:00
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jr c, .ok
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inc e
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.ok
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dec c
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ld b, 0
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2017-12-11 19:44:25 -08:00
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ld hl, HappinessChanges
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2016-03-27 09:47:28 -07:00
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add hl, bc
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2016-05-10 09:31:49 -07:00
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add hl, bc
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add hl, bc
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2016-03-27 09:47:28 -07:00
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ld d, 0
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add hl, de
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ld a, [hl]
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2017-12-26 19:57:19 -08:00
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cp $64 ; why not $80?
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2016-03-27 09:47:28 -07:00
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pop de
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ld a, [de]
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jr nc, .negative
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add [hl]
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jr nc, .done
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ld a, -1
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jr .done
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.negative
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add [hl]
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jr c, .done
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xor a
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.done
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ld [de], a
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ld a, [wBattleMode]
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and a
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ret z
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ld a, [CurPartyMon]
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ld b, a
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ld a, [wPartyMenuCursor]
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cp b
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ret nz
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ld a, [de]
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ld [BattleMonHappiness], a
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ret
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2017-12-11 19:44:25 -08:00
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2017-12-11 10:47:58 -08:00
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INCLUDE "data/happiness_changes.asm"
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2016-03-27 09:47:28 -07:00
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2017-12-11 19:44:25 -08:00
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2016-03-27 09:47:28 -07:00
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StepHappiness:: ; 725a
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; Raise the party's happiness by 1 point every other step cycle.
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ld hl, wHappinessStepCount
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ld a, [hl]
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inc a
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and 1
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ld [hl], a
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ret nz
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ld de, PartyCount
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ld a, [de]
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and a
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ret z
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ld c, a
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ld hl, PartyMon1Happiness
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.loop
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inc de
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ld a, [de]
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cp EGG
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jr z, .next
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inc [hl]
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jr nz, .next
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ld [hl], $ff
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.next
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push de
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ld de, PARTYMON_STRUCT_LENGTH
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add hl, de
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pop de
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dec c
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jr nz, .loop
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ret
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2017-12-26 19:57:19 -08:00
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2017-12-10 10:37:15 -08:00
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DayCareStep:: ; 7282
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2017-12-26 19:57:19 -08:00
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; Raise the experience of Day-Care Pokémon every step cycle.
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2016-03-27 09:47:28 -07:00
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2017-12-10 10:37:15 -08:00
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ld a, [wDayCareMan]
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2016-03-27 09:47:28 -07:00
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bit 0, a
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2017-12-10 10:37:15 -08:00
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jr z, .day_care_lady
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2016-03-27 09:47:28 -07:00
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ld a, [wBreedMon1Level] ; level
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2017-12-11 10:47:58 -08:00
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cp MAX_LEVEL
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2017-12-10 10:37:15 -08:00
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jr nc, .day_care_lady
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2016-03-27 09:47:28 -07:00
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ld hl, wBreedMon1Exp + 2 ; exp
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inc [hl]
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2017-12-10 10:37:15 -08:00
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jr nz, .day_care_lady
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2016-03-27 09:47:28 -07:00
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dec hl
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inc [hl]
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2017-12-10 10:37:15 -08:00
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jr nz, .day_care_lady
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2016-03-27 09:47:28 -07:00
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dec hl
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inc [hl]
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ld a, [hl]
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2017-12-25 13:18:05 -08:00
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cp HIGH(MAX_DAY_CARE_EXP >> 8)
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2017-12-10 10:37:15 -08:00
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jr c, .day_care_lady
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2017-12-25 13:18:05 -08:00
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ld a, HIGH(MAX_DAY_CARE_EXP >> 8)
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2016-03-27 09:47:28 -07:00
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ld [hl], a
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2017-12-10 10:37:15 -08:00
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.day_care_lady
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ld a, [wDayCareLady]
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2016-03-27 09:47:28 -07:00
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bit 0, a
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jr z, .check_egg
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ld a, [wBreedMon2Level] ; level
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2017-12-11 10:47:58 -08:00
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cp MAX_LEVEL
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2016-03-27 09:47:28 -07:00
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jr nc, .check_egg
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ld hl, wBreedMon2Exp + 2 ; exp
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inc [hl]
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jr nz, .check_egg
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dec hl
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inc [hl]
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jr nz, .check_egg
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dec hl
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inc [hl]
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ld a, [hl]
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2017-12-25 13:18:05 -08:00
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cp HIGH(MAX_DAY_CARE_EXP >> 8)
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2016-03-27 09:47:28 -07:00
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jr c, .check_egg
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2017-12-25 13:18:05 -08:00
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ld a, HIGH(MAX_DAY_CARE_EXP >> 8)
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2016-03-27 09:47:28 -07:00
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ld [hl], a
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.check_egg
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2017-12-10 10:37:15 -08:00
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ld hl, wDayCareMan
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2016-03-27 09:47:28 -07:00
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bit 5, [hl] ; egg
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ret z
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ld hl, wStepsToEgg
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dec [hl]
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ret nz
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call Random
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ld [hl], a
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2017-12-24 09:47:30 -08:00
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callfar CheckBreedmonCompatibility
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2016-03-27 09:47:28 -07:00
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ld a, [wd265]
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cp 230
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2017-12-25 13:18:05 -08:00
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ld b, 32 percent - 1
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2016-03-27 09:47:28 -07:00
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jr nc, .okay
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ld a, [wd265]
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cp 170
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ld b, 16 percent
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jr nc, .okay
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ld a, [wd265]
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cp 110
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ld b, 12 percent
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jr nc, .okay
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ld b, 4 percent
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.okay
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call Random
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cp b
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ret nc
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2017-12-10 10:37:15 -08:00
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ld hl, wDayCareMan
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2016-03-27 09:47:28 -07:00
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res 5, [hl]
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set 6, [hl]
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ret
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