pokecrystal-board/audio/music/pokemonlullaby.asm

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Music_PokemonLullaby: ; f6d79
dbw $80, Music_PokemonLullaby_Ch1
dbw $01, Music_PokemonLullaby_Ch2
dbw $02, Music_PokemonLullaby_Ch3
; f6d82
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Music_PokemonLullaby_Ch1: ; f6d82
tempo 224
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volume $77
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dutycycle $3
tone $0001
Music_PokemonLullaby_branch_f6d8c: ; f6d8c
notetype $c, $a7
octave 3
note G_, 15
octave 4
note C_, 15
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stereopanning $f0
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octave 3
note G_, 15
stereopanning $f
octave 4
note C_, 7
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stereopanning $f0
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octave 3
note B_, 7
stereopanning $f
note G_, 15
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stereopanning $f0
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octave 4
note C_, 7
stereopanning $f
octave 3
note B_, 7
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stereopanning $f0
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note G_, 7
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stereopanning $ff
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note __, 1
note G_, 1
note G_, 1
note B_, 1
octave 4
note C_, 3
octave 3
note B_, 3
octave 4
note C_, 3
octave 3
note B_, 3
note G_, 15
octave 4
note C_, 7
octave 3
note B_, 7
loopchannel 0, Music_PokemonLullaby_branch_f6d8c
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Music_PokemonLullaby_Ch2: ; f6dc4
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vibrato $10, $14
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dutycycle $0
notetype $c, $b4
Music_PokemonLullaby_branch_f6dcc: ; f6dcc
note __, 15
note __, 9
octave 4
note G_, 1
note F#, 1
note G_, 1
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intensity $b7
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note E_, 11
note D_, 1
note E_, 1
note F_, 3
note G_, 3
note F_, 1
note E_, 1
note D_, 1
note F_, 1
note E_, 9
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intensity $b5
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note D_, 1
note D_, 1
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intensity $c7
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note E_, 1
note F_, 3
note E_, 3
note F_, 3
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intensity $b5
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note G_, 1
note G_, 1
note D#, 1
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intensity $b7
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note E_, 13
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intensity $87
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octave 3
note F_, 7
note G_, 3
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intensity $b5
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octave 4
note G_, 1
note G_, 1
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intensity $b7
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note D#, 1
note E_, 15
note __, 13
loopchannel 0, Music_PokemonLullaby_branch_f6dcc
Music_PokemonLullaby_Ch3: ; f6e03
notetype $c, $11
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Music_PokemonLullaby_branch_f6e06: ; f6e06
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stereopanning $f0
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octave 4
note C_, 1
note E_, 1
note G_, 1
note B_, 1
octave 5
note C_, 1
octave 4
note B_, 1
note A_, 1
note G_, 1
stereopanning $f
note D_, 1
note F_, 1
note A_, 1
octave 5
note C_, 1
note D_, 1
note C_, 1
octave 4
note B_, 1
note A_, 1
loopchannel 0, Music_PokemonLullaby_branch_f6e06
; f6e23