mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
297 lines
4.5 KiB
NASM
297 lines
4.5 KiB
NASM
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const_def
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const TITLESCREENOPTION_MAIN_MENU
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const TITLESCREENOPTION_DELETE_SAVE_DATA
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const TITLESCREENOPTION_RESTART
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const TITLESCREENOPTION_UNUSED
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DEF NUM_TITLESCREENOPTIONS EQU const_value
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IntroSequence:
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callfar SplashScreen
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jr c, StartTitleScreen
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farcall CrystalIntro
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; fallthrough
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StartTitleScreen:
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ldh a, [rSVBK]
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push af
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ld a, BANK(wLYOverrides)
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ldh [rSVBK], a
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call .TitleScreen
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call DelayFrame
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.loop
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call RunTitleScreen
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jr nc, .loop
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call ClearSprites
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call ClearBGPalettes
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pop af
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ldh [rSVBK], a
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ld hl, rLCDC
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res rLCDC_SPRITE_SIZE, [hl] ; 8x8
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call ClearScreen
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call WaitBGMap2
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xor a
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ldh [hLCDCPointer], a
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ldh [hSCX], a
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ldh [hSCY], a
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ld a, $7
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ldh [hWX], a
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ld a, $90
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ldh [hWY], a
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ld b, CGB_DIPLOMA
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call GetCGBLayout
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call UpdateTimePals
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ld a, [wTitleScreenSelectedOption]
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cp NUM_TITLESCREENOPTIONS
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jr c, .ok
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xor a
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.ok
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ld e, a
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ld d, 0
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ld hl, .dw
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.dw
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dw Intro_MainMenu
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dw DeleteSaveData
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dw IntroSequence
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dw IntroSequence
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.TitleScreen:
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farcall _TitleScreen
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ret
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RunTitleScreen:
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ld a, [wJumptableIndex]
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bit 7, a
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jr nz, .done_title
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call TitleScreenScene
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farcall SuicuneFrameIterator
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call DelayFrame
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and a
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ret
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.done_title
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scf
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ret
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TitleScreenScene:
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ld e, a
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ld d, 0
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ld hl, .scenes
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.scenes
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dw TitleScreenEntrance
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dw TitleScreenTimer
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dw TitleScreenMain
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dw TitleScreenEnd
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TitleScreenEntrance:
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; Animate the logo:
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; Move each line by 4 pixels until our count hits 0.
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ldh a, [hSCX]
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and a
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jr z, .done
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sub 4
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ldh [hSCX], a
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; Lay out a base (all lines scrolling together).
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ld e, a
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ld hl, wLYOverrides
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ld bc, 8 * 10 ; logo height
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call ByteFill
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; Reversed signage for every other line's position.
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; This is responsible for the interlaced effect.
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ld a, e
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xor $ff
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inc a
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ld b, 8 * 10 / 2 ; logo height / 2
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ld hl, wLYOverrides + 1
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.loop
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ld [hli], a
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inc hl
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dec b
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jr nz, .loop
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farcall AnimateTitleCrystal
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ret
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.done
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; Next scene
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ld hl, wJumptableIndex
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inc [hl]
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xor a
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ldh [hLCDCPointer], a
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; Play the title screen music.
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ld de, MUSIC_TITLE
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call PlayMusic
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ld a, $88
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ldh [hWY], a
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ret
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TitleScreenTimer:
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; Next scene
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ld hl, wJumptableIndex
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inc [hl]
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; Start a timer
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ld hl, wTitleScreenTimer
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ld de, 73 * 60 + 36
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ld [hl], e
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inc hl
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ld [hl], d
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ret
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TitleScreenMain:
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; Run the timer down.
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ld hl, wTitleScreenTimer
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ld e, [hl]
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inc hl
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ld d, [hl]
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ld a, e
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or d
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jr z, .end
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dec de
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ld [hl], d
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dec hl
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ld [hl], e
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; Save data can be deleted by pressing Up + B + Select.
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call GetJoypad
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ld hl, hJoyDown
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ld a, [hl]
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and D_UP + B_BUTTON + SELECT
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cp D_UP + B_BUTTON + SELECT
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jr z, .delete_save_data
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; Press Start or A to start the game.
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ld a, [hl]
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and START | A_BUTTON
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jr nz, .incave
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ret
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.incave
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ld a, TITLESCREENOPTION_MAIN_MENU
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jr .done
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.delete_save_data
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ld a, TITLESCREENOPTION_DELETE_SAVE_DATA
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.done
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ld [wTitleScreenSelectedOption], a
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; Return to the intro sequence.
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ld hl, wJumptableIndex
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set 7, [hl]
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ret
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.end
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; Next scene
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ld hl, wJumptableIndex
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inc [hl]
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; Fade out the title screen music
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xor a ; MUSIC_NONE
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ld [wMusicFadeID], a
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ld [wMusicFadeID + 1], a
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ld hl, wMusicFade
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ld [hl], 8 ; 1 second
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ld hl, wTitleScreenTimer
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inc [hl]
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ret
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TitleScreenEnd:
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; Wait until the music is done fading.
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ld hl, wTitleScreenTimer
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inc [hl]
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ld a, [wMusicFade]
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and a
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ret nz
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ld a, TITLESCREENOPTION_RESTART
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ld [wTitleScreenSelectedOption], a
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; Back to the intro.
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ld hl, wJumptableIndex
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set 7, [hl]
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ret
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Intro_MainMenu:
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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ld de, MUSIC_MAIN_MENU
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call PlayMusic
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call MainMenu
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jp StartTitleScreen
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DeleteSaveData:
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farcall _DeleteSaveData
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jp Init
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Copyright:
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call ClearTilemap
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call LoadFrame
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ld de, CopyrightGFX
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ld hl, vTiles2 tile $60
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lb bc, BANK(CopyrightGFX), 29
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call Request2bpp
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hlcoord 2, 7
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ld de, CopyrightString
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jp PlaceString
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CopyrightString:
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; ©1995-2001 Nintendo
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db $60, $61, $62, $63, $64, $65, $66
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db $67, $68, $69, $6a, $6b, $6c
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; ©1995-2001 Creatures inc.
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next $60, $61, $62, $63, $64, $65, $66
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db $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c
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; ©1995-2001 GAME FREAK inc.
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next $60, $61, $62, $63, $64, $65, $66
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db $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c
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db "@"
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GameInit::
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farcall TryLoadSaveData
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call ClearMenuAndWindowData
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call ClearBGPalettes
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call ClearTilemap
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ld a, HIGH(vBGMap0)
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ldh [hBGMapAddress + 1], a
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xor a ; LOW(vBGMap0)
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ldh [hBGMapAddress], a
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ldh [hJoyDown], a
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ldh [hSCX], a
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ldh [hSCY], a
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ld a, $90
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ldh [hWY], a
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call WaitBGMap
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jp IntroSequence
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