pokecrystal-board/maps/BattleTowerHallway.asm

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NASM
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BattleTowerHallway_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw UnknownScript_0x9f5bb, $0000
dw UnknownScript_0x9f5c0, $0000
.MapCallbacks:
db 0
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UnknownScript_0x9f5bb:
priorityjump UnknownScript_0x9f5c1
dotrigger $1
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UnknownScript_0x9f5c0:
end
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UnknownScript_0x9f5c1:
follow $2, $0
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callasm Function_0x9f5cb
jump UnknownScript_0x9f5dc
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Function_0x9f5cb:
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ld a, [rSVBK]
push af
ld a, 3
ld [rSVBK], a
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ld a, [w3_d800]
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ld [ScriptVar], a
pop af
ld [rSVBK], a
ret
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UnknownScript_0x9f5dc:
if_equal $3, UnknownScript_0x9f603
if_equal $4, UnknownScript_0x9f603
if_equal $5, UnknownScript_0x9f60a
if_equal $6, UnknownScript_0x9f60a
if_equal $7, UnknownScript_0x9f611
if_equal $8, UnknownScript_0x9f611
if_equal $9, UnknownScript_0x9f618
if_equal $a, UnknownScript_0x9f618
applymovement $2, MovementData_0x9e57a
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jump UnknownScript_0x9f61f
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UnknownScript_0x9f603:
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applymovement $2, MovementData_0x9e57c
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jump UnknownScript_0x9f61f
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UnknownScript_0x9f60a:
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applymovement $2, MovementData_0x9e586
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jump UnknownScript_0x9f61f
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UnknownScript_0x9f611:
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applymovement $2, MovementData_0x9e584
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jump UnknownScript_0x9f61f
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UnknownScript_0x9f618:
applymovement $2, MovementData_0x9e582
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jump UnknownScript_0x9f61f
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UnknownScript_0x9f61f:
faceperson $0, $2
loadfont
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writetext UnknownText_0x9ec26
closetext
loadmovesprites
stopfollow
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applymovement $0, MovementData_0x9e576
warpcheck
end
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BattleTowerHallway_MapEventHeader:
; filler
db 0, 0
.Warps:
db 6
warp_def $1, $b, 1, GROUP_BATTLE_TOWER_ELEVATOR, MAP_BATTLE_TOWER_ELEVATOR
warp_def $0, $5, 1, GROUP_BATTLE_TOWER_BATTLE_ROOM, MAP_BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $7, 1, GROUP_BATTLE_TOWER_BATTLE_ROOM, MAP_BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $9, 1, GROUP_BATTLE_TOWER_BATTLE_ROOM, MAP_BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $d, 1, GROUP_BATTLE_TOWER_BATTLE_ROOM, MAP_BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $f, 1, GROUP_BATTLE_TOWER_BATTLE_ROOM, MAP_BATTLE_TOWER_BATTLE_ROOM
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 1
person_event SPRITE_RECEPTIONIST, 6, 15, OW_UP | $2, $0, -1, -1, $0, 0, BattleTowerHallway_MapEventHeader, -1