pokecrystal-board/engine/battle/move_effects/disable.asm

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BattleCommand_Disable: ; 36fed
; disable
ld a, [AttackMissed]
and a
jr nz, .failed
ld de, EnemyDisableCount
ld hl, EnemyMonMoves
ld a, [hBattleTurn]
and a
jr z, .got_moves
ld de, PlayerDisableCount
ld hl, BattleMonMoves
.got_moves
ld a, [de]
and a
jr nz, .failed
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
and a
jr z, .failed
cp STRUGGLE
jr z, .failed
ld b, a
ld c, $ff
.loop
inc c
ld a, [hli]
cp b
jr nz, .loop
ld a, [hBattleTurn]
and a
ld hl, EnemyMonPP
jr z, .got_pp
ld hl, BattleMonPP
.got_pp
ld b, 0
add hl, bc
ld a, [hl]
and a
jr z, .failed
.loop2
call BattleRandom
and 7
jr z, .loop2
inc a
inc c
swap c
add c
ld [de], a
call AnimateCurrentMove
ld hl, DisabledMove
ld a, [hBattleTurn]
and a
jr nz, .got_disabled_move_pointer
inc hl
.got_disabled_move_pointer
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
ld [hl], a
ld [wNamedObjectIndexBuffer], a
call GetMoveName
ld hl, WasDisabledText
jp StdBattleTextBox
.failed
jp FailMove
; 3705c