pokecrystal-board/maps/MrPsychicsHouse.asm

67 lines
1.0 KiB
NASM
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MrPsychicsHouse_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
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MrPsychic:
faceplayer
loadfont
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checkevent EVENT_GOT_TM29_PSYCHIC
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iftrue .AlreadyGotItem
writetext MrPsychicText1
keeptextopen
verbosegiveitem TM_PSYCHIC, 1
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iffalse .Done
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setevent EVENT_GOT_TM29_PSYCHIC
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.AlreadyGotItem
writetext MrPsychicText2
closetext
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.Done
loadmovesprites
end
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MrPsychicsHouseBookshelf:
jumpstd difficultbookshelf
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MrPsychicText1:
text "…"
para "…"
para "…"
para "…I got it!"
para "You wanted this!"
done
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MrPsychicText2:
text "TM29 is PSYCHIC."
para "It may lower the"
line "target's SPCL.DEF."
done
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MrPsychicsHouse_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $7, $2, 5, GROUP_SAFFRON_CITY, MAP_SAFFRON_CITY
warp_def $7, $3, 5, GROUP_SAFFRON_CITY, MAP_SAFFRON_CITY
; xy triggers
db 0
; signposts
db 2
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signpost 1, 0, $0, MrPsychicsHouseBookshelf
signpost 1, 1, $0, MrPsychicsHouseBookshelf
; people-events
db 1
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person_event SPRITE_FISHING_GURU, 7, 9, $8, $0, 255, 255, $a0, 0, MrPsychic, $ffff