Version 1.1 of Pokémon Crystal, which fixed some issues with the initial international release. `make crystal11` defines `_CRYSTAL11` so the assembly builds the changed version.
The Australian release of Pokémon Crystal, which is based on the international 1.1 release but censors gambling references from the Game Corners. `make crystal_au` defines `_CRYSTAL11` and `_CRYSTAL_AU` so the assembly builds the changed version.
If you have not changed any of the asm, make sure you have the latest version of pokecrystal and the correct version of rgbds (see [INSTALL.md](INSTALL.md)).
If you added or changed any code, it has to fit in the **memory banks**. The 2MB ROM is divided into 128 banks of 4KB ($4000 bytes) each, numbered $00 to $7F. The linkerscript [layout.link](layout.link) lists which `SECTION`s go in which banks. Try moving some code into a new section.
If you have not changed any of the asm, make sure you have the latest version of pokecrystal and the correct version of rgbds (see [INSTALL.md](INSTALL.md)).
If you added or changed any code, you've made a mistake while writing some of it. Re-read the modifications you've made to the file it complains about and try to compare them with other code.
For `asm` scripts, read [docs/map_event_scripts.md](https://pret.github.io/pokecrystal/map_event_scripts). For `blk` layouts, use [Polished Map][polished-map].
Most `.png` images are paletted PNGs. You can edit these with any program that supports creating PNGs with palette information. These palettes should consist of exactly 4 colors. Additionally, for Pokémon images, the first color should be white, and the last black. Tools such as Paint and [GIMP](gimp) will do the right job, while other tools such as [paint.net](paintdotnet) or Photoshop might mess it up and output palettes of 255 colors even though only using 4. You may try using tools like [GraphicsGale](graphicsgale) or [IrfanView](irfanview) to fix this, or sometimes resaving the image in Paint seems to help.
Some image `.png` files are greyscale. This indicates that even though these images do have proper colors in-game, they're shared with something else, and as such changing them will affect other things as well. Don't try opening the `.2bpp` files, these only contain the image data as well, not the palettes.
It really depends on what image you're trying to change the colors of, where these colors are specified. Try looking for related files or `.pal` files.
There are a number of special-purpose scripting languages, as described in [docs](https://pret.github.io/pokecrystal/). For more general features, you'll need to code directly in [assembly language][asm]. Some of the [tutorials][tutorials] for specific features may also be helpful.
If you're looking for help on Discord, you'll probably need to share your code. How to do this:
- Post *short* pieces of code in Discord messages, surrounded with three <code>\`\`\`backticks\`\`\`</code> to make a [code block][markdown].
- Post longer pieces of code by linking to [GitHub Gist][gist], [Pastebin][pastebin], [Hastebin][hastebin], or other such sites.
- Share your entire pokecrystal project at once by hosting it on GitHub as a fork of this repository. Read the [GitHub Help][forkhelp] for details.
If your code is on GitHub, you can [link to specific lines][snippethelp]. Put "`#L42`" at the end of a URL to link to line 42, or "`#L10-L20`" to link to lines 10-20. For example: [https://github.com/pret/pokecrystal/blob/master/main.asm#L21-L26](https://github.com/pret/pokecrystal/blob/master/main.asm#L21-L26)