pokecrystal-board/constants/trainer_data_constants.asm

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; TrainerClassAttributes struct members (see data/trainers/attributes.asm)
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const_def
const TRNATTR_ITEM1 ; 0
const TRNATTR_ITEM2 ; 1
const TRNATTR_BASEMONEY ; 2
const TRNATTR_AI_MOVE_WEIGHTS ; 3
const_skip ; high TRNATTR_AI_MOVE_WEIGHTS byte
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const TRNATTR_AI_ITEM_SWITCH ; 5
const_skip ; high TRNATTR_AI_ITEM_SWITCH byte
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NUM_TRAINER_ATTRIBUTES EQU const_value
; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
; AIScoringPointers indexes (see engine/battle/ai/move.asm)
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const_def
shift_const AI_BASIC
shift_const AI_SETUP
shift_const AI_TYPES
shift_const AI_OFFENSIVE
shift_const AI_SMART
shift_const AI_OPPORTUNIST
shift_const AI_AGGRESSIVE
shift_const AI_CAUTIOUS
shift_const AI_STATUS
shift_const AI_RISKY
NO_AI EQU 0
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; TRNATTR_AI_ITEM_SWITCH bit flags
const_def
const SWITCH_OFTEN_F ; 0
const SWITCH_RARELY_F ; 1
const SWITCH_SOMETIMES_F ; 2
const_skip ; 3
const ALWAYS_USE_F ; 4
const UNKNOWN_USE_F ; 5
const CONTEXT_USE_F ; 6
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SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
ALWAYS_USE EQU 1 << ALWAYS_USE_F
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
CONTEXT_USE EQU 1 << CONTEXT_USE_F
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; TrainerTypes indexes (see engine/battle/read_trainer_party.asm)
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const_def
const TRAINERTYPE_NORMAL
const TRAINERTYPE_MOVES
const TRAINERTYPE_ITEM
const TRAINERTYPE_ITEM_MOVES