pokecrystal-board/engine/overworld/spawn_points.asm

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INCLUDE "data/maps/spawn_points.asm"
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EnterMapSpawnPoint:
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; loads the spawn point in wDefaultSpawnpoint
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push hl
push de
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ld a, [wDefaultSpawnpoint]
cp SPAWN_N_A
jr z, .spawn_n_a
cp SPAWN_FROM_RAM
jr z, .spawn_from_ram
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ld l, a
ld h, 0
add hl, hl
add hl, hl
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ld de, SpawnPoints
add hl, de
ld a, [hli]
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ld [wMapGroup], a
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ld a, [hli]
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ld [wMapNumber], a
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ld a, [hli]
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ld [wXCoord], a
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ld a, [hli]
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ld [wYCoord], a
pop de
pop hl
ret
.spawn_from_ram
; exiting from View Map mode
ld a, [wBeforeViewMapMapGroup]
ld [wMapGroup], a
ld a, [wBeforeViewMapMapNumber]
ld [wMapNumber], a
ld a, [wBeforeViewMapXCoord]
ld [wXCoord], a
ld a, [wBeforeViewMapYCoord]
ld [wYCoord], a
.spawn_n_a
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pop de
pop hl
ret
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IsSpawnPoint:
; Checks if the map loaded in de is a spawn point. Returns carry if it's a spawn point.
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ld hl, SpawnPoints
ld c, 0
.loop
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ld a, [hl]
cp SPAWN_N_A
jr z, .nope
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cp d
jr nz, .next
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inc hl
ld a, [hld]
cp e
jr z, .yes
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.next
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push bc
ld bc, 4 ; length of a spawn table entry
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add hl, bc
pop bc
inc c
jr .loop
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.nope
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and a
ret
.yes
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scf
ret