pokecrystal-board/audio/music/lookofficer.asm

145 lines
2.1 KiB
NASM
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Music_LookOfficer: ; ed82d
dbw $80, Music_LookOfficer_Ch1
dbw $01, Music_LookOfficer_Ch2
dbw $02, Music_LookOfficer_Ch3
; ed836
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Music_LookOfficer_Ch1: ; ed836
tempo 116
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volume $77
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tone $0001
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vibrato $12, $34
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stereopanning $f
dutycycle $3
notetype $c, $a7
octave 4
note C#, 0
note D_, 0
note D#, 0
note E_, 0
note F_, 11
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intensity $2f
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octave 3
note B_, 15
Music_LookOfficer_branch_ed852: ; ed852
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intensity $82
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note __, 3
note B_, 5
note G#, 3
note B_, 5
note B_, 5
note G#, 3
note B_, 1
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intensity $2f
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note A#, 15
note A_, 15
loopchannel 0, Music_LookOfficer_branch_ed852
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Music_LookOfficer_Ch2: ; ed863
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vibrato $12, $34
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dutycycle $3
notetype $c, $b7
octave 5
note D#, 0
note D_, 0
note C#, 0
note C_, 0
octave 4
note B_, 11
dutycycle $3
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intensity $a2
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octave 1
note B_, 3
octave 2
note A_, 1
octave 1
note B_, 3
octave 2
note F_, 1
octave 1
note B_, 1
octave 2
note D#, 1
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Music_LookOfficer_branch_ed882: ; ed882
note E_, 1
note G#, 1
octave 3
note E_, 1
octave 2
note E_, 1
note G#, 1
note B_, 1
note E_, 1
note G#, 1
loopchannel 2, Music_LookOfficer_branch_ed882
forceoctave $1
callchannel Music_LookOfficer_branch_ed89e
forceoctave $0
callchannel Music_LookOfficer_branch_ed89e
loopchannel 0, Music_LookOfficer_branch_ed882
; ed89e
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Music_LookOfficer_branch_ed89e: ; ed89e
octave 1
note A_, 1
octave 2
note C#, 1
note A_, 1
octave 1
note A_, 1
octave 2
note C#, 1
note E_, 1
octave 1
note A_, 1
octave 2
note C#, 1
endchannel
Music_LookOfficer_Ch3: ; ed8ad
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vibrato $14, $14
stereopanning $f0
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notetype $c, $14
note __, 9
octave 3
note B_, 1
note __, 1
note B_, 1
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intensity $12
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octave 5
note D#, 1
note __, 0
note F_, 1
note __, 0
note A_, 1
note B_, 1
note __, 0
octave 6
note C#, 1
note __, 0
note D#, 1
Music_LookOfficer_branch_ed8c8: ; ed8c8
note E_, 5
note D#, 5
note C#, 3
octave 5
note B_, 1
note A_, 1
note G#, 1
note F#, 1
note G#, 1
note A_, 1
note B_, 1
octave 6
note C#, 1
note F_, 7
note D_, 7
note E_, 7
note C#, 7
loopchannel 0, Music_LookOfficer_branch_ed8c8
; ed8dd