pokecrystal-board/maps/RadioTower1F.asm

509 lines
8.8 KiB
NASM
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RadioTower1F_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
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ReceptionistScript_0x5cd29:
faceplayer
loadfont
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checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue UnknownScript_0x5cd37
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writetext UnknownText_0x5ce77
closetext
loadmovesprites
end
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UnknownScript_0x5cd37:
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writetext UnknownText_0x5ce81
closetext
loadmovesprites
end
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GentlemanScript_0x5cd3d:
faceplayer
loadfont
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writetext UnknownText_0x5ceba
keeptextopen
special Functionc434
iffalse UnknownScript_0x5cd4c
special Functionc422
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UnknownScript_0x5cd4c:
special Function4d9d3
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checkflag ENGINE_LUCKY_NUMBER_SHOW
iftrue .GameOver
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writetext UnknownText_0x5cf3a
keeptextopen
loadmovesprites
applymovement $6, MovementData_0x5ce71
loadfont
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writetext UnknownText_0x5cf5a
keeptextopen
waitbutton
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writetext UnknownText_0x5cf79
playsound SFX_DEX_FANFARE_20_49
waitbutton
keeptextopen
special Function4d87a
loadmovesprites
applymovement $6, MovementData_0x5ce74
loadfont
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if_equal 1, .FirstPlace
if_equal 2, .SecondPlace
if_equal 3, .ThirdPlace
jump .NoPrize
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.GameOver
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writetext UnknownText_0x5cf7e
closetext
loadmovesprites
end
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.FirstPlace
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writetext UnknownText_0x5cfb5
playsound SFX_1ST_PLACE
waitbutton
keeptextopen
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giveitem MASTER_BALL, 1
iffalse UnknownScript_0x5cdcf
itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
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.SecondPlace
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writetext UnknownText_0x5d023
playsound SFX_2ND_PLACE
waitbutton
keeptextopen
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giveitem EXP_SHARE, 1
iffalse UnknownScript_0x5cdcf
itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
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.ThirdPlace
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writetext UnknownText_0x5d076
playsound SFX_3RD_PLACE
waitbutton
keeptextopen
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giveitem PP_UP, 1
iffalse UnknownScript_0x5cdcf
itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
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.NoPrize
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writetext UnknownText_0x5d0c0
closetext
loadmovesprites
end
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UnknownScript_0x5cdcf:
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writetext UnknownText_0x5d0e6
closetext
loadmovesprites
end
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CooltrainerFScript_0x5cdd5:
faceplayer
loadfont
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checkflag ENGINE_RADIO_CARD
iftrue UnknownScript_0x5ce2d
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writetext UnknownText_0x5d12d
yesorno
iffalse UnknownScript_0x5ce4b
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writetext UnknownText_0x5d1f2
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitbutton
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writetext UnknownText_0x5d231
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitbutton
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writetext UnknownText_0x5d282
yesorno
iftrue UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitbutton
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writetext UnknownText_0x5d2bc
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitbutton
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writetext UnknownText_0x5d30e
yesorno
iftrue UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitbutton
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writetext UnknownText_0x5d37b
keeptextopen
stringtotext RadioCardText, $1
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scall UnknownScript_0x5ce3e
writetext UnknownText_0x5d3c0
keeptextopen
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setflag ENGINE_RADIO_CARD
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UnknownScript_0x5ce2d:
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writetext UnknownText_0x5d3e5
closetext
loadmovesprites
end
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RadioCardText:
db "RADIO CARD@"
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UnknownScript_0x5ce3e:
jumpstd receiveitem
end
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UnknownScript_0x5ce42:
playsound SFX_WRONG
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writetext UnknownText_0x5d409
closetext
loadmovesprites
end
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UnknownScript_0x5ce4b:
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writetext UnknownText_0x5d443
closetext
loadmovesprites
end
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LassScript_0x5ce51:
jumptextfaceplayer UnknownText_0x5d476
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YoungsterScript_0x5ce54:
jumptextfaceplayer UnknownText_0x5d4ac
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TrainerGruntM3:
; bit/flag number
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dw EVENT_BEAT_ROCKET_GRUNTM_3
; trainer group && trainer id
db GRUNTM, 3
; text when seen
dw GruntM3SeenText
; text when trainer beaten
dw GruntM3BeatenText
; script when lost
dw $0000
; script when talk again
dw GruntM3Script
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GruntM3Script:
talkaftercancel
loadfont
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writetext UnknownText_0x5d5a2
closetext
loadmovesprites
end
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MapRadioTower1FSignpost0Script:
jumptext UnknownText_0x5d5e7
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MapRadioTower1FSignpost1Script:
jumptext UnknownText_0x5d631
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MovementData_0x5ce71:
step_right
turn_head_up
step_end
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MovementData_0x5ce74:
step_left
turn_head_up
step_end
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UnknownText_0x5ce77:
text "Welcome!"
done
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UnknownText_0x5ce81:
text "Hello. I'm sorry,"
line "but we're not"
cont "offering any tours"
cont "today."
done
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UnknownText_0x5ceba:
text "Hi, are you here"
line "for the LUCKY NUM-"
cont "BER SHOW?"
para "Want me to check"
line "the ID numbers of"
cont "your #MON?"
para "If you get lucky,"
line "you win a prize."
done
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UnknownText_0x5cf3a:
text "This week's ID"
line "number is @"
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text_from_ram StringBuffer3
text "."
done
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UnknownText_0x5cf5a:
text "Let's see if you"
line "have a match."
done
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UnknownText_0x5cf79:
text $56
line $56
done
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UnknownText_0x5cf7e:
text "Please come back"
line "next week for the"
cont "next LUCKY NUMBER."
done
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UnknownText_0x5cfb5:
text "Wow! You have a"
line "perfect match of"
cont "all five numbers!"
para "We have a grand"
line "prize winner!"
para "You have won a"
line "MASTER BALL!"
done
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UnknownText_0x5d023:
text "Hey! You've"
line "matched the last"
cont "three numbers!"
para "You've won second"
line "prize, an EXP."
cont "SHARE!"
done
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UnknownText_0x5d076:
text "Ooh, you've"
line "matched the last"
cont "two numbers."
para "You've won third"
line "prize, a PP UP."
done
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UnknownText_0x5d0c0:
text "Nope, none of your"
line "ID numbers match."
done
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UnknownText_0x5d0e6:
text "You've got no room"
line "for your prize."
para "Make room and come"
line "back right away."
done
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UnknownText_0x5d12d:
text "We have a special"
line "quiz campaign on"
cont "right now."
para "Answer five ques-"
line "tions correctly to"
cont "win a RADIO CARD."
para "Slide it into your"
line "#GEAR to play"
para "the radio anytime,"
line "anywhere."
para "Would you like to"
line "take the quiz?"
done
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UnknownText_0x5d1f2:
text "Question 1:"
para "Is there a #MON"
line "that appears only"
cont "in the morning?"
done
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UnknownText_0x5d231:
text "Correct!"
line "Question 2:"
para "Is this statement"
line "correct?"
para "You can't buy a"
line "BERRY at a MART."
done
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UnknownText_0x5d282:
text "Bull's-eye!"
line "Question 3:"
para "Does HM01 contain"
line "the move FLASH?"
done
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UnknownText_0x5d2bc:
text "So far so good!"
line "Question 4:"
para "Is FALKNER the"
line "VIOLET GYM LEADER"
para "who uses bird"
line "#MON?"
done
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UnknownText_0x5d30e:
text "Wow! Right again!"
line "Here's the final"
cont "question:"
para "Do GOLDENROD GAME"
line "CORNER's slots"
para "have CHARMANDER"
line "on their reels?"
done
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UnknownText_0x5d37b:
text "Bingo! You got it!"
line "Congratulations!"
para "Here's your prize,"
line "a RADIO CARD!"
done
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UnknownText_0x5d3c0:
text "<PLAYER>'s #GEAR"
line "can now double as"
cont "a radio!"
done
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UnknownText_0x5d3e5:
text "Please tune in to"
line "our radio shows."
done
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UnknownText_0x5d409:
text "Oh, dear."
line "Sorry, but you"
para "got it wrong."
line "Please try again!"
done
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UnknownText_0x5d443:
text "Oh. I see. Please"
line "see me if you"
cont "change your mind."
done
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UnknownText_0x5d476:
text "BEN is a fabulous"
line "DJ."
para "His sweet voice"
line "makes me melt!"
done
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UnknownText_0x5d4ac:
text "I love MARY, from"
line "#MON TALK."
para "I only know what"
line "she sounds like,"
cont "though."
done
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GruntM3SeenText:
text "We've finally"
line "taken over the"
cont "RADIO TOWER!"
para "Now everyone will"
line "get to experience"
para "the true terror of"
line "TEAM ROCKET!"
para "We'll show you"
line "how scary we are!"
done
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GruntM3BeatenText:
text "Too strong! We"
line "must watch you…"
done
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UnknownText_0x5d5a2:
text "You're too strong."
para "Our plan could be"
line "ruined. I must"
cont "warn the others…"
done
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UnknownText_0x5d5e7:
text "1F RECEPTION"
line "2F SALES"
para "3F PERSONNEL"
line "4F PRODUCTION"
para "5F DIRECTOR'S"
line " OFFICE"
done
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UnknownText_0x5d631:
text "LUCKY CHANNEL!"
para "Win with #MON"
line "ID numbers!"
para "Trade your #MON"
line "to collect differ-"
cont "ent ID numbers!"
done
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RadioTower1F_MapEventHeader:
; filler
db 0, 0
; warps
db 3
warp_def $7, $2, 11, GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY
warp_def $7, $3, 11, GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY
warp_def $0, $f, 2, GROUP_RADIO_TOWER_2F, MAP_RADIO_TOWER_2F
; xy triggers
db 0
; signposts
db 2
signpost 0, 3, $0, MapRadioTower1FSignpost0Script
signpost 0, 13, $0, MapRadioTower1FSignpost1Script
; people-events
db 6
person_event SPRITE_RECEPTIONIST, 10, 9, $8, $0, 255, 255, $80, 0, ReceptionistScript_0x5cd29, EVENT_ALWAYS_THERE
person_event SPRITE_LASS, 8, 20, $8, $0, 255, 255, $80, 0, LassScript_0x5ce51, EVENT_6CF
person_event SPRITE_YOUNGSTER, 8, 19, $9, $0, 255, 255, $90, 0, YoungsterScript_0x5ce54, EVENT_6CF
person_event SPRITE_ROCKET, 5, 18, $6, $0, 255, 255, $2, 3, TrainerGruntM3, EVENT_6CE
person_event SPRITE_GENTLEMAN, 10, 12, $7, $0, 255, 255, $90, 0, GentlemanScript_0x5cd3d, EVENT_6CF
person_event SPRITE_COOLTRAINER_F, 10, 16, $7, $0, 255, 255, $a0, 0, CooltrainerFScript_0x5cdd5, EVENT_6CF