pokecrystal-board/home/cry.asm

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PlayStereoCry::
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push af
ld a, 1
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ld [wStereoPanningMask], a
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pop af
call _PlayMonCry
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call WaitSFX
ret
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PlayStereoCry2::
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; Don't wait for the cry to end.
; Used during pic animations.
push af
ld a, 1
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ld [wStereoPanningMask], a
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pop af
jp _PlayMonCry
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PlayMonCry::
call PlayMonCry2
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call WaitSFX
ret
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PlayMonCry2::
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; Don't wait for the cry to end.
push af
xor a
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ld [wStereoPanningMask], a
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ld [wCryTracks], a
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pop af
call _PlayMonCry
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ret
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_PlayMonCry::
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push hl
push de
push bc
call GetCryIndex
jr c, .done
ld e, c
ld d, b
call PlayCry
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.done
pop bc
pop de
pop hl
ret
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LoadCry::
; Load cry bc.
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call GetCryIndex
ret c
ldh a, [hROMBank]
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push af
ld a, BANK(PokemonCries)
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rst Bankswitch
ld hl, PokemonCries
rept 6 ; sizeof(mon_cry)
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add hl, bc
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endr
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ld e, [hl]
inc hl
ld d, [hl]
inc hl
ld a, [hli]
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ld [wCryPitch], a
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ld a, [hli]
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ld [wCryPitch + 1], a
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ld a, [hli]
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ld [wCryLength], a
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ld a, [hl]
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ld [wCryLength + 1], a
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pop af
rst Bankswitch
and a
ret
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GetCryIndex::
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and a
jr z, .no
cp NUM_POKEMON + 1
jr nc, .no
dec a
ld c, a
ld b, 0
and a
ret
.no
scf
ret