pokecrystal-board/audio/music/aftertherivalfight.asm

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Music_AfterTheRivalFight:
channel_count 4
channel 1, Music_AfterTheRivalFight_Ch1
channel 2, Music_AfterTheRivalFight_Ch2
channel 3, Music_AfterTheRivalFight_Ch3
channel 4, Music_AfterTheRivalFight_Ch4
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Music_AfterTheRivalFight_Ch1:
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tempo 112
volume 7, 7
duty_cycle 0
pitch_offset 1
vibrato 8, 1, 4
stereo_panning TRUE, FALSE
note_type 12, 11, 2
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octave 2
note G#, 4
note G#, 4
volume_envelope 8, 2
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octave 3
note G#, 2
note G#, 2
note G#, 2
note G#, 2
sound_loop 0, Music_LookRival_Ch1.mainloop
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Music_AfterTheRivalFight_Ch2:
duty_cycle 1
vibrato 6, 3, 5
stereo_panning FALSE, TRUE
note_type 12, 12, 2
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octave 4
note G#, 4
note G#, 4
volume_envelope 10, 2
note G#, 2
note G#, 2
note G#, 2
note G#, 2
sound_loop 0, Music_LookRival_Ch2.mainloop
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Music_AfterTheRivalFight_Ch3:
note_type 12, 2, 8
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octave 3
note D#, 2
rest 2
note D#, 2
rest 2
note G#, 2
note F#, 2
note F_, 2
note D#, 2
sound_loop 0, Music_LookRival_Ch3.mainloop
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Music_AfterTheRivalFight_Ch4:
toggle_noise 3
stereo_panning FALSE, TRUE
drum_speed 12
drum_note 3, 4
drum_note 3, 4
drum_note 4, 2
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
sound_loop 0, Music_LookRival_Ch4.mainloop