pokecrystal-board/audio/music/contestresults.asm

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Music_ContestResults: ; efb3e
dbw $c0, Music_ContestResults_Ch1
dbw $01, Music_ContestResults_Ch2
dbw $02, Music_ContestResults_Ch3
dbw $03, Music_ContestResults_Ch4
; efb4a
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Music_ContestResults_Ch1: ; efb4a
tempo 144
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volume $77
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notetype $c, $51
Music_ContestResults_branch_efb52: ; efb52
note __, 2
octave 2
note G_, 1
note __, 3
note G_, 1
note __, 3
note G_, 1
note __, 3
note G_, 1
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note __, 1
note __, 2
note A_, 1
note __, 3
note A_, 1
note __, 3
note A_, 1
note __, 3
note A_, 1
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note __, 1
note __, 2
note A_, 1
note __, 3
note A_, 1
note __, 3
note A_, 1
note __, 3
note A_, 1
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note __, 1
note __, 2
note B_, 1
note __, 3
note A#, 1
note __, 3
note A_, 1
note __, 3
note G_, 1
note __, 1
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loopchannel 0, Music_ContestResults_branch_efb52
Music_ContestResults_Ch2: ; efb7b
notetype $c, $61
Music_ContestResults_branch_efb7e: ; efb7e
octave 2
note C_, 2
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octave 3
note E_, 1
note __, 1
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octave 1
note G_, 2
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octave 3
note E_, 1
note __, 1
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octave 1
note A_, 2
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octave 3
note E_, 1
note __, 1
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octave 1
note B_, 2
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octave 3
note E_, 1
note __, 1
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octave 2
note D_, 2
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octave 3
note F_, 1
note __, 1
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octave 1
note A_, 2
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octave 3
note F_, 1
note __, 1
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octave 1
note B_, 2
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octave 3
note F_, 1
note __, 1
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octave 2
note C#, 2
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octave 3
note F_, 1
note __, 1
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Music_ContestResults_branch_efba6: ; efba6
octave 2
note D_, 2
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octave 3
note F_, 1
note __, 1
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octave 1
note A_, 2
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octave 3
note F_, 1
note __, 1
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loopchannel 2, Music_ContestResults_branch_efba6
octave 2
note G_, 2
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octave 3
note G_, 1
note __, 1
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octave 2
note D_, 2
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octave 3
note F#, 1
note __, 1
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octave 2
note G_, 2
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octave 3
note F_, 1
note __, 1
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octave 2
note D_, 2
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octave 3
note D_, 1
note __, 1
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loopchannel 0, Music_ContestResults_branch_efb7e
Music_ContestResults_Ch3: ; efbcc
vibrato $8, $24
notetype $c, $23
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Music_ContestResults_branch_efbd2: ; efbd2
octave 4
note E_, 5
note __, 1
note E_, 1
note F_, 1
note G_, 4
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octave 5
note C_, 4
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octave 4
note B_, 8
note A_, 8
note D_, 5
note __, 1
note D_, 1
note E_, 1
note F_, 4
note B_, 4
note A_, 8
note G_, 8
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loopchannel 0, Music_ContestResults_branch_efbd2
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Music_ContestResults_Ch4: ; efbe9
togglenoise $4
notetype $6
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Music_ContestResults_branch_efbed: ; efbed
note C#, 4
note C#, 4
note C#, 2
note C#, 2
note C#, 2
note C#, 2
note C#, 4
note C#, 4
note G_, 1
note G_, 1
note G_, 1
note G_, 1
note G_, 1
note G_, 1
note G_, 1
note G_, 1
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loopchannel 0, Music_ContestResults_branch_efbed
; efc01