pokecrystal-board/macros/scripts/gfx_anim.asm

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; pic + oam animations
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frame: macro
db \1
x = \2
if _NARG > 2
rept _NARG +- 2
x = x | (1 << (\3 + 1))
shift
endr
endc
db x
endm
enum_start $fc
enum delanim_command ; fc
delanim: macro ; used for oam
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db delanim_command
endm
enum dorepeat_command ; fd
dorepeat: macro
db dorepeat_command
db \1 ; #
endm
enum setrepeat_command ; fe
setrepeat: macro
db setrepeat_command
db \1 ; #
endm
enum endanim_command ; ff
endanim: macro
db endanim_command
endm
__enum__ = $fe
enum dorestart_command ; fe
dorestart: macro ; used for oam
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db dorestart_command
endm