pokecrystal-board/engine/link/mystery_gift_2.asm

151 lines
2.2 KiB
NASM
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PrepMysteryGiftDataToSend:
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ld de, wMysteryGiftStaging
ld a, $1 + GS_VERSION
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ld [de], a
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inc de ; wc801
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ld a, BANK(sGameData)
call OpenSRAM
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ld hl, sPlayerData + wPlayerID - wPlayerData
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ld a, [hli]
ld [de], a
ld b, a
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inc de ; wc802
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ld a, [hl]
ld [de], a
ld c, a
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inc de ; wc803
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push bc
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ld hl, sPlayerData + wPlayerName - wPlayerData
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ld bc, NAME_LENGTH
call CopyBytes
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push de ; wc80e
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ld hl, sPokemonData + wPokedexCaught - wPokemonData
ld b, wEndPokedexCaught - wPokedexCaught
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call CountSetBits
pop de
pop bc
ld a, [wNumSetBits]
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ld [de], a
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inc de ; wc80f
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call CloseSRAM
call Random
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and 1
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ld [de], a
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inc de ; wc810
call .RandomSample
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ld [de], a
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inc de ; wc811
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ld a, c
ld c, b
ld b, a
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call .RandomSample
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ld [de], a
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inc de ; wc812
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ld a, BANK(sBackupMysteryGiftItem)
call OpenSRAM
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ld a, [sBackupMysteryGiftItem]
ld [de], a
inc de
ld a, [sBackupMysteryGiftItem + 1]
ld [de], a
ld a, $14
ld [wca00], a
call CloseSRAM
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ld hl, wMysteryGiftStaging
ld de, wMysteryGiftPlayerData
ld bc, wMysteryGiftPlayerDataEnd - wMysteryGiftPlayerData
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jp CopyBytes
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.RandomSample:
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push de
call Random
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cp 10 percent
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jr c, .tenpercent
call Random
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and %111
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ld d, a
rl d
ld e, $80
.loop
rlc e
dec a
jr nz, .loop
ld a, e
and c
jr z, .skip
ld a, $1
.skip
add d
jr .done
.tenpercent
call Random
cp 20 percent - 1
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jr c, .twopercent
call Random
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and %011
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ld d, a
rl d
ld e, $80
.loop2
rlc e
dec a
jr nz, .loop2
ld a, e
and b
jr z, .skip2
ld a, $1
.skip2
add d
add $10
jr .done
.twopercent
call Random
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cp 20 percent - 1
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jr c, .pointfourpercent
ld a, b
swap a
and $7
add $18
jr .done
.pointfourpercent
ld a, b
and $80
ld a, $20
jr z, .done
ld a, $21
.done
pop de
ret
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MysteryGiftGetItemHeldEffect:
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ld a, c
cp MysteryGiftItems.End - MysteryGiftItems
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jr nc, MysteryGiftFallbackItem
ld hl, MysteryGiftItems
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ld b, 0
add hl, bc
ld c, [hl]
ret
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MysteryGiftGetDecoration:
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ld a, c
cp MysteryGiftDecos.End - MysteryGiftDecos
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jr nc, MysteryGiftFallbackItem
ld hl, MysteryGiftDecos
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ld b, 0
add hl, bc
ld c, [hl]
ret
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MysteryGiftFallbackItem:
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ld c, DECO_POLKADOT_BED ; GREAT_BALL
ret
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INCLUDE "data/items/mystery_gift_items.asm"
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INCLUDE "data/decorations/mystery_gift_decos.asm"