pokecrystal-board/maps/AzaleaTown.asm

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const_value set 2
const AZALEATOWN_AZALEA_ROCKET1
const AZALEATOWN_GRAMPS
const AZALEATOWN_TEACHER
const AZALEATOWN_YOUNGSTER
const AZALEATOWN_SLOWPOKE1
const AZALEATOWN_SLOWPOKE2
const AZALEATOWN_SLOWPOKE3
const AZALEATOWN_SLOWPOKE4
const AZALEATOWN_FRUIT_TREE
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const AZALEATOWN_SILVER
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const AZALEATOWN_AZALEA_ROCKET3
const AZALEATOWN_KURT_OUTSIDE
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AzaleaTown_MapScriptHeader:
.MapTriggers:
db 3
maptrigger .DummyTrigger0
maptrigger .DummyTrigger1
maptrigger .DummyTrigger2
.MapCallbacks:
db 1
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dbw MAPCALLBACK_NEWMAP, .Flypoint
.DummyTrigger0:
end
.DummyTrigger1:
end
.DummyTrigger2:
end
.Flypoint:
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setflag ENGINE_FLYPOINT_AZALEA
return
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AzaleaTownRivalBattleTrigger1:
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moveperson AZALEATOWN_SILVER, $b, $b
spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
pause 15
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appear AZALEATOWN_SILVER
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
spriteface PLAYER, DOWN
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jump AzaleaTownRivalBattleScript
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AzaleaTownRivalBattleTrigger2:
spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
pause 15
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appear AZALEATOWN_SILVER
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2
spriteface PLAYER, UP
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AzaleaTownRivalBattleScript:
playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext AzaleaTownRivalBeforeText
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waitbutton
closetext
setevent EVENT_RIVAL_AZALEA_TOWN
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .Totodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .Chikorita
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
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setlasttalked AZALEATOWN_SILVER
loadtrainer RIVAL1, RIVAL1_2_TOTODILE
startbattle
dontrestartmapmusic
reloadmapafterbattle
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jump .AfterBattle
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.Totodile:
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
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setlasttalked AZALEATOWN_SILVER
loadtrainer RIVAL1, RIVAL1_2_CHIKORITA
startbattle
dontrestartmapmusic
reloadmapafterbattle
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jump .AfterBattle
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.Chikorita:
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
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setlasttalked AZALEATOWN_SILVER
loadtrainer RIVAL1, RIVAL1_2_CYNDAQUIL
startbattle
dontrestartmapmusic
reloadmapafterbattle
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jump .AfterBattle
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.AfterBattle:
playmusic MUSIC_RIVAL_AFTER
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opentext
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writetext AzaleaTownRivalAfterText
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waitbutton
closetext
spriteface PLAYER, LEFT
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
playsound SFX_EXIT_BUILDING
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disappear AZALEATOWN_SILVER
dotrigger $0
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waitsfx
playmapmusic
end
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AzaleaTownRocket1Script:
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jumptextfaceplayer AzaleaTownRocket1Text
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AzaleaTownRocket2Script:
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jumptextfaceplayer AzaleaTownRocket2Text
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AzaleaTownGrampsScript:
faceplayer
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opentext
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checkevent EVENT_CLEARED_SLOWPOKE_WELL
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iftrue .ClearedWell
writetext AzaleaTownGrampsTextBefore
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waitbutton
closetext
end
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.ClearedWell:
writetext AzaleaTownGrampsTextAfter
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waitbutton
closetext
end
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AzaleaTownTeacherScript:
jumptextfaceplayer AzaleaTownTeacherText
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AzaleaTownYoungsterScript:
jumptextfaceplayer AzaleaTownYoungsterText
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AzaleaTownSlowpokeScript:
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opentext
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writetext AzaleaTownSlowpokeText1
pause 60
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writetext AzaleaTownSlowpokeText2
cry SLOWPOKE
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waitbutton
closetext
end
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WoosterScript:
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; unused
faceplayer
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opentext
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writetext WoosterText
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cry QUAGSIRE
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waitbutton
closetext
end
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AzaleaTownCelebiTrigger:
applymovement PLAYER, AzaleaTownPlayerLeavesKurtsHouseMovement
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opentext
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writetext AzaleaTownKurtText1
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buttonsound
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spriteface AZALEATOWN_KURT_OUTSIDE, RIGHT
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writetext AzaleaTownKurtText2
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buttonsound
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writetext AzaleaTownKurtText3
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waitbutton
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verbosegiveitem GS_BALL
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spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
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setflag ENGINE_HAVE_EXAMINED_GS_BALL
clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
dotrigger $0
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closetext
end
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AzaleaTownKurtScript:
faceplayer
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opentext
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writetext AzaleaTownKurtText3
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waitbutton
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spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
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closetext
end
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AzaleaTownSign:
jumptext AzaleaTownSignText
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KurtsHouseSign:
jumptext KurtsHouseSignText
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AzaleaGymSign:
jumptext AzaleaGymSignText
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SlowpokeWellSign:
jumptext SlowpokeWellSignText
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CharcoalKilnSign:
jumptext CharcoalKilnSignText
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AzaleaTownIlextForestSign:
jumptext AzaleaTownIlexForestSignText
AzaleaTownPokecenterSign:
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jumpstd pokecentersign
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AzaleaTownMartSign:
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jumpstd martsign
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WhiteApricornTree:
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fruittree FRUITTREE_AZALEA_TOWN
AzaleaTownHiddenFullHeal:
dwb EVENT_AZALEA_TOWN_HIDDEN_FULL_HEAL, FULL_HEAL
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AzaleaTownRivalBattleApproachMovement1:
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step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
turn_head UP
step_end
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AzaleaTownRivalBattleApproachMovement2:
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step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
turn_head DOWN
step_end
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AzaleaTownRivalBattleExitMovement:
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step LEFT
step LEFT
step LEFT
step_end
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AzaleaTownPlayerLeavesKurtsHouseMovement:
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step LEFT
step LEFT
step UP
turn_head LEFT
step_end
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AzaleaTownRivalBeforeText:
text "…Tell me some-"
line "thing."
para "Is it true that"
line "TEAM ROCKET has"
cont "returned?"
para "What? You beat"
line "them? Hah! Quit"
cont "lying."
para "You're not joking?"
line "Then let's see how"
cont "good you are."
done
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AzaleaTownRivalWinText:
text "… Humph! Useless"
line "#MON!"
para "Listen, you. You"
line "only won because"
para "my #MON were"
line "weak."
done
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AzaleaTownRivalAfterText:
text "I hate the weak."
para "#MON, trainers."
line "It doesn't matter"
cont "who or what."
para "I'm going to be"
line "strong and wipe"
cont "out the weak."
para "That goes for TEAM"
line "ROCKET too."
para "They act big and"
line "tough in a group."
para "But get them"
line "alone, and they're"
cont "weak."
para "I hate them all."
para "You stay out of my"
line "way. A weakling"
para "like you is only a"
line "distraction."
done
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AzaleaTownRivalLossText:
text "…Humph! I knew"
line "you were lying."
done
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AzaleaTownRocket1Text:
text "It's unsafe to go"
line "in there, so I'm"
cont "standing guard."
para "Aren't I a good"
line "Samaritan?"
done
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AzaleaTownRocket2Text:
text "Do you know about"
line "SLOWPOKETAIL? I"
cont "heard it's tasty!"
para "Aren't you glad I"
line "told you that?"
done
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AzaleaTownGrampsTextBefore:
text "The SLOWPOKE have"
line "disappeared from"
cont "town…"
para "I heard their"
line "TAILS are being"
cont "sold somewhere."
done
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AzaleaTownGrampsTextAfter:
text "The SLOWPOKE have"
line "returned."
para "Knowing them, they"
line "could've just been"
para "goofing off some-"
line "where."
done
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AzaleaTownTeacherText:
text "Did you come to"
line "get KURT to make"
cont "some BALLS?"
para "A lot of people do"
line "just that."
done
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AzaleaTownYoungsterText:
text "Cut through AZALEA"
line "and you'll be in"
cont "ILEX FOREST."
para "But these skinny"
line "trees make it"
para "impossible to get"
line "through."
para "The CHARCOAL MAN's"
line "#MON can CUT"
cont "down trees."
done
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AzaleaTownSlowpokeText1:
text "SLOWPOKE: …"
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para "<......> <......> <......>"
done
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AzaleaTownSlowpokeText2:
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text "<......> <......>Yawn?"
done
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WoosterText:
text "WOOSTER: Gugyoo…"
done
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AzaleaTownKurtText1:
text "ILEX FOREST is"
line "restless!"
para "What is going on?"
done
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AzaleaTownKurtText2:
text "<PLAYER>, here's"
line "your GS BALL back!"
done
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AzaleaTownKurtText3:
text "Could you go see"
line "why ILEX FOREST is"
cont "so restless?"
done
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AzaleaTownSignText:
text "AZALEA TOWN"
line "Where People and"
para "#MON Live in"
line "Happy Harmony"
done
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KurtsHouseSignText:
text "KURT'S HOUSE"
done
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AzaleaGymSignText:
text "AZALEA TOWN"
line "#MON GYM"
cont "LEADER: BUGSY"
para "The Walking"
line "Bug #MON"
cont "Encyclopedia"
done
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SlowpokeWellSignText:
text "SLOWPOKE WELL"
para "Also known as the"
line "RAINMAKER WELL."
para "Locals believe"
line "that a SLOWPOKE's"
cont "yawn summons rain."
para "Records show that"
line "a SLOWPOKE's yawn"
para "ended a drought"
line "400 years ago."
done
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CharcoalKilnSignText:
text "CHARCOAL KILN"
done
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AzaleaTownIlexForestSignText:
text "ILEX FOREST"
para "Enter through the"
line "gate."
done
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AzaleaTown_MapEventHeader:
; filler
db 0, 0
.Warps:
db 8
warp_def $9, $f, 1, AZALEA_POKECENTER_1F
warp_def $d, $15, 1, CHARCOAL_KILN
warp_def $5, $15, 2, AZALEA_MART
warp_def $5, $9, 1, KURTS_HOUSE
warp_def $f, $a, 1, AZALEA_GYM
warp_def $7, $1f, 1, SLOWPOKE_WELL_B1F
warp_def $a, $2, 3, ILEX_FOREST_AZALEA_GATE
warp_def $b, $2, 4, ILEX_FOREST_AZALEA_GATE
.XYTriggers:
db 3
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xy_trigger 1, $a, $5, $0, AzaleaTownRivalBattleTrigger1, $0, $0
xy_trigger 1, $b, $5, $0, AzaleaTownRivalBattleTrigger2, $0, $0
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xy_trigger 2, $6, $9, $0, AzaleaTownCelebiTrigger, $0, $0
.Signposts:
db 9
signpost 9, 19, SIGNPOST_READ, AzaleaTownSign
signpost 9, 10, SIGNPOST_READ, KurtsHouseSign
signpost 15, 14, SIGNPOST_READ, AzaleaGymSign
signpost 7, 29, SIGNPOST_READ, SlowpokeWellSign
signpost 13, 19, SIGNPOST_READ, CharcoalKilnSign
signpost 9, 16, SIGNPOST_READ, AzaleaTownPokecenterSign
signpost 5, 22, SIGNPOST_READ, AzaleaTownMartSign
signpost 9, 3, SIGNPOST_READ, AzaleaTownIlextForestSign
signpost 6, 31, SIGNPOST_ITEM, AzaleaTownHiddenFullHeal
.PersonEvents:
db 12
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person_event SPRITE_AZALEA_ROCKET, 9, 31, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, AzaleaTownRocket1Script, EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
person_event SPRITE_GRAMPS, 9, 21, SPRITEMOVEDATA_WANDER, 2, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, AzaleaTownGrampsScript, -1
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person_event SPRITE_TEACHER, 13, 15, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, AzaleaTownTeacherScript, -1
person_event SPRITE_YOUNGSTER, 9, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, AzaleaTownYoungsterScript, -1
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person_event SPRITE_SLOWPOKE, 17, 8, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
person_event SPRITE_SLOWPOKE, 9, 18, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
person_event SPRITE_SLOWPOKE, 9, 29, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
person_event SPRITE_SLOWPOKE, 15, 15, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
person_event SPRITE_FRUIT_TREE, 2, 8, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, WhiteApricornTree, -1
person_event SPRITE_AZALEA_ROCKET, 10, 11, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_AZALEA_TOWN
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person_event SPRITE_AZALEA_ROCKET, 16, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, AzaleaTownRocket2Script, EVENT_SLOWPOKE_WELL_ROCKETS
person_event SPRITE_KURT_OUTSIDE, 5, 6, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, AzaleaTownKurtScript, EVENT_AZALEA_TOWN_KURT