pokecrystal-board/docs/develop/ram_addresses.md

53 lines
4.2 KiB
Markdown
Raw Normal View History

2024-02-18 10:05:32 -08:00
# RAM addresses
- **hCurBoardEvent**: holds a *BOARDEVENT_* value.
- **wTurnData** ~ **wTurnDataEnd**: turn-scoped, not preserved on save, and cleared at the beginning of BoardMenuScript (i.e. on turn begin). It's part of *wMapStatus* ~ *wMapStatusEnd*, so it's also cleared by *StartMap*. Includes:
2024-02-18 10:05:32 -08:00
- **wDieRoll**
- **wSpacesLeft**
- Addresses within *wCurMapData* ~ *wCurMapDataEnd*: level-scoped or turn-scoped, preserved on save. Initialized when entering a level if required (in StartMap), and updated accordingly throughout the level. Includes:
- **wCurTurn**: initialized when entering a level (in StartMap)
- **wCurSpace**: initialized when entering a level (in StartMap)
- **wCurLevelCoins**: initialized when entering a level (in StartMap)
- **wCurLevelExp**: initialized when entering a level (in StartMap)
2024-02-18 10:05:32 -08:00
- **wCurSpaceStruct**:
- **wCurSpaceXCoord**
- **wCurSpaceYCoord**
- **wCurSpaceEffect** for non-branch spaces, or **wCurSpaceBranchStructPtr** (two bytes) for branch spaces
- **wCurSpaceNextSpace** for non-branch spaces
- **wCurOverworldMiscPal**
2024-02-18 10:05:32 -08:00
- Addresses within *wPlayerData* ~ *wPlayerDataEnd*: game-scoped (change between levels or on level start/end, but now within), preserved on save. Includes:
2024-02-18 10:05:32 -08:00
- **wUnlockedLevels**: flag array that tracks progression regarding which levels have been unlocked.
- **wClearedLevelsStage\<N\>**: flag array that tracks progression regarding which levels have been cleared. Each level can have up to four stages (clearable endings).
2024-02-18 10:05:32 -08:00
- **wUnlockedTechniques**: flag array that tracks progression regarding which techniques have been unlocked.
- **wCurLevel**: initialized in LevelSelectionMenu (where it is also used), and stays static during the level.
- **wDefaultLevelSelectionMenuLandmark**: used to know in which landmark to place the player when entering level selection menu.
- **wLevelSelectionMenuEntryEventQueue**: which events have to be triggered the next time the player enters the level selection menu.
- **wLastUnlockedLevelsCount**, **wLastUnlockedLevels**: temporary list of unlocked levels during post-level screen
2024-02-18 10:05:32 -08:00
- These addresses share memory region with string buffers from *wStringBuffer3* onwards. They are placed in memory in the following order.
- **wTempSpaceStruct**: Temporary scope. Same structure as *wCurSpaceStruct*
- **wTempSpaceBranchStruct**: Temporary scope. The structure is four bytes for next space for each direction (R/L/U/D; -1 if unavailable direction) followed by at least four bytes (depending on *NUM_TECHNIQUES*) for required techniques for each direction (R/L/U/D)
2024-02-18 10:05:32 -08:00
- **wViewMapModeRange**, **wViewMapModeDisplacementY**, **wViewMapModeDisplacementX**: Temporary scope during a Vew Map mode session.
- **wBeforeViewMapYCoord**, **wBeforeViewMapXCoord**, **wBeforeViewMapMapGroup**, **wBeforeViewMapMapNumber**, **wBeforeViewMapDirection**: Temporary scope during a Vew Map mode session. Used to preserve player state before entering View Map mode.
- Additional addresses for View Map mode, that share memory region with *wCurBattleMon* and *wCurMoveNum*, which are not used outside of battle:
- **wPlayerMockYCoord**, **wPlayerMockXCoord**: Used to handle the player mock sprite through map connections during View Map mode.
- Addresses for talker events:
- *wSeenTrainer** addresses have been repurposed as **wSeenTrainerOrTalker***
- **wSeenTrainerOrTalkerIsTalker**: added right before *wSeenTrainerOrTalker**.
- **wTempTalker** ~ **wTempTalkerEnd**: allocated to the same address space as *wTempTrainer*. Same scope as *wTempTrainer*, but for talker events.
- Address spaces for backing up the map state (disabled spaces and map objects). Located outside of WRAM banks 0 and 1.
- **wDisabledSpacesBackups**: preserved on save to **sDisabledSpacesBackups**.
- **wMapObjectsBackups**: preserved on save to **sMapObjectsBackups**.
- **wLevelSelectionMenu\*** addresses, union under the *"Miscellaneous WRAM 1"* section. Temporary scope during level selection menu (not the case for *wLevelSelectionMenuEntryEventQueue*, which is in *wPlayerData* instead, as mentioned above).
2024-02-18 10:05:32 -08:00
- Other WRAM 0 addresses (not preserved on save):
- **wText2bpp**
- **wWhichHUD**
- **wExitOverworldReason**