2015-11-11 16:11:08 -05:00
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ItemFinder: ; 12580
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2017-12-24 12:47:30 -05:00
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farcall CheckForHiddenItems
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2015-11-11 16:11:08 -05:00
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jr c, .found_something
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ld hl, .Script_FoundNothing
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jr .resume
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.found_something
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ld hl, .Script_FoundSomething
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.resume
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call QueueScript
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ld a, $1
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2015-12-17 17:51:32 -05:00
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ld [wItemEffectSucceeded], a
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2015-11-11 16:11:08 -05:00
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ret
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; 12599
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.ItemfinderSound: ; 12599
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2015-12-18 20:07:09 -05:00
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ld c, 4
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2015-11-11 16:11:08 -05:00
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.sfx_loop
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push bc
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ld de, SFX_SECOND_PART_OF_ITEMFINDER
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call WaitPlaySFX
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ld de, SFX_TRANSACTION
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call WaitPlaySFX
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pop bc
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dec c
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jr nz, .sfx_loop
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ret
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; 125ad
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.Script_FoundSomething: ; 0x125ad
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reloadmappart
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special UpdateTimePals
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callasm .ItemfinderSound
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writetext .Text_FoundSomething
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2015-11-25 10:16:29 -05:00
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closetext
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2015-11-11 16:11:08 -05:00
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end
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; 0x125ba
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.Script_FoundNothing: ; 0x125ba
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reloadmappart
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special UpdateTimePals
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writetext .Text_FoundNothing
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2015-11-25 10:16:29 -05:00
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closetext
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2015-11-11 16:11:08 -05:00
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end
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; 0x125c3
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.Text_FoundSomething: ; 0x125c3
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; Yes! ITEMFINDER indicates there's an item nearby.
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text_jump UnknownText_0x1c0a77
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db "@"
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; 0x125c8
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.Text_FoundNothing: ; 0x125c8
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; Nope! ITEMFINDER isn't responding.
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text_jump UnknownText_0x1c0aa9
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db "@"
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; 0x125cd
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