pokecrystal-board/audio/music/rockettheme.asm

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Music_RocketTheme:
channel_count 4
channel 1, Music_RocketTheme_Ch1
channel 2, Music_RocketTheme_Ch2
channel 3, Music_RocketTheme_Ch3
channel 4, Music_RocketTheme_Ch4
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Music_RocketTheme_Ch1:
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tempo 128
volume 7, 7
duty_cycle 3
stereo_panning FALSE, TRUE
vibrato 5, 6, 4
note_type 12, 10, 8
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octave 4
note C_, 1
note D_, 1
.mainloop:
duty_cycle 3
note_type 12, 10, 8
sound_call Music_LookRocket_Ch1.sub1
duty_cycle 1
volume_envelope 10, 8
sound_call Music_LookRocket_Ch1.sub2
sound_call Music_LookRocket_Ch2.sub5
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octave 4
note F#, 1
rest 1
volume_envelope 5, 3
sound_call Music_LookRocket_Ch1.sub3
volume_envelope 12, 3
sound_call Music_LookRocket_Ch1.sub3
volume_envelope 14, 3
sound_call Music_LookRocket_Ch1.sub3
rest 16
duty_cycle 0
note_type 6, 11, 3
vibrato 6, 6, 4
sound_call .sub1
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octave 4
note F_, 1
note F#, 3
note F_, 2
rest 2
note D#, 2
rest 2
note C_, 2
note D_, 2
note D#, 2
note C_, 2
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octave 3
note A#, 2
note G_, 2
note A#, 2
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octave 4
note C_, 2
rest 4
note D_, 4
rest 4
note D#, 4
rest 4
note D#, 2
note F#, 2
sound_call .sub1
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octave 3
note F#, 1
note G_, 3
note F_, 2
rest 2
note D#, 2
rest 2
note C_, 2
note D_, 2
note D#, 2
note C_, 2
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octave 2
note A#, 2
note G_, 2
note A#, 2
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octave 3
note C_, 2
rest 4
note D_, 4
rest 4
note D#, 4
note F_, 2
note E_, 2
note D#, 2
note D_, 2
.loop1:
rest 4
note F_, 2
rest 14
note F#, 2
rest 10
sound_loop 3, .loop1
rest 4
note F_, 2
rest 14
note F#, 2
rest 2
note F#, 2
rest 2
note D#, 2
note C_, 2
.loop2:
note F#, 2
note A_, 2
sound_loop 4, .loop2
.loop3:
note G_, 2
note A#, 2
sound_loop 4, .loop3
.loop4:
note G#, 2
note B_, 2
sound_loop 4, .loop4
.loop5:
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octave 3
note A_, 2
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octave 4
note C_, 2
sound_loop 4, .loop5
note_type 12, 11, 3
rest 16
rest 12
note F_, 2
note C_, 1
note D_, 1
sound_loop 0, .mainloop
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.sub1:
rest 7
note B_, 1
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octave 4
note C_, 2
rest 6
note C_, 2
rest 2
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octave 3
note G_, 2
rest 6
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octave 4
note D#, 12
note D_, 8
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octave 3
note A#, 2
rest 6
note G_, 2
rest 2
note A_, 2
rest 2
note A#, 2
rest 10
sound_ret
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Music_RocketTheme_Ch2:
stereo_panning TRUE, TRUE
vibrato 4, 6, 4
duty_cycle 3
note_type 12, 11, 7
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octave 5
note C_, 1
note D_, 1
.mainloop:
note_type 12, 11, 7
sound_call Music_LookRocket_Ch2.sub1
volume_envelope 11, 7
sound_call Music_LookRocket_Ch2.sub5
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octave 5
note C_, 1
rest 1
sound_call Music_LookRocket_Ch2.sub2
volume_envelope 5, 3
sound_call Music_LookRocket_Ch2.sub3
volume_envelope 12, 3
sound_call Music_LookRocket_Ch2.sub3
volume_envelope 14, 3
sound_call Music_LookRocket_Ch2.sub3
sound_call Music_LookRocket_Ch2.sub4
vibrato 6, 6, 4
sound_call .sub1
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octave 4
note A_, 1
vibrato 0, 0, 0
volume_envelope 11, 8
note A#, 14
vibrato 5, 2, 2
volume_envelope 11, 7
note A#, 5
vibrato 6, 6, 4
note_type 12, 11, 7
note A#, 12
rest 2
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octave 5
note C_, 1
note D_, 1
sound_call .sub1
note B_, 1
vibrato 0, 0, 0
volume_envelope 11, 8
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octave 4
note C_, 14
vibrato 5, 2, 2
volume_envelope 11, 7
note C_, 5
vibrato 6, 6, 4
note_type 12, 11, 7
note C_, 12
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octave 3
note A#, 1
note A_, 1
note G#, 1
note G_, 1
note_type 6, 11, 7
sound_call .sub2
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octave 4
note D_, 1
note D#, 9
note D_, 1
note C#, 1
note C_, 12
note F_, 2
rest 2
note F#, 2
rest 2
sound_call .sub2
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octave 3
note B_, 2
rest 2
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octave 4
note C_, 2
rest 2
note D_, 2
rest 2
note D#, 8
rest 4
note D_, 2
rest 2
note C_, 2
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octave 3
note G_, 2
note B_, 1
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octave 4
note C_, 15
note C#, 16
note D_, 16
note D#, 16
note E_, 2
note C#, 2
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octave 3
note A#, 2
note G_, 2
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octave 4
note F_, 2
note D_, 2
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octave 3
note B_, 2
note G#, 2
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octave 4
note F#, 2
note D#, 2
note C_, 2
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octave 3
note A_, 2
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octave 4
note G_, 2
note E_, 2
note C#, 2
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octave 3
note A#, 2
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octave 4
note G#, 2
note F_, 2
note D_, 2
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octave 3
note B_, 2
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octave 4
note A_, 2
note F#, 2
note D#, 2
note C_, 2
note A#, 2
note G_, 2
note E_, 2
note C#, 2
note B_, 4
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octave 5
note C_, 2
note D_, 2
sound_loop 0, .mainloop
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.sub1:
note_type 6, 11, 7
rest 7
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octave 4
note D_, 1
note D#, 2
rest 6
note D#, 2
rest 2
note C_, 2
rest 6
note F#, 12
note F_, 8
note D#, 2
rest 6
note C_, 2
rest 2
note D_, 2
rest 2
note D#, 2
rest 2
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octave 3
note D#, 2
rest 2
note D#, 2
rest 2
sound_ret
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.sub2:
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octave 3
note B_, 1
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octave 4
note C_, 3
note D#, 4
note C_, 4
note F#, 8
note F_, 8
note C_, 4
sound_ret
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Music_RocketTheme_Ch3:
stereo_panning TRUE, FALSE
vibrato 4, 2, 2
note_type 12, 1, 4
rest 2
.mainloop:
note_type 12, 1, 4
sound_call Music_LookRocket_Ch3.sub1
sound_call Music_LookRocket_Ch3.sub4
sound_call Music_LookRocket_Ch3.sub4
volume_envelope 2, 4
sound_call Music_LookRocket_Ch3.sub5
volume_envelope 1, 4
sound_call Music_LookRocket_Ch3.sub2
sound_call Music_LookRocket_Ch3.sub5
sound_call Music_LookRocket_Ch3.sub3
sound_call Music_LookRocket_Ch3.sub4
sound_call Music_LookRocket_Ch3.sub4
sound_call Music_LookRocket_Ch3.sub4
sound_call Music_LookRocket_Ch3.sub4
sound_call Music_LookRocket_Ch3.sub5
sound_call Music_LookRocket_Ch3.sub2
sound_call Music_LookRocket_Ch3.sub5
sound_call Music_LookRocket_Ch3.sub2
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octave 3
note C_, 1
rest 1
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octave 4
note C_, 1
rest 1
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octave 3
note C_, 1
rest 1
note C_, 1
rest 1
note C#, 1
rest 1
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octave 4
note C#, 1
rest 1
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octave 3
note A#, 1
note G_, 1
note E_, 1
note C#, 1
note D_, 1
rest 1
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octave 4
note D_, 1
rest 1
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octave 3
note D_, 1
rest 1
note D_, 1
rest 1
note D#, 1
rest 1
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octave 4
note D#, 1
rest 1
note C_, 1
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octave 3
note A_, 1
note F#, 1
note D#, 1
note E_, 1
rest 1
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octave 4
note C#, 1
rest 1
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octave 3
note F_, 1
rest 1
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octave 4
note D_, 1
rest 1
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octave 3
note F#, 1
rest 1
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octave 4
note D#, 1
rest 1
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octave 3
note G_, 1
rest 1
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octave 4
note E_, 1
rest 1
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octave 3
note G#, 1
rest 1
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octave 4
note F_, 1
rest 1
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octave 3
note A_, 1
rest 1
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octave 4
note F#, 1
rest 1
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octave 3
note A#, 1
rest 1
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octave 4
note G_, 1
rest 1
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octave 3
note B_, 2
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octave 4
note G#, 1
rest 1
sound_loop 0, .mainloop
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Music_RocketTheme_Ch4:
toggle_noise 3
drum_speed 12
rest 2
.mainloop:
sound_call Music_LookRocket_Ch4.sub1
sound_call Music_LookRocket_Ch4.sub2
sound_call Music_LookRocket_Ch4.sub2
sound_call Music_LookRocket_Ch4.sub2
sound_call Music_LookRocket_Ch4.sub2
sound_call Music_LookRocket_Ch4.sub2
sound_call Music_LookRocket_Ch4.sub2
sound_call Music_LookRocket_Ch4.sub2
sound_call Music_LookRocket_Ch4.sub1
.loop1:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 11, .loop1
sound_call Music_LookRocket_Ch4.sub2
sound_call Music_LookRocket_Ch4.sub2
sound_call Music_LookRocket_Ch4.sub2
sound_call Music_LookRocket_Ch4.sub1
sound_call Music_LookRocket_Ch4.sub1
sound_loop 0, .mainloop