pokecrystal-board/rst.asm

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; rst vectors
SECTION "rst0",ROM0
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di
jp Start
SECTION "rst8",ROM0
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jp FarCall_hl
SECTION "rst10",ROM0
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ld [hROMBank], a
ld [MBC3RomBank], a
ret
SECTION "rst18",ROM0
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rst $38
SECTION "rst20",ROM0
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rst $38
SECTION "rst28",ROM0
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push de
ld e, a
ld d, 0
add hl, de
add hl, de
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ld a, [hli]
ld h, [hl]
ld l, a
pop de
jp hl
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; SECTION "rst30",ROM0
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; rst30 is midst rst28
SECTION "rst38",ROM0
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rst $38