pokecrystal-board/constants/radio_constants.asm

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; radio channel ids
; indexes for:
; - RadioChannelSongs (see data/radio/channel_music.asm)
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; - PlayRadioShow/RadioJumptable (see engine/radio.asm)
; - RadioChannels (see engine/radio.asm)
const_def
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const OAKS_POKEMON_TALK ; 00
const POKEDEX_SHOW ; 01
const POKEMON_MUSIC ; 02
const LUCKY_CHANNEL ; 03
const BUENAS_PASSWORD ; 04
const PLACES_AND_PEOPLE ; 05
const LETS_ALL_SING ; 06
const ROCKET_RADIO ; 07
const POKE_FLUTE_RADIO ; 08
const UNOWN_RADIO ; 09
const EVOLUTION_RADIO ; 0a
; internal indexes for channel segments
const OAKS_POKEMON_TALK_2 ; 0b
const OAKS_POKEMON_TALK_3 ; 0c
const OAKS_POKEMON_TALK_4 ; 0d
const OAKS_POKEMON_TALK_5 ; 0e
const OAKS_POKEMON_TALK_6 ; 0f
const OAKS_POKEMON_TALK_7 ; 10
const OAKS_POKEMON_TALK_8 ; 11
const OAKS_POKEMON_TALK_9 ; 12
const POKEDEX_SHOW_2 ; 13
const POKEDEX_SHOW_3 ; 14
const POKEDEX_SHOW_4 ; 15
const POKEDEX_SHOW_5 ; 16
const POKEMON_MUSIC_2 ; 17
const POKEMON_MUSIC_3 ; 18
const POKEMON_MUSIC_4 ; 19
const POKEMON_MUSIC_5 ; 1a
const POKEMON_MUSIC_6 ; 1b
const POKEMON_MUSIC_7 ; 1c
const LETS_ALL_SING_2 ; 1d
const LUCKY_NUMBER_SHOW_2 ; 1e
const LUCKY_NUMBER_SHOW_3 ; 1f
const LUCKY_NUMBER_SHOW_4 ; 20
const LUCKY_NUMBER_SHOW_5 ; 21
const LUCKY_NUMBER_SHOW_6 ; 22
const LUCKY_NUMBER_SHOW_7 ; 23
const LUCKY_NUMBER_SHOW_8 ; 24
const LUCKY_NUMBER_SHOW_9 ; 25
const LUCKY_NUMBER_SHOW_10 ; 26
const LUCKY_NUMBER_SHOW_11 ; 27
const LUCKY_NUMBER_SHOW_12 ; 28
const LUCKY_NUMBER_SHOW_13 ; 29
const LUCKY_NUMBER_SHOW_14 ; 2a
const LUCKY_NUMBER_SHOW_15 ; 2b
const PLACES_AND_PEOPLE_2 ; 2c
const PLACES_AND_PEOPLE_3 ; 2d
const PLACES_AND_PEOPLE_4 ; 2e
const PLACES_AND_PEOPLE_5 ; 2f
const PLACES_AND_PEOPLE_6 ; 30
const PLACES_AND_PEOPLE_7 ; 31
const ROCKET_RADIO_2 ; 32
const ROCKET_RADIO_3 ; 33
const ROCKET_RADIO_4 ; 34
const ROCKET_RADIO_5 ; 35
const ROCKET_RADIO_6 ; 36
const ROCKET_RADIO_7 ; 37
const ROCKET_RADIO_8 ; 38
const ROCKET_RADIO_9 ; 39
const ROCKET_RADIO_10 ; 3a
const OAKS_POKEMON_TALK_10 ; 3b
const OAKS_POKEMON_TALK_11 ; 3c
const OAKS_POKEMON_TALK_12 ; 3d
const OAKS_POKEMON_TALK_13 ; 3e
const OAKS_POKEMON_TALK_14 ; 3f
const BUENAS_PASSWORD_2 ; 40
const BUENAS_PASSWORD_3 ; 41
const BUENAS_PASSWORD_4 ; 42
const BUENAS_PASSWORD_5 ; 43
const BUENAS_PASSWORD_6 ; 44
const BUENAS_PASSWORD_7 ; 45
const BUENAS_PASSWORD_8 ; 46
const BUENAS_PASSWORD_9 ; 47
const BUENAS_PASSWORD_10 ; 48
const BUENAS_PASSWORD_11 ; 49
const BUENAS_PASSWORD_12 ; 4a
const BUENAS_PASSWORD_13 ; 4b
const BUENAS_PASSWORD_14 ; 4c
const BUENAS_PASSWORD_15 ; 4d
const BUENAS_PASSWORD_16 ; 4e
const BUENAS_PASSWORD_17 ; 4f
const BUENAS_PASSWORD_18 ; 50
const BUENAS_PASSWORD_19 ; 51
const BUENAS_PASSWORD_20 ; 52
const BUENAS_PASSWORD_21 ; 53
const RADIO_SCROLL ; 54
const POKEDEX_SHOW_6 ; 55
const POKEDEX_SHOW_7 ; 56
const POKEDEX_SHOW_8 ; 57
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; PlayRadio.StationPointers indexes (see engine/pokegear.asm)
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const_def
const MAPRADIO_POKEMON_CHANNEL
const MAPRADIO_OAKS_MON_TALK
const MAPRADIO_POKEDEX_SHOW
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const MAPRADIO_POKEMON_MUSIC
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const MAPRADIO_LUCKY_CHANNEL
const MAPRADIO_UNOWN
const MAPRADIO_PLACES_PEOPLE
const MAPRADIO_LETS_ALL_SING
const MAPRADIO_ROCKET
; These tables in engine/radio.asm are all sized to a power of 2
; so there's no need for a rejection sampling loop
NUM_OAKS_MON_TALK_ADVERBS EQU 16 ; OaksPkmnTalk8.Adverbs
NUM_OAKS_MON_TALK_ADJECTIVES EQU 16 ; OaksPkmnTalk9.Adjectives
NUM_PNP_PEOPLE_ADJECTIVES EQU 16 ; PeoplePlaces5.Adjectives
NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives
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; BuenasPasswordTable sizes (see data/radio/buenas_passwords.asm)
NUM_PASSWORD_CATEGORIES EQU 11
NUM_PASSWORDS_PER_CATEGORY EQU 3
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; GetBuenasPassword.StringFunctionJumpTable indexes (see engine/radio.asm)
const_def
const BUENA_MON
const BUENA_ITEM
const BUENA_MOVE
const BUENA_STRING