pokecrystal-board/engine/gfx/load_board_gfx.asm

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LoadBoardMenuGFX::
ld de, .BoardMenuGFX
ld hl, vTiles0 + BOARD_MENU_BG_FIRST_TILE * LEN_2BPP_TILE
lb bc, BANK(.BoardMenuGFX), TEXTBOX_INNERW * BOARD_MENU_ITEM_HEIGHT
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call Get2bppViaHDMA
ld de, .BoardMenuOAMGFX
ld hl, vTiles0 + BOARD_MENU_OAM_FIRST_TILE * LEN_2BPP_TILE
lb bc, BANK(.BoardMenuOAMGFX), BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS
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call Get2bppViaHDMA
ld de, .DieRollOAMGFX
ld hl, vTiles0 + DIE_ROLL_OAM_FIRST_TILE * LEN_2BPP_TILE
lb bc, BANK(.DieRollOAMGFX), DIE_SIZE * 10
call Get2bppViaHDMA
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ret
.BoardMenuGFX:
INCBIN "gfx/board/menu.2bpp"
.BoardMenuOAMGFX:
table_width BOARD_MENU_ITEM_SIZE * LEN_2BPP_TILE, .BoardMenuOAMGFX
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INCBIN "gfx/board/menu_die.2bpp"
INCBIN "gfx/board/menu_party.2bpp"
INCBIN "gfx/board/menu_pack.2bpp"
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INCBIN "gfx/board/menu_pokegear.2bpp"
INCBIN "gfx/board/menu_exit.2bpp"
assert_table_length NUM_BOARD_MENU_ITEMS
.DieRollOAMGFX:
INCBIN "gfx/board/die_roll.2bpp"
LoadBoardMenuDieNumbersGFX::
ld de, .DieNumbersOAMGFX
; overwrite in vTiles0 the no-longer-needed BoardMenuOAMGFX, but keep DieRollOAMGFX
ld hl, vTiles0 + DIE_NUMBERS_OAM_FIRST_TILE * LEN_2BPP_TILE
lb bc, BANK(.DieNumbersOAMGFX), DIE_NUMBER_SIZE * 10
call Get2bppViaHDMA
ret
.DieNumbersOAMGFX:
INCBIN "gfx/board/die_numbers.2bpp"
LoadBranchSpaceGFX::
ld de, .BranchArrowsOAMGFX
ld hl, vTiles0 + BRANCH_ARROWS_OAM_FIRST_TILE * LEN_2BPP_TILE
lb bc, BANK(.BranchArrowsOAMGFX), NUM_DIRECTIONS
call Get2bppViaHDMA
ld hl, vTiles0 + BRANCH_LEGEND_OAM_FIRST_TILE * LEN_2BPP_TILE
call LoadLegendButtonsGFX
ld de, LegendChooseOAMGFX
ld hl, vTiles0 + (BRANCH_LEGEND_OAM_FIRST_TILE + 5) * LEN_2BPP_TILE
lb bc, BANK(LegendChooseOAMGFX), 3
call Get2bppViaHDMA
ld de, LegendViewOAMGFX
ld hl, vTiles0 + (BRANCH_LEGEND_OAM_FIRST_TILE + 8) * LEN_2BPP_TILE
lb bc, BANK(LegendViewOAMGFX), 3
call Get2bppViaHDMA
ret
.BranchArrowsOAMGFX:
INCBIN "gfx/board/branch_arrows.2bpp"
LoadViewMapModeGFX::
ld de, .ViewMapModeArrowsOAMGFX
ld hl, vTiles0 + VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE * LEN_2BPP_TILE
lb bc, BANK(.ViewMapModeArrowsOAMGFX), NUM_DIRECTIONS
call Get2bppViaHDMA
ld hl, vTiles0 + VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE * LEN_2BPP_TILE
call LoadLegendButtonsGFX
ld de, LegendMoveOAMGFX
ld hl, vTiles0 + (VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 5) * LEN_2BPP_TILE
lb bc, BANK(LegendMoveOAMGFX), 3
call Get2bppViaHDMA
ld de, LegendBackOAMGFX
ld hl, vTiles0 + (VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 8) * LEN_2BPP_TILE
lb bc, BANK(LegendBackOAMGFX), 3
call Get2bppViaHDMA
ret
.ViewMapModeArrowsOAMGFX:
INCBIN "gfx/board/view_map_arrows.2bpp"
LoadTalkerEventLegendGFX::
ld hl, vTiles0 + TALKER_EVENT_LEGEND_OAM_FIRST_TILE * LEN_2BPP_TILE
call LoadLegendButtonsGFX
ld de, LegendTalkOAMGFX
ld hl, vTiles0 + (TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 5) * LEN_2BPP_TILE
lb bc, BANK(LegendTalkOAMGFX), 3
call Get2bppViaHDMA
ld de, LegendSkipOAMGFX
ld hl, vTiles0 + (TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 8) * LEN_2BPP_TILE
lb bc, BANK(LegendTalkOAMGFX), 3
call Get2bppViaHDMA
ret
LoadLegendButtonsGFX:
ld de, .LegendButtonsOAMGFX
lb bc, BANK(.LegendButtonsOAMGFX), 5
call Get2bppViaHDMA
ret
.LegendButtonsOAMGFX:
INCBIN "gfx/legend/buttons.2bpp"
LegendTalkOAMGFX:
INCBIN "gfx/legend/talk.2bpp"
LegendSkipOAMGFX:
INCBIN "gfx/legend/skip.2bpp"
LegendChooseOAMGFX:
INCBIN "gfx/legend/choose.2bpp"
LegendViewOAMGFX:
INCBIN "gfx/legend/view.2bpp"
LegendMoveOAMGFX:
INCBIN "gfx/legend/move.2bpp"
LegendBackOAMGFX:
INCBIN "gfx/legend/back.2bpp"