pokecrystal-board/audio/music/lookhiker.asm

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Music_LookHiker:
channel_count 4
channel 1, Music_LookHiker_Ch1
channel 2, Music_LookHiker_Ch2
channel 3, Music_LookHiker_Ch3
channel 4, Music_LookHiker_Ch4
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Music_LookHiker_Ch1:
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tempo 132
volume 7, 7
pitch_offset 1
vibrato 18, 2, 4
duty_cycle 2
stereo_panning FALSE, TRUE
note_type 12, 6, 8
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octave 3
note F#, 2
note F_, 2
note F#, 8
.mainloop:
note D_, 2
note D#, 2
note E_, 2
note F_, 2
note F#, 2
rest 4
note F#, 2
rest 4
note F#, 2
rest 2
note F#, 2
rest 6
sound_loop 0, .mainloop
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Music_LookHiker_Ch2:
duty_cycle 0
note_type 12, 10, 1
rest 4
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octave 1
note B_, 1
note B_, 5
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octave 2
note F#, 1
note F#, 5
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octave 1
note B_, 1
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octave 2
note D_, 1
note F#, 1
note D_, 1
volume_envelope 10, 1
.mainloop:
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octave 1
note B_, 1
note B_, 2
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octave 2
note D_, 1
note D_, 2
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note F#, 1
note F#, 2
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note A#, 1
note A#, 2
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octave 1
note B_, 1
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octave 2
note D_, 1
note F#, 1
note D_, 1
sound_loop 0, .mainloop
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Music_LookHiker_Ch3:
vibrato 18, 2, 4
stereo_panning TRUE, FALSE
note_type 12, 1, 4
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octave 4
note B_, 2
note A#, 2
note B_, 8
.mainloop:
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octave 5
note D#, 2
note D_, 2
note C#, 2
note C_, 2
sound_call .sub1
note G_, 2
note G#, 2
note A_, 2
note A#, 2
sound_call .sub1
sound_loop 0, .mainloop
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.sub1:
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octave 4
note B_, 2
rest 4
note B_, 2
rest 4
note B_, 2
rest 2
note B_, 2
rest 6
sound_ret
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Music_LookHiker_Ch4:
toggle_noise 3
drum_speed 12
drum_note 6, 4
rest 16
.mainloop:
drum_note 4, 2
drum_note 8, 2
drum_note 3, 2
drum_note 8, 2
sound_loop 0, .mainloop