pokecrystal-board/audio/music/halloffame.asm

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Music_HallOfFame:
channel_count 4
channel 1, Music_HallOfFame_Ch1
channel 2, Music_HallOfFame_Ch2
channel 3, Music_HallOfFame_Ch3
channel 4, Music_HallOfFame_Ch4
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Music_HallOfFame_Ch1:
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tempo 112
volume 7, 7
duty_cycle 2
vibrato 12, 2, 2
pitch_offset 1
stereo_panning TRUE, FALSE
note_type 12, 9, 3
rest 16
rest 16
rest 16
rest 12
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octave 3
note D_, 1
note E_, 1
note F_, 1
note F#, 1
.mainloop:
.loop1:
volume_envelope 9, 7
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octave 4
note C_, 8
volume_envelope 7, 7
note C_, 8
volume_envelope 9, 7
note E_, 8
volume_envelope 7, 7
note E_, 8
volume_envelope 9, 7
note F#, 8
volume_envelope 7, 7
note F#, 8
volume_envelope 7, 7
note F_, 8
volume_envelope 5, 7
note F_, 8
sound_loop 3, .loop1
rest 16
rest 16
rest 16
rest 16
sound_loop 0, .mainloop
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Music_HallOfFame_Ch2:
vibrato 8, 2, 5
duty_cycle 3
.mainloop:
note_type 12, 12, 4
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octave 3
note G_, 2
note D_, 2
note G_, 2
note A_, 10
note G_, 2
note D_, 2
note G_, 2
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octave 4
note C_, 4
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octave 3
note B_, 4
note A_, 2
note G_, 2
note D_, 2
note G_, 2
note A_, 10
note F_, 2
note C_, 2
note F_, 2
note A#, 4
note A_, 4
note F_, 2
sound_loop 0, .mainloop
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Music_HallOfFame_Ch3:
.mainloop:
note_type 12, 2, 8
.loop1:
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octave 3
note D_, 2
note G_, 2
note D_, 2
note G_, 2
note D_, 2
note G_, 2
note D_, 2
note G_, 2
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octave 3
note D_, 2
note G_, 2
note D_, 2
note G_, 2
note D_, 2
note G_, 2
note D_, 2
note G_, 2
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octave 3
note D_, 2
note G_, 2
note D_, 2
note G_, 2
note D_, 2
note G_, 2
note D_, 2
note G_, 2
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octave 3
note C_, 2
note F_, 2
note C_, 2
note F_, 2
note C_, 2
note F_, 2
note C_, 2
note F_, 2
sound_loop 3, .loop1
note D_, 4
note G_, 4
note D_, 4
note G_, 4
note E_, 4
note G_, 4
note E_, 4
note G_, 4
note F#, 4
note A_, 4
note F#, 4
note A_, 4
note E_, 4
note G_, 4
note E_, 4
note G_, 4
sound_loop 0, .mainloop
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Music_HallOfFame_Ch4:
toggle_noise 5
drum_speed 12
rest 16
rest 16
rest 16
rest 16
drum_speed 6
.mainloop:
stereo_panning FALSE, TRUE
drum_note 11, 4
drum_note 11, 8
drum_note 11, 4
drum_note 11, 4
drum_note 11, 4
stereo_panning TRUE, FALSE
drum_note 10, 2
drum_note 10, 2
drum_note 11, 2
drum_note 11, 2
drum_note 11, 4
drum_note 11, 4
drum_note 11, 8
drum_note 11, 4
drum_note 11, 4
stereo_panning FALSE, TRUE
drum_note 11, 1
drum_note 11, 1
drum_note 10, 1
drum_note 10, 1
drum_note 11, 1
drum_note 11, 1
drum_note 11, 1
drum_note 11, 1
sound_loop 0, .mainloop