pokecrystal-board/audio/music/gymleadervictory.asm

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Music_GymLeaderVictory:
channel_count 4
channel 1, Music_GymLeaderVictory_Ch1
channel 2, Music_GymLeaderVictory_Ch2
channel 3, Music_GymLeaderVictory_Ch3
channel 4, Music_GymLeaderVictory_Ch4
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Music_GymLeaderVictory_Ch1:
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tempo 116
volume 7, 7
vibrato 18, 3, 4
duty_cycle 3
pitch_offset 1
note_type 12, 11, 7
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octave 4
note D_, 6
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octave 3
note A_, 1
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octave 4
note D_, 1
note F#, 6
note D_, 1
note F#, 1
note A_, 6
note F#, 1
note A_, 1
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octave 5
note D_, 8
stereo_panning FALSE, TRUE
.mainloop:
.loop1:
duty_cycle 1
sound_call .sub1
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octave 4
note C#, 4
note E_, 4
sound_call .sub1
note F#, 8
sound_loop 2, .loop1
duty_cycle 2
sound_call .sub2
note A_, 4
note G_, 4
note F#, 6
note D_, 1
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note E_, 1
note F#, 6
note E_, 2
note D_, 8
note C#, 8
duty_cycle 3
sound_call .sub2
note C#, 4
note E_, 4
note G_, 6
note A_, 1
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note G_, 1
note A_, 6
note G_, 2
volume_envelope 8, 7
note F#, 16
sound_loop 0, .mainloop
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.sub1:
volume_envelope 9, 1
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octave 3
note F#, 2
note A_, 2
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octave 4
note D_, 2
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octave 3
note A_, 1
note F#, 1
note E_, 2
note A_, 2
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octave 4
note C#, 2
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octave 3
note A_, 1
note E_, 1
note D_, 2
note G_, 2
note B_, 2
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note G_, 1
note D_, 1
sound_ret
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.sub2:
volume_envelope 8, 7
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octave 3
note F#, 14
note D_, 1
note F#, 1
note A_, 8
note F#, 4
note A_, 1
note G#, 1
note F#, 1
note A_, 1
note G#, 14
note E_, 1
note G#, 1
note B_, 8
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octave 4
note D_, 4
note E_, 1
note D_, 1
note E_, 1
note D_, 1
note C#, 14
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octave 3
note A_, 1
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octave 4
note C#, 1
note E_, 8
sound_ret
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Music_GymLeaderVictory_Ch2:
vibrato 18, 3, 4
duty_cycle 3
note_type 12, 13, 7
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octave 4
note A_, 6
note F#, 1
note A_, 1
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octave 5
note D_, 6
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octave 4
note A_, 1
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octave 5
note D_, 1
note F#, 16
.mainloop:
duty_cycle 3
volume_envelope 10, 1
sound_call .sub1
note A_, 4
note A_, 4
sound_call .sub1
note D_, 6
duty_cycle 2
note B_, 1
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octave 5
note C#, 1
sound_call .sub1
note A_, 4
note A_, 4
sound_call .sub1
note D_, 8
duty_cycle 3
sound_call .sub2
note F#, 4
note E_, 4
note D_, 14
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octave 4
note B_, 2
volume_envelope 10, 7
note A_, 16
duty_cycle 2
sound_call .sub2
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octave 4
note A_, 4
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octave 5
note C#, 4
note D_, 14
note E_, 2
volume_envelope 10, 6
note D_, 12
rest 2
duty_cycle 3
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octave 4
note B_, 1
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octave 5
note C#, 1
sound_loop 0, .mainloop
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.sub1:
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octave 5
note D_, 2
note C#, 2
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octave 4
note B_, 4
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octave 5
note C#, 2
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octave 4
note B_, 2
note A_, 4
note B_, 2
note A_, 2
note G_, 2
note F#, 2
sound_ret
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.sub2:
volume_envelope 9, 8
note A_, 6
note F#, 1
note A_, 1
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octave 5
note D_, 8
note D_, 16
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octave 4
note B_, 6
note G#, 1
note B_, 1
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octave 5
note E_, 8
note E_, 16
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octave 4
note G_, 6
note E_, 1
note G_, 1
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octave 5
note C#, 8
note C#, 8
sound_ret
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Music_GymLeaderVictory_Ch3:
note_type 12, 2, 5
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octave 3
note F#, 16
note D_, 10
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octave 2
note A_, 2
note B_, 2
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octave 3
note C#, 2
stereo_panning TRUE, FALSE
.mainloop:
.loop1:
note D_, 2
rest 4
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octave 2
note A_, 2
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octave 3
note C#, 2
rest 4
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octave 2
note A_, 2
note B_, 2
rest 4
note G_, 2
note A_, 2
rest 2
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octave 3
note C#, 4
note D_, 2
rest 4
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octave 2
note A_, 2
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octave 3
note C#, 2
rest 4
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octave 2
note A_, 2
note B_, 2
rest 4
note G_, 2
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octave 3
note D_, 2
rest 6
sound_loop 2, .loop1
sound_call .sub1
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octave 3
note D_, 2
rest 2
note D_, 2
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octave 4
note D_, 2
rest 2
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octave 3
note D_, 2
note F#, 2
note D_, 2
note A_, 2
rest 2
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octave 2
note A_, 2
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octave 3
note E_, 2
rest 2
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octave 2
note A_, 2
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octave 3
note C#, 2
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octave 2
note A_, 2
sound_call .sub1
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octave 3
note D_, 2
rest 2
note G_, 2
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octave 4
note D_, 2
rest 2
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octave 3
note D_, 2
note G_, 2
note E_, 2
note D_, 2
rest 2
note D_, 2
note A_, 2
rest 2
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octave 2
note A_, 2
note B_, 2
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octave 3
note C#, 2
sound_loop 0, .mainloop
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.sub1:
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octave 3
note D_, 2
rest 2
note D_, 2
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octave 4
note D_, 2
rest 2
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octave 3
note D_, 2
note F#, 2
note D_, 2
note A_, 2
rest 2
note D_, 2
note F#, 2
rest 2
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octave 2
note A_, 2
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octave 3
note D_, 2
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octave 2
note A_, 2
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octave 3
note E_, 2
rest 2
note E_, 2
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octave 4
note E_, 2
rest 2
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octave 3
note E_, 2
note G#, 2
note E_, 2
note B_, 2
rest 2
note E_, 2
note G#, 2
rest 2
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octave 2
note B_, 2
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octave 3
note E_, 2
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octave 2
note B_, 2
note A_, 2
rest 2
note A_, 2
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octave 3
note A_, 2
rest 2
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octave 2
note A_, 2
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octave 3
note C#, 2
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octave 2
note A_, 2
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octave 3
note A_, 2
rest 2
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octave 2
note A_, 2
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octave 3
note E_, 2
rest 2
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octave 2
note A_, 2
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octave 3
note C#, 2
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octave 2
note A_, 2
sound_ret
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Music_GymLeaderVictory_Ch4:
toggle_noise 4
drum_speed 12
drum_note 12, 16
drum_note 12, 16
.mainloop:
sound_call .sub1
drum_note 4, 6
drum_note 4, 2
drum_note 4, 8
sound_call .sub1
drum_note 4, 6
drum_note 4, 2
drum_note 4, 4
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
.loop1:
drum_note 4, 2
drum_note 8, 2
drum_note 3, 2
drum_note 4, 2
drum_note 8, 2
drum_note 4, 2
drum_note 3, 2
drum_note 8, 2
sound_loop 16, .loop1
sound_loop 0, .mainloop
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.sub1:
.sub1loop1:
drum_note 4, 6
drum_note 4, 2
drum_note 4, 4
drum_note 3, 2
drum_note 4, 2
sound_loop 3, .sub1loop1
sound_ret