	const_def 2 ; object constants
	const ICEPATH1F_POKE_BALL1
	const ICEPATH1F_POKE_BALL2
	const ICEPATH1F_POKE_BALL3

IcePath1F_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

IcePath1FHMWaterfall:
	itemball HM_WATERFALL

IcePath1FPPUp:
	itemball PP_UP

IcePath1FProtein:
	itemball PROTEIN

IcePath1F_MapEvents:
	db 0, 0 ; filler

	db 4 ; warp events
	warp_event 4, 19, 1, ROUTE_44
	warp_event 36, 27, 7, BLACKTHORN_CITY
	warp_event 37, 5, 1, ICE_PATH_B1F
	warp_event 37, 13, 7, ICE_PATH_B1F

	db 0 ; coord events

	db 0 ; bg events

	db 3 ; object events
	object_event 31, 7, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FHMWaterfall, EVENT_GOT_HM07_WATERFALL
	object_event 32, 23, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FPPUp, EVENT_ICE_PATH_1F_PP_UP
	object_event 35, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FProtein, EVENT_ICE_PATH_1F_PROTEIN
