	const_def 2 ; object constants
	const PLAYERSNEIGHBORSHOUSE_COOLTRAINER_F
	const PLAYERSNEIGHBORSHOUSE_POKEFAN_F

PlayersNeighborsHouse_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

PlayersNeighborsDaughterScript:
	jumptextfaceplayer PlayersNeighborsDaughterText

PlayersNeighborScript:
	jumptextfaceplayer PlayersNeighborText

PlayersNeighborsHouseBookshelfScript:
	jumpstd magazinebookshelf

PlayersNeighborsHouseRadioScript:
	checkevent EVENT_GOT_A_POKEMON_FROM_ELM
	iftrue .NormalRadio
	checkevent EVENT_LISTENED_TO_INITIAL_RADIO
	iftrue .AbbreviatedRadio
	playmusic MUSIC_POKEMON_TALK
	opentext
	writetext PlayerNeighborRadioText1
	pause 45
	writetext PlayerNeighborRadioText2
	pause 45
	writetext PlayerNeighborRadioText3
	pause 45
	musicfadeout MUSIC_NEW_BARK_TOWN, 16
	writetext PlayerNeighborRadioText4
	pause 45
	closetext
	setevent EVENT_LISTENED_TO_INITIAL_RADIO
	end
.NormalRadio:
	jumpstd radio1
.AbbreviatedRadio:
	opentext
	writetext PlayerNeighborRadioText4
	pause 45
	closetext
	end

PlayersNeighborsDaughterText:
	text "PIKACHU is an"
	line "evolved #MON."

	para "I was amazed by"
	line "PROF.ELM's find-"
	cont "ings."

	para "He's so famous for"
	line "his research on"
	cont "#MON evolution."

	para "…sigh…"

	para "I wish I could be"
	line "a researcher like"
	cont "him…"
	done

PlayersNeighborText:
	text "My daughter is"
	line "adamant about"

	para "becoming PROF."
	line "ELM's assistant."

	para "She really loves"
	line "#MON!"

	para "But then, so do I!"
	done

PlayerNeighborRadioText1:
	text "PROF.OAK'S #MON"
	line "TALK! Please tune"
	cont "in next time!"
	done

PlayerNeighborRadioText2:
	text "#MON CHANNEL!"
	done

PlayerNeighborRadioText3:
	text "This is DJ MARY,"
	line "your co-host!"
	done

PlayerNeighborRadioText4:
	text "#MON!"
	line "#MON CHANNEL…"
	done

PlayersNeighborsHouse_MapEvents:
	db 0, 0 ; filler

	db 2 ; warp events
	warp_event 2, 7, 3, NEW_BARK_TOWN
	warp_event 3, 7, 3, NEW_BARK_TOWN

	db 0 ; coord events

	db 3 ; bg events
	bg_event 0, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelfScript
	bg_event 1, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelfScript
	bg_event 7, 1, BGEVENT_READ, PlayersNeighborsHouseRadioScript

	db 2 ; object events
	object_event 2, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighborsDaughterScript, -1
	object_event 5, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighborScript, EVENT_PLAYERS_NEIGHBORS_HOUSE_NEIGHBOR
