	const_def 2 ; object constants
	const ECRUTEAKTINTOWERENTRANCE_SAGE1
	const ECRUTEAKTINTOWERENTRANCE_SAGE2
	const ECRUTEAKTINTOWERENTRANCE_SAGE3
	const ECRUTEAKTINTOWERENTRANCE_GRAMPS

EcruteakTinTowerEntrance_MapScripts:
	db 2 ; scene scripts
	scene_script .DummyScene0
	scene_script .DummyScene1

	db 1 ; callbacks
	callback MAPCALLBACK_OBJECTS, .InitializeSages

.DummyScene0:
	end

.DummyScene1:
	end

.InitializeSages:
	checkevent EVENT_FOUGHT_SUICUNE
	iftrue .DontBlockTower
	checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
	iftrue .DontBlockTower
	checkevent EVENT_CLEARED_RADIO_TOWER
	iftrue .BlockTower
	return

.BlockTower:
	clearevent EVENT_RANG_CLEAR_BELL_1
	setevent EVENT_RANG_CLEAR_BELL_2
	setevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE
	checkitem CLEAR_BELL
	iftrue .NoClearBell
	setscene 0
.NoClearBell:
	return

.DontBlockTower:
	clearevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE
	return

EcruteakTinTowerEntrance_CoordEvent1:
	checkevent EVENT_RANG_CLEAR_BELL_2
	iftrue EcruteakTinTowerEntrance_CoordEvent_DontMove
	applymovement ECRUTEAKTINTOWERENTRANCE_SAGE2, MovementData_0x980c7
	moveobject ECRUTEAKTINTOWERENTRANCE_SAGE1, 4, 6
	appear ECRUTEAKTINTOWERENTRANCE_SAGE1
	pause 5
	disappear ECRUTEAKTINTOWERENTRANCE_SAGE2
	end

EcruteakTinTowerEntrance_CoordEvent2:
	checkevent EVENT_RANG_CLEAR_BELL_1
	iftrue EcruteakTinTowerEntrance_CoordEvent_DontMove
	applymovement ECRUTEAKTINTOWERENTRANCE_SAGE1, MovementData_0x980cc
	moveobject ECRUTEAKTINTOWERENTRANCE_SAGE2, 5, 6
	appear ECRUTEAKTINTOWERENTRANCE_SAGE2
	pause 5
	disappear ECRUTEAKTINTOWERENTRANCE_SAGE1
	end

EcruteakTinTowerEntrance_CoordEvent_DontMove:
	end

SageScript_0x98062:
	faceplayer
	opentext
	checkevent EVENT_CLEARED_RADIO_TOWER
	iftrue .CheckForClearBell
	checkflag ENGINE_FOGBADGE
	iftrue .BlockPassage_GotFogBadge
	writetext UnknownText_0x980d1
	waitbutton
	closetext
	end

.BlockPassage_GotFogBadge:
	writetext UnknownText_0x98131
	waitbutton
	closetext
	end

.CheckForClearBell:
	checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
	iftrue .AllowedThrough
	checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
	iftrue .Event000
	checkitem CLEAR_BELL
	iftrue .RingClearBell
	writetext UnknownText_0x981a4
	waitbutton
	closetext
	end

.RingClearBell:
	writetext UnknownText_0x98250
	waitbutton
	closetext
	setscene 1
	setevent EVENT_RANG_CLEAR_BELL_2
	clearevent EVENT_RANG_CLEAR_BELL_1
	setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
	end

.AllowedThrough:
	writetext UnknownText_0x9837e
	waitbutton
	closetext
	end

.Event000:
	writetext UnknownText_0x98391
	waitbutton
	closetext
	end

SageScript_0x980b0:
	faceplayer
	opentext
	checkevent EVENT_GOT_CLEAR_BELL
	iftrue .GotClearBell
	writetext UnknownText_0x9840b
	waitbutton
	closetext
	end

.GotClearBell:
	writetext UnknownText_0x9846f
	waitbutton
	closetext
	end

EcruteakTinTowerEntranceGrampsScript:
	jumptextfaceplayer EcruteakTinTowerEntranceGrampsText

MovementData_0x980c7:
	fix_facing
	big_step LEFT
	remove_fixed_facing
	turn_head DOWN
	step_end

MovementData_0x980cc:
	fix_facing
	big_step RIGHT
	remove_fixed_facing
	turn_head DOWN
	step_end

UnknownText_0x980d1:
	text "TIN TOWER is off"
	line "limits to anyone"

	para "without ECRUTEAK"
	line "GYM's BADGE."

	para "Sorry, but you'll"
	line "have to leave."
	done

UnknownText_0x98131:
	text "TIN TOWER is off"
	line "limits to anyone"

	para "without ECRUTEAK"
	line "GYM's BADGE."

	para "Ah!"

	para "ECRUTEAK's GYM"
	line "BADGE! Please, go"
	cont "right through."
	done

UnknownText_0x981a4:
	text "A momentous event"
	line "has occurred."

	para "I beg your pardon,"
	line "but I must ask you"
	cont "to leave."

	para "…What soothes the"
	line "soul…"

	para "The WISE TRIO say"
	line "things that are so"

	para "very difficult to"
	line "understand…"
	done

UnknownText_0x98250:
	text "A momentous event"
	line "has occurred."

	para "I beg your pardon,"
	line "but I must ask you"
	cont "to leave."

	para "<……><……><……>"

	para "Ah!"

	para "The sound of that"
	line "CLEAR BELL!"

	para "It… It's sublime!"

	para "I've never heard"
	line "so beautiful a"
	cont "sound before!"

	para "That bell's chime"
	line "is indicative of"
	cont "the bearer's soul."

	para "You…"

	para "You may be able to"
	line "make it through"
	cont "TIN TOWER."

	para "Please, do go on."
	done

UnknownText_0x9837e:
	text "Please, do go on."
	done

UnknownText_0x98391:
	text "That bell's chime"
	line "is indicative of"
	cont "the bearer's soul."

	para "You…"

	para "You may be able to"
	line "make it through"
	cont "TIN TOWER."

	para "Please, do go on."
	done

UnknownText_0x9840b:
	text "The TIN TOWER"
	line "ahead is a nine-"

	para "tier tower of"
	line "divine beauty."

	para "It soothes the"
	line "soul of all who"
	cont "see it."
	done

UnknownText_0x9846f:
	text "The TIN TOWER"
	line "shook! A #MON"

	para "must have returned"
	line "to the top!"
	done

EcruteakTinTowerEntranceGrampsText:
	text "Two towers…"
	line "Two #MON…"

	para "But when one"
	line "burned down, both"

	para "#MON flew away,"
	line "never to return."
	done

EcruteakTinTowerEntrance_MapEvents:
	db 0, 0 ; filler

	db 5 ; warp events
	warp_event 4, 17, 3, ECRUTEAK_CITY
	warp_event 5, 17, 3, ECRUTEAK_CITY
	warp_event 5, 3, 4, ECRUTEAK_TIN_TOWER_ENTRANCE
	warp_event 17, 15, 3, ECRUTEAK_TIN_TOWER_ENTRANCE
	warp_event 17, 3, 3, WISE_TRIOS_ROOM

	db 2 ; coord events
	coord_event 4, 7, 0, EcruteakTinTowerEntrance_CoordEvent1
	coord_event 5, 7, 0, EcruteakTinTowerEntrance_CoordEvent2

	db 0 ; bg events

	db 4 ; object events
	object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_1
	object_event 5, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_2
	object_event 6, 9, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x980b0, EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE
	object_event 3, 11, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceGrampsScript, EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE
