	const_def 2 ; object constants
	const CELADONMANSION3F_COOLTRAINER_M
	const CELADONMANSION3F_GYM_GUY
	const CELADONMANSION3F_SUPER_NERD
	const CELADONMANSION3F_FISHER

CeladonMansion3F_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

CooltrainerMScript_0x71670:
	faceplayer
	opentext
	writetext UnknownText_0x716ce
	checkcode VAR_DEXCAUGHT
	if_greater_than NUM_POKEMON - 2 - 1, UnknownScript_0x7167e ; ignore Mew and Celebi
	waitbutton
	closetext
	end

UnknownScript_0x7167e:
	buttonsound
	writetext UnknownText_0x71725
	playsound SFX_DEX_FANFARE_230_PLUS
	waitsfx
	writetext UnknownText_0x71760
	buttonsound
	special Diploma
	writetext UnknownText_0x71763
	waitbutton
	closetext
	setevent EVENT_ENABLE_DIPLOMA_PRINTING
	end

GymGuyScript_0x71696:
	faceplayer
	opentext
	checkevent EVENT_ENABLE_DIPLOMA_PRINTING
	iftrue UnknownScript_0x716a4
	writetext UnknownText_0x717b4
	waitbutton
	closetext
	end

UnknownScript_0x716a4:
	writetext UnknownText_0x717d8
	yesorno
	iffalse UnknownScript_0x716b0
	special PrintDiploma
	closetext
	end

UnknownScript_0x716b0:
	writetext UnknownText_0x71830
	waitbutton
	closetext
	end

UnknownScript_0x716b6:
	writetext UnknownText_0x71863
	waitbutton
	closetext
	end

CeladonMansion3FSuperNerdScript:
	jumptextfaceplayer CeladonMansion3FSuperNerdText

CeladonMansion3FFisherScript:
	jumptextfaceplayer CeladonMansion3FFisherText

MapCeladonMansion3FSignpost0Script:
	jumptext UnknownText_0x7190b

MapCeladonMansion3FSignpost1Script:
	jumptext UnknownText_0x71928

MapCeladonMansion3FSignpost2Script:
	jumptext UnknownText_0x71952

MapCeladonMansion3FSignpost3Script:
	jumptext UnknownText_0x71996

UnknownText_0x716ce:
	text "Is that right?"

	para "I'm the GAME"
	line "DESIGNER!"

	para "Filling up your"
	line "#DEX is tough,"
	cont "but don't give up!"
	done

UnknownText_0x71725:
	text "Wow! Excellent!"
	line "You completed your"
	cont "#DEX!"

	para "Congratulations!"
	done

UnknownText_0x71760:
	text "…"
	done

UnknownText_0x71763:
	text "The GRAPHIC ARTIST"
	line "will print out a"
	cont "DIPLOMA for you."

	para "You should go show"
	line "it off."
	done

UnknownText_0x717b4:
	text "I'm the GRAPHIC"
	line "ARTIST."

	para "I drew you!"
	done

UnknownText_0x717d8:
	text "I'm the GRAPHIC"
	line "ARTIST."

	para "Oh, you completed"
	line "your #DEX?"

	para "Want me to print"
	line "out your DIPLOMA?"
	done

UnknownText_0x71830:
	text "Give me a shout if"
	line "you want your"
	cont "DIPLOMA printed."
	done

UnknownText_0x71863:
	text "Something's wrong."
	line "I'll have to can-"
	cont "cel printing."
	done

CeladonMansion3FSuperNerdText:
	text "Who, me? I'm the"
	line "PROGRAMMER."

	para "Play the slot"
	line "machines!"
	done

CeladonMansion3FFisherText:
	text "Aren't the TWINS"
	line "adorable?"

	para "JASMINE's pretty"
	line "too."

	para "Oh, I love them!"
	done

UnknownText_0x7190b:
	text "GAME FREAK"
	line "DEVELOPMENT ROOM"
	done

UnknownText_0x71928:
	text "It's a detailed"
	line "drawing of a"
	cont "pretty girl."
	done

UnknownText_0x71952:
	text "It's the game"
	line "program. Messing"

	para "with it could put"
	line "a bug in the game!"
	done

UnknownText_0x71996:
	text "It's crammed with"
	line "reference materi-"
	cont "als. There's even"
	cont "a # DOLL."
	done

CeladonMansion3F_MapEvents:
	db 0, 0 ; filler

	db 4 ; warp events
	warp_event 0, 0, 1, CELADON_MANSION_ROOF
	warp_event 1, 0, 2, CELADON_MANSION_2F
	warp_event 6, 0, 3, CELADON_MANSION_2F
	warp_event 7, 0, 2, CELADON_MANSION_ROOF

	db 0 ; coord events

	db 4 ; bg events
	bg_event 5, 8, BGEVENT_UP, MapCeladonMansion3FSignpost0Script
	bg_event 4, 3, BGEVENT_UP, MapCeladonMansion3FSignpost1Script
	bg_event 1, 6, BGEVENT_UP, MapCeladonMansion3FSignpost2Script
	bg_event 1, 3, BGEVENT_UP, MapCeladonMansion3FSignpost3Script

	db 4 ; object events
	object_event 3, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerMScript_0x71670, -1
	object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x71696, -1
	object_event 0, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FSuperNerdScript, -1
	object_event 0, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FFisherScript, -1
