ConvertMon_2to1: ; fb8f1
; Takes the Gen-2 Pokemon number stored in wd265, finds it in the Pokered_MonIndices table, and returns its index in wd265.
	push bc
	push hl
	ld a, [wd265]
	ld b, a
	ld c, 0
	ld hl, Pokered_MonIndices
.loop
	inc c
	ld a, [hli]
	cp b
	jr nz, .loop
	ld a, c
	ld [wd265], a
	pop hl
	pop bc
	ret
; fb908

ConvertMon_1to2: ; fb908
; Takes the Gen-1 Pokemon number stored in wd265 and returns the corresponding value from Pokered_MonIndices in wd265.
	push bc
	push hl
	ld a, [wd265]
	dec a
	ld hl, Pokered_MonIndices
	ld b, 0
	ld c, a
	add hl, bc
	ld a, [hl]
	ld [wd265], a
	pop hl
	pop bc
	ret
; fb91c


INCLUDE "data/pokemon/gen1_order.asm"
