	const_def 2 ; object constants
	const ROUTE33_POKEFAN_M
	const ROUTE33_LASS
	const ROUTE33_FRUIT_TREE

Route33_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

Route33LassScript:
	jumptextfaceplayer Route33LassText

TrainerHikerAnthony:
	trainer HIKER, ANTHONY2, EVENT_BEAT_HIKER_ANTHONY, HikerAnthony2SeenText, HikerAnthony2BeatenText, 0, .Script

.Script:
	writecode VAR_CALLERID, PHONE_HIKER_ANTHONY
	end_if_just_battled
	opentext
	checkflag ENGINE_ANTHONY
	iftrue .Rematch
	checkflag ENGINE_DUNSPARCE_SWARM
	iftrue .Swarm
	checkcellnum PHONE_HIKER_ANTHONY
	iftrue .NumberAccepted
	checkevent EVENT_ANTHONY_ASKED_FOR_PHONE_NUMBER
	iftrue .AskAgain
	writetext HikerAnthony2AfterText
	buttonsound
	setevent EVENT_ANTHONY_ASKED_FOR_PHONE_NUMBER
	scall .AskNumber1
	jump .AskForPhoneNumber

.AskAgain:
	scall .AskNumber2
.AskForPhoneNumber:
	askforphonenumber PHONE_HIKER_ANTHONY
	if_equal PHONE_CONTACTS_FULL, .PhoneFull
	if_equal PHONE_CONTACT_REFUSED, .NumberDeclined
	trainertotext HIKER, ANTHONY2, MEM_BUFFER_0
	scall .RegisteredNumber
	jump .NumberAccepted

.Rematch:
	scall .RematchStd
	winlosstext HikerAnthony2BeatenText, 0
	copybytetovar wAnthonyFightCount
	if_equal 4, .Fight4
	if_equal 3, .Fight3
	if_equal 2, .Fight2
	if_equal 1, .Fight1
	if_equal 0, .LoadFight0
.Fight4:
	checkevent EVENT_RESTORED_POWER_TO_KANTO
	iftrue .LoadFight4
.Fight3:
	checkevent EVENT_BEAT_ELITE_FOUR
	iftrue .LoadFight3
.Fight2:
	checkevent EVENT_CLEARED_RADIO_TOWER
	iftrue .LoadFight2
.Fight1:
	checkflag ENGINE_FLYPOINT_OLIVINE
	iftrue .LoadFight1
.LoadFight0:
	loadtrainer HIKER, ANTHONY2
	startbattle
	reloadmapafterbattle
	loadvar wAnthonyFightCount, 1
	clearflag ENGINE_ANTHONY
	end

.LoadFight1:
	loadtrainer HIKER, ANTHONY1
	startbattle
	reloadmapafterbattle
	loadvar wAnthonyFightCount, 2
	clearflag ENGINE_ANTHONY
	end

.LoadFight2:
	loadtrainer HIKER, ANTHONY3
	startbattle
	reloadmapafterbattle
	loadvar wAnthonyFightCount, 3
	clearflag ENGINE_ANTHONY
	end

.LoadFight3:
	loadtrainer HIKER, ANTHONY4
	startbattle
	reloadmapafterbattle
	loadvar wAnthonyFightCount, 4
	clearflag ENGINE_ANTHONY
	end

.LoadFight4:
	loadtrainer HIKER, ANTHONY5
	startbattle
	reloadmapafterbattle
	clearflag ENGINE_ANTHONY
	end

.Swarm:
	writetext HikerAnthonyDunsparceText
	waitbutton
	closetext
	end

.AskNumber1:
	jumpstd asknumber1m
	end

.AskNumber2:
	jumpstd asknumber2m
	end

.RegisteredNumber:
	jumpstd registerednumberm
	end

.NumberAccepted:
	jumpstd numberacceptedm
	end

.NumberDeclined:
	jumpstd numberdeclinedm
	end

.PhoneFull:
	jumpstd phonefullm
	end

.RematchStd:
	jumpstd rematchm
	end

Route33Sign:
	jumptext Route33SignText

Route33FruitTreeScript:
	fruittree FRUITTREE_ROUTE_33

HikerAnthony2SeenText:
	text "I came through the"
	line "tunnel, but I"

	para "still have plenty"
	line "of energy left."
	done

HikerAnthony2BeatenText:
	text "Whoa! You've got"
	line "more zip than me!"
	done

HikerAnthony2AfterText:
	text "We HIKERS are at"
	line "our best in the"
	cont "mountains."
	done

HikerAnthonyDunsparceText:
	text "Hey, did you get a"
	line "DUNSPARCE?"

	para "I caught one too."

	para "Take a look at it"
	line "in the light. It's"
	cont "got a funny face!"
	done

Route33LassText:
	text "Pant, pant…"

	para "I finally got"
	line "through that cave."

	para "It was much bigger"
	line "than I'd expected."

	para "I got too tired to"
	line "explore the whole"

	para "thing, so I came"
	line "outside."
	done

Route33SignText:
	text "ROUTE 33"
	done

Route33_MapEvents:
	db 0, 0 ; filler

	db 1 ; warp events
	warp_event 11, 9, 3, UNION_CAVE_1F

	db 0 ; coord events

	db 1 ; bg events
	bg_event 11, 11, BGEVENT_READ, Route33Sign

	db 3 ; object events
	object_event 6, 13, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerHikerAnthony, -1
	object_event 13, 16, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route33LassScript, -1
	object_event 14, 16, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route33FruitTreeScript, -1
