	const_def 2 ; object constants
	const SLOWPOKEWELLB2F_GYM_GUY
	const SLOWPOKEWELLB2F_POKE_BALL

SlowpokeWellB2F_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

GymGuyScript_0x5ad0b:
	faceplayer
	opentext
	checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
	iftrue .GotKingsRock
	writetext UnknownText_0x5ad2a
	buttonsound
	verbosegiveitem KINGS_ROCK
	iffalse .NoRoom
	setevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
.NoRoom:
	closetext
	end

.GotKingsRock:
	writetext UnknownText_0x5adf2
	waitbutton
	closetext
	end

SlowpokeWellB2FTMRainDance:
	itemball TM_RAIN_DANCE

UnknownText_0x5ad2a:
	text "I'm waiting to see"
	line "SLOWPOKE's moment"
	cont "of evolution."

	para "Through observa-"
	line "tion, I made a new"
	cont "discovery."

	para "A SLOWPOKE with a"
	line "KING'S ROCK often"

	para "gets bitten by a"
	line "SHELLDER."

	para "Here, I'll share a"
	line "KING'S ROCK with"
	cont "you."
	done

UnknownText_0x5adf2:
	text "I'm going to be"
	line "like SLOWPOKE."

	para "I'll wait patient-"
	line "ly, so I can see"
	cont "one evolve."
	done

SlowpokeWellB2F_MapEvents:
	db 0, 0 ; filler

	db 1 ; warp events
	warp_event 9, 11, 2, SLOWPOKE_WELL_B1F

	db 0 ; coord events

	db 0 ; bg events

	db 2 ; object events
	object_event 5, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, GymGuyScript_0x5ad0b, -1
	object_event 15, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE
