	const_def 2 ; object constants
	const OLIVINECAFE_SAILOR1
	const OLIVINECAFE_FISHING_GURU
	const OLIVINECAFE_SAILOR2

OlivineCafe_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

SailorScript_0x9c8c1:
	faceplayer
	opentext
	checkevent EVENT_GOT_HM04_STRENGTH
	iftrue UnknownScript_0x9c8d3
	writetext UnknownText_0x9c8df
	buttonsound
	verbosegiveitem HM_STRENGTH
	setevent EVENT_GOT_HM04_STRENGTH
UnknownScript_0x9c8d3:
	writetext UnknownText_0x9c965
	waitbutton
	closetext
	end

OlivineCafeFishingGuruScript:
	jumptextfaceplayer OlivineCafeFishingGuruText

OlivineCafeSailorScript:
	jumptextfaceplayer OlivineCafeSailorText

UnknownText_0x9c8df:
	text "Hah! Your #MON"
	line "sure look like"
	cont "lightweights!"

	para "They don't have"
	line "the power to move"
	cont "boulders aside."

	para "Here, use this"
	line "and teach them"
	cont "STRENGTH!"
	done

UnknownText_0x9c965:
	text "On the sea, the"
	line "only thing you can"

	para "count on is your"
	line "own good self!"

	para "I'm so proud of my"
	line "buff bod!"
	done

OlivineCafeFishingGuruText:
	text "OLIVINE CAFE's"
	line "menu is chock full"

	para "of hearty fare for"
	line "beefy SAILORS!"
	done

OlivineCafeSailorText:
	text "Whenever I roll"
	line "into this town, I"

	para "always visit the"
	line "OLIVINE CAFE."

	para "Everything on the"
	line "menu makes me feel"

	para "stronger. I can't"
	line "stop eating!"
	done

OlivineCafe_MapEvents:
	db 0, 0 ; filler

	db 2 ; warp events
	warp_event 2, 7, 7, OLIVINE_CITY
	warp_event 3, 7, 7, OLIVINE_CITY

	db 0 ; coord events

	db 0 ; bg events

	db 3 ; object events
	object_event 4, 3, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x9c8c1, -1
	object_event 7, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeFishingGuruScript, -1
	object_event 6, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeSailorScript, -1
