const_value set 2
	const ROUTE29_COOLTRAINER_M1
	const ROUTE29_YOUNGSTER
	const ROUTE29_TEACHER1
	const ROUTE29_FRUIT_TREE
	const ROUTE29_FISHER
	const ROUTE29_COOLTRAINER_M2
	const ROUTE29_TEACHER2
	const ROUTE29_POKE_BALL

Route29_MapScriptHeader:
.MapTriggers:
	db 2

	; triggers
	maptrigger .Trigger0
	maptrigger .Trigger1

.MapCallbacks:
	db 1

	; callbacks

	dbw MAPCALLBACK_OBJECTS, .Tuscany

.Trigger0:
	end

.Trigger1:
	end

.Tuscany:
	checkflag ENGINE_ZEPHYRBADGE
	iftrue .DoesTuscanyAppear

.TuscanyDisappears
	disappear ROUTE29_TEACHER2
	return

.DoesTuscanyAppear
	checkcode VAR_WEEKDAY
	if_not_equal TUESDAY, .TuscanyDisappears
	appear ROUTE29_TEACHER2
	return

Route29Tutorial1:
	spriteface ROUTE29_COOLTRAINER_M1, UP
	showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
	applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1a
	spriteface PLAYER, LEFT
	setevent EVENT_DUDE_TALKED_TO_YOU
	opentext
	writetext CatchingTutorialIntroText
	yesorno
	iffalse Script_RefusedTutorial1
	closetext
	follow ROUTE29_COOLTRAINER_M1, PLAYER
	applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1b
	stopfollow
	loadwildmon RATTATA, 5
	catchtutorial BATTLETYPE_TUTORIAL
	spriteface ROUTE29_COOLTRAINER_M1, UP
	opentext
	writetext CatchingTutorialDebriefText
	waitbutton
	closetext
	dotrigger $0
	setevent EVENT_LEARNED_TO_CATCH_POKEMON
	end

Route29Tutorial2:
	spriteface ROUTE29_COOLTRAINER_M1, UP
	showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
	applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2a
	spriteface PLAYER, LEFT
	setevent EVENT_DUDE_TALKED_TO_YOU
	opentext
	writetext CatchingTutorialIntroText
	yesorno
	iffalse Script_RefusedTutorial2
	closetext
	follow ROUTE29_COOLTRAINER_M1, PLAYER
	applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2b
	stopfollow
	loadwildmon RATTATA, 5
	catchtutorial BATTLETYPE_TUTORIAL
	spriteface ROUTE29_COOLTRAINER_M1, UP
	opentext
	writetext CatchingTutorialDebriefText
	waitbutton
	closetext
	dotrigger $0
	setevent EVENT_LEARNED_TO_CATCH_POKEMON
	end

Script_RefusedTutorial1:
	writetext CatchingTutorialDeclinedText
	waitbutton
	closetext
	applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1b
	dotrigger $0
	end

Script_RefusedTutorial2:
	writetext CatchingTutorialDeclinedText
	waitbutton
	closetext
	applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2b
	dotrigger $0
	end

CatchingTutorialDudeScript:
	faceplayer
	opentext
	checkcode VAR_BOXSPACE
	if_equal $0, .BoxFull
	checkevent EVENT_LEARNED_TO_CATCH_POKEMON
	iftrue .BoxFull
	checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
	iffalse .BoxFull
	writetext CatchingTutorialRepeatText
	yesorno
	iffalse .Declined
	closetext
	loadwildmon RATTATA, 5
	catchtutorial BATTLETYPE_TUTORIAL
	opentext
	writetext CatchingTutorialDebriefText
	waitbutton
	closetext
	setevent EVENT_LEARNED_TO_CATCH_POKEMON
	end

.BoxFull:
	writetext UnknownText_0x1a10a7
	waitbutton
	closetext
	end

.Declined:
	writetext CatchingTutorialDeclinedText
	waitbutton
	closetext
	end

Route29YoungsterScript:
	jumptextfaceplayer Route29YoungsterText

Route29TeacherScript:
	jumptextfaceplayer Route29TeacherText

Route29FisherScript:
	jumptextfaceplayer Route29FisherText

CooltrainerMScript_0x1a1031:
	faceplayer
	opentext
	checkday
	iftrue .day_morn
	checknite
	iftrue .nite
.day_morn:
	writetext Text_WaitingForNight
	waitbutton
	closetext
	end

.nite:
	writetext Text_WaitingForMorning
	waitbutton
	closetext
	end

TuscanyScript:
	faceplayer
	opentext
	checkevent EVENT_GOT_PINK_BOW_FROM_TUSCANY
	iftrue TuscanyTuesdayScript
	checkcode VAR_WEEKDAY
	if_not_equal TUESDAY, TuscanyNotTuesdayScript
	checkevent EVENT_MET_TUSCANY_OF_TUESDAY
	iftrue .MetTuscany
	writetext MeetTuscanyText
	buttonsound
	setevent EVENT_MET_TUSCANY_OF_TUESDAY
.MetTuscany
	writetext TuscanyGivesGiftText
	buttonsound
	verbosegiveitem PINK_BOW
	iffalse TuscanyDoneScript
	setevent EVENT_GOT_PINK_BOW_FROM_TUSCANY
	writetext TuscanyGaveGiftText
	waitbutton
	closetext
	end

TuscanyTuesdayScript:
	writetext TuscanyTuesdayText
	waitbutton
TuscanyDoneScript:
	closetext
	end

TuscanyNotTuesdayScript:
	writetext TuscanyNotTuesdayText
	waitbutton
	closetext
	end

MapRoute29Signpost0Script:
	jumptext Route29SignText1

MapRoute29Signpost1Script:
	jumptext Route29SignText2

Route29FruitTree:
	fruittree FRUITTREE_ROUTE_29

Route29Potion:
	itemball POTION

DudeMovementData1a:
	step_up
	step_up
	step_up
	step_up
	step_right
	step_right
	step_end

DudeMovementData2a:
	step_up
	step_up
	step_up
	step_right
	step_right
	step_end

DudeMovementData1b:
	step_left
	step_left
	step_down
	step_down
	step_down
	step_down
	step_end

DudeMovementData2b:
	step_left
	step_left
	step_down
	step_down
	step_down
	step_end

UnknownText_0x1a10a7:
	text "#MON hide in"
	line "the grass. Who"

	para "knows when they'll"
	line "pop out…"
	done

CatchingTutorialIntroText:
	text "I've seen you a"
	line "couple times. How"

	para "many #MON have"
	line "you caught?"

	para "Would you like me"
	line "to show you how to"
	cont "catch #MON?"
	done

CatchingTutorialDebriefText:
	text "That's how you do"
	line "it."

	para "If you weaken them"
	line "first, #MON are"
	cont "easier to catch."
	done

CatchingTutorialDeclinedText:
	text "Oh. Fine, then."

	para "Anyway, if you"
	line "want to catch"

	para "#MON, you have"
	line "to walk a lot."
	done

CatchingTutorialRepeatText:
	text "Huh? You want me"
	line "to show you how to"
	cont "catch #MON?"
	done

Route29YoungsterText:
	text "Yo. How are your"
	line "#MON?"

	para "If they're weak"
	line "and not ready for"

	para "battle, keep out"
	line "of the grass."
	done

Route29TeacherText:
	text "See those ledges?"
	line "It's scary to jump"
	cont "off them."

	para "But you can go to"
	line "NEW BARK without"

	para "walking through"
	line "the grass."
	done

Route29FisherText:
	text "I wanted to take a"
	line "break, so I saved"

	para "to record my"
	line "progress."
	done

; possibly unused
Text_WaitingForDay:
	text "I'm waiting for"
	line "#MON that"

	para "appear only in the"
	line "daytime."
	done

Text_WaitingForNight:
	text "I'm waiting for"
	line "#MON that"

	para "appear only at"
	line "night."
	done

Text_WaitingForMorning:
	text "I'm waiting for"
	line "#MON that"

	para "appear only in the"
	line "morning."
	done

MeetTuscanyText:
	text "TUSCANY: I do be-"
	line "lieve that this is"

	para "the first time"
	line "we've met?"

	para "Please allow me to"
	line "introduce myself."

	para "I am TUSCANY of"
	line "Tuesday."
	done

TuscanyGivesGiftText:
	text "By way of intro-"
	line "duction, please"

	para "accept this gift,"
	line "a PINK BOW."
	done

TuscanyGaveGiftText:
	text "TUSCANY: Wouldn't"
	line "you agree that it"
	cont "is most adorable?"

	para "It strengthens"
	line "normal-type moves."

	para "I am certain it"
	line "will be of use."
	done

TuscanyTuesdayText:
	text "TUSCANY: Have you"
	line "met MONICA, my"
	cont "older sister?"

	para "Or my younger"
	line "brother, WESLEY?"

	para "I am the second of"
	line "seven children."
	done

TuscanyNotTuesdayText:
	text "TUSCANY: Today is"
	line "not Tuesday. That"
	cont "is unfortunate…"
	done

Route29SignText1:
	text "ROUTE 29"

	para "CHERRYGROVE CITY -"
	line "NEW BARK TOWN"
	done

Route29SignText2:
	text "ROUTE 29"

	para "CHERRYGROVE CITY -"
	line "NEW BARK TOWN"
	done

Route29_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 1
	warp_def $1, $1b, 3, ROUTE_29_46_GATE

.XYTriggers:
	db 2
	xy_trigger 1, $8, $35, $0, Route29Tutorial1, $0, $0
	xy_trigger 1, $9, $35, $0, Route29Tutorial2, $0, $0

.Signposts:
	db 2
	signpost 7, 51, SIGNPOST_READ, MapRoute29Signpost0Script
	signpost 5, 3, SIGNPOST_READ, MapRoute29Signpost1Script

.PersonEvents:
	db 8
	person_event SPRITE_COOLTRAINER_M, 12, 50, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, CatchingTutorialDudeScript, -1
	person_event SPRITE_YOUNGSTER, 16, 27, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, Route29YoungsterScript, -1
	person_event SPRITE_TEACHER, 11, 15, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, Route29TeacherScript, -1
	person_event SPRITE_FRUIT_TREE, 2, 12, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Route29FruitTree, -1
	person_event SPRITE_FISHER, 3, 25, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, Route29FisherScript, -1
	person_event SPRITE_COOLTRAINER_M, 4, 13, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, CooltrainerMScript_0x1a1031, -1
	person_event SPRITE_TEACHER, 12, 29, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, TuscanyScript, EVENT_ROUTE_29_TUSCANY_OF_TUESDAY
	person_event SPRITE_POKE_BALL, 2, 48, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, Route29Potion, EVENT_ROUTE_29_POTION
