const_value set 2
	const EARLSPOKEMONACADEMY_FISHER
	const EARLSPOKEMONACADEMY_YOUNGSTER1
	const EARLSPOKEMONACADEMY_GAMEBOY_KID1
	const EARLSPOKEMONACADEMY_GAMEBOY_KID2
	const EARLSPOKEMONACADEMY_YOUNGSTER2
	const EARLSPOKEMONACADEMY_POKEDEX

EarlsPokemonAcademy_MapScriptHeader:
.MapTriggers:
	db 0

.MapCallbacks:
	db 0

AcademyEarl:
	applymovement EARLSPOKEMONACADEMY_FISHER, MovementData_0x68b2d
	faceplayer
	opentext
	writetext UnknownText_0x68b3b
	yesorno
	iffalse .Part1
	writetext UnknownText_0x68bbd
	yesorno
	iffalse .Done
.Part1
	writetext UnknownText_0x68c51
	yesorno
	iffalse .Done
	writetext UnknownText_0x68c7b
	waitbutton
	closetext
	end

.Done
	writetext UnknownText_0x68d31
	waitbutton
	closetext
	end

YoungsterScript_0x68a83:
	jumptextfaceplayer UnknownText_0x68d80

GameboyKidScript_0x68a86:
	faceplayer
	opentext
	writetext UnknownText_0x68dda
	waitbutton
	closetext
	spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
	end

GameboyKidScript_0x68a91:
	faceplayer
	opentext
	writetext UnknownText_0x68e07
	waitbutton
	closetext
	spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
	end

YoungsterScript_0x68a9c:
	jumptextfaceplayer UnknownText_0x68e39

AcademyBlackboard:
	opentext
	writetext AcademyBlackboardText
.Loop
	loadmenudata .MenuHeader
	_2dmenu
	closewindow
	if_equal $1, .Poison
	if_equal $2, .Paralysis
	if_equal $3, .Sleep
	if_equal $4, .Burn
	if_equal $5, .Freeze
	closetext
	end

.Poison
	writetext AcademyPoisonText
	waitbutton
	jump .Loop

.Paralysis
	writetext AcademyParalysisText
	waitbutton
	jump .Loop

.Sleep
	writetext AcademySleepText
	waitbutton
	jump .Loop

.Burn
	writetext AcademyBurnText
	waitbutton
	jump .Loop

.Freeze:
	writetext AcademyFreezeText
	waitbutton
	jump .Loop

.MenuHeader
	db $40 ; flags
	db 00, 00 ; start coords
	db 08, 11 ; end coords
	dw .Data
	db 1 ; default option

.Data
	db $80 ; flags
	dn 3, 2 ; rows, columns
	db 5 ; spacing
	dba .Text
	dbw BANK(AcademyBlackboard), 0

.Text
	db "PSN@"
	db "PAR@"
	db "SLP@"
	db "BRN@"
	db "FRZ@"
	db "QUIT@"

AcademyNotebook:
	opentext
	writetext AcademyNotebookText
	yesorno
	iffalse .Done
	writetext AcademyNotebookText1
	yesorno
	iffalse .Done
	writetext AcademyNotebookText2
	yesorno
	iffalse .Done
	writetext AcademyNotebookText3
	waitbutton
.Done
	closetext
	end

AcademyStickerMachine:
; unused
	jumptext AcademyStickerMachineText

AcademyBookshelf:
	jumpstd difficultbookshelf

MovementData_0x68b2d:
	turn_head_down
	turn_head_left
	turn_head_up
	turn_head_right
	turn_head_down
	turn_head_left
	turn_head_up
	turn_head_right
	turn_head_down
	turn_head_left
	turn_head_up
	turn_head_right
	turn_head_down
	step_end

UnknownText_0x68b3b:
	text "EARL, I am!"

	para "Wonderful are"
	line "#MON, yes!"

	para "Teach you I will"
	line "to be a better"
	cont "trainer!"

	para "What you want to"
	line "know? Want to be"
	cont "a winner is you?"
	done

UnknownText_0x68bbd:
	text "Good! Teach you,"
	line "I will!"

	para "In battle, #MON"
	line "top on list jump"
	cont "out first!"

	para "Change order in"
	line "list, make battle"
	cont "easy, maybe!"

	para "More from me you"
	line "want to hear?"
	done

UnknownText_0x68c51:
	text "So, want to know"
	line "how to raise"
	cont "#MON well?"
	done

UnknownText_0x68c7b:
	text "Fine! Teach you,"
	line "I will!"

	para "If #MON come"
	line "out in battle even"

	para "briefly, some EXP."
	line "Points it gets."

	para "At top of list put"
	line "weak #MON."

	para "Switch in battle"
	line "quick!"

	para "This way, weak"
	line "#MON strong"
	cont "become!"
	done

UnknownText_0x68d31:
	text "Oh! Smart student"
	line "you are! Nothing"
	cont "more do I teach!"

	para "Good to #MON"
	line "you must be!"
	done

UnknownText_0x68d80:
	text "I'm taking notes"
	line "of the teacher's"
	cont "lecture."

	para "I'd better copy"
	line "the stuff on the"
	cont "blackboard too."
	done

UnknownText_0x68dda:
	text "I traded my best"
	line "#MON to the"
	cont "guy beside me."
	done

UnknownText_0x68e07:
	text "Huh? The #MON I"
	line "just got is hold-"
	cont "ing something!"
	done

UnknownText_0x68e39:
	text "A #MON holding"
	line "a BERRY will heal"
	cont "itself in battle."

	para "Many other items"
	line "can be held by"
	cont "#MON…"

	para "It sure is tough"
	line "taking notes…"
	done

AcademyBlackboardText:
	text "The blackboard"
	line "describes #MON"

	para "status changes in"
	line "battle."
	done

AcademyBlackboardText2:
; unused
	text "Read which topic?"
	done

AcademyPoisonText:
	text "If poisoned, a"
	line "#MON steadily"
	cont "loses HP."

	para "Poison lingers"
	line "after the battle,"

	para "and HP is lost as"
	line "you walk."

	para "To cure it, use an"
	line "ANTIDOTE."
	done

AcademyParalysisText:
	text "Paralysis reduces"
	line "speed and may"
	cont "prevent movement."

	para "It remains after"
	line "battle, so use"
	cont "a PARLYZ HEAL."
	done

AcademySleepText:
	text "If asleep, your"
	line "#MON can't make"
	cont "a move."

	para "A sleeping #MON"
	line "doesn't wake up"
	cont "after battle."

	para "Wake it up with"
	line "an AWAKENING."
	done

AcademyBurnText:
	text "A burn steadily"
	line "consumes HP."

	para "It also reduces"
	line "attack power."

	para "A burn lingers"
	line "after battle."

	para "Use a BURN HEAL as"
	line "the cure."
	done

AcademyFreezeText:
	text "If your #MON is"
	line "frozen, it can't"
	cont "do a thing."

	para "It remains frozen"
	line "after battle."

	para "Thaw it out with"
	line "an ICE HEAL."
	done

AcademyNotebookText:
	text "It's this kid's"
	line "notebook…"

	para "Catch #MON"
	line "using # BALLS."

	para "Up to six can be"
	line "in your party."

	para "Keep reading?"
	done

AcademyNotebookText1:
	text "Before throwing a"
	line "# BALL, weaken"
	cont "the target first."

	para "A poisoned or"
	line "burned #MON is"
	cont "easier to catch."

	para "Keep reading?"
	done

AcademyNotebookText2:
	text "Some moves may"
	line "cause confusion."

	para "Confusion may make"
	line "a #MON attack"
	cont "itself."

	para "Leaving battle"
	line "clears up any"
	cont "confusion."

	para "Keep reading?"
	done

AcademyNotebookText3:
	text "People who catch"
	line "and use #MON"

	para "in battle are"
	line "#MON trainers."

	para "They are expected"
	line "to visit #MON"

	para "GYMS and defeat"
	line "other trainers."

	para "The next page"
	line "is… Blank!"

	para "Boy: E-he-he…"

	para "I haven't written"
	line "anymore…"
	done

AcademyStickerMachineText:
	text "This super machine"
	line "prints data out as"

	para "stickers!"
	done

EarlsPokemonAcademy_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def $f, $3, 3, VIOLET_CITY
	warp_def $f, $4, 3, VIOLET_CITY

.XYTriggers:
	db 0

.Signposts:
	db 4
	signpost 1, 0, SIGNPOST_READ, AcademyBookshelf
	signpost 1, 1, SIGNPOST_READ, AcademyBookshelf
	signpost 0, 3, SIGNPOST_READ, AcademyBlackboard
	signpost 0, 4, SIGNPOST_READ, AcademyBlackboard

.PersonEvents:
	db 6
	person_event SPRITE_FISHER, 2, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, AcademyEarl, EVENT_EARLS_ACADEMY_EARL
	person_event SPRITE_YOUNGSTER, 5, 2, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, YoungsterScript_0x68a83, -1
	person_event SPRITE_GAMEBOY_KID, 11, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, GameboyKidScript_0x68a86, -1
	person_event SPRITE_GAMEBOY_KID, 11, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, GameboyKidScript_0x68a91, -1
	person_event SPRITE_YOUNGSTER, 7, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, YoungsterScript_0x68a9c, -1
	person_event SPRITE_POKEDEX, 4, 2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, AcademyNotebook, -1
