
MobileBattleRoom_MapScriptHeader:
.MapTriggers:
	db 2

	; triggers
	maptrigger .Trigger0
	maptrigger .Trigger1

.MapCallbacks:
	db 0

.Trigger0:
	priorityjump MobileBattleRoom_Initialize
	end

.Trigger1:
	end

MobileBattleRoom_Initialize:
	dotrigger $1
	domaptrigger POKECENTER_2F, $5
	end

MapMobileBattleRoomSignpost0Script:
	refreshscreen $0
	special Function1037c2
	if_equal $1, .one
	special Function1037eb
	iffalse .false
	if_equal $1, .one_
	if_equal $2, .two_
	jump .false

.one_:
	writetext MobileBattleRoom_HealText
	pause 20
	closetext
	special FadeOutPalettes
	playmusic MUSIC_HEAL
	special LoadMapPalettes
	pause 60
	special FadeInPalettes
	special RestartMapMusic
	refreshscreen $0
.two_:
	special Mobile_HealParty
	special HealParty
	special Function10383c
	iftrue .false
.one:
	special Function10387b
	writetext MobileBattleRoom_EstablishingCommsText
	waitbutton
	reloadmappart
	special Function101225
.false:
	closetext
	end

MobileBattleRoom_EstablishingCommsText:
	text "Establishing"
	line "communications…"
	done

MobileBattleRoom_HealText:
	text "Your #MON will"
	line "be fully healed"
	cont "before battle."
	done

MobileBattleRoom_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def $7, $4, 6, POKECENTER_2F
	warp_def $7, $5, 6, POKECENTER_2F

.XYTriggers:
	db 0

.Signposts:
	db 1
	signpost 2, 4, SIGNPOST_UP, MapMobileBattleRoomSignpost0Script

.PersonEvents:
	db 0
