const_value set 2
	const ROUTE1_YOUNGSTER
	const ROUTE1_COOLTRAINER_F
	const ROUTE1_FRUIT_TREE

Route1_MapScriptHeader:
.MapTriggers:
	db 0

.MapCallbacks:
	db 0

TrainerSchoolboyDanny:
	trainer EVENT_BEAT_SCHOOLBOY_DANNY, SCHOOLBOY, DANNY, SchoolboyDannySeenText, SchoolboyDannyBeatenText, 0, SchoolboyDannyScript

SchoolboyDannyScript:
	end_if_just_battled
	opentext
	writetext UnknownText_0x1ac5d7
	waitbutton
	closetext
	end

TrainerCooltrainerfQuinn:
	trainer EVENT_BEAT_COOLTRAINERF_QUINN, COOLTRAINERF, QUINN, CooltrainerfQuinnSeenText, CooltrainerfQuinnBeatenText, 0, CooltrainerfQuinnScript

CooltrainerfQuinnScript:
	end_if_just_battled
	opentext
	writetext UnknownText_0x1ac640
	waitbutton
	closetext
	end

MapRoute1Signpost0Script:
	jumptext UnknownText_0x1ac675

FruitTreeScript_0x1ac581:
	fruittree FRUITTREE_ROUTE_1

SchoolboyDannySeenText:
	text "If trainers meet,"
	line "the first thing to"
	cont "do is battle."
	done

SchoolboyDannyBeatenText:
	text "Awww… I've got a"
	line "losing record…"
	done

UnknownText_0x1ac5d7:
	text "For trainers, it's"
	line "a given that we'll"

	para "battle whenever we"
	line "meet."
	done

CooltrainerfQuinnSeenText:
	text "You there!"
	line "Want to battle?"
	done

CooltrainerfQuinnBeatenText:
	text "Down and out…"
	done

UnknownText_0x1ac640:
	text "You're strong."

	para "You obviously must"
	line "have trained hard."
	done

UnknownText_0x1ac675:
	text "ROUTE 1"

	para "PALLET TOWN -"
	line "VIRIDIAN CITY"
	done

Route1_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 0

.XYTriggers:
	db 0

.Signposts:
	db 1
	signpost 27, 7, SIGNPOST_READ, MapRoute1Signpost0Script

.PersonEvents:
	db 3
	person_event SPRITE_YOUNGSTER, 12, 4, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 4, TrainerSchoolboyDanny, -1
	person_event SPRITE_COOLTRAINER_F, 25, 9, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 2, TrainerCooltrainerfQuinn, -1
	person_event SPRITE_FRUIT_TREE, 7, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, FruitTreeScript_0x1ac581, -1
