	object_const_def ; object_event constants
	const ROUTE31VIOLETGATE_OFFICER
	const ROUTE31VIOLETGATE_COOLTRAINER_F

Route31VioletGate_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

Route31VioletGateOfficerScript:
	jumptextfaceplayer Route31VioletGateOfficerText

Route31VioletGateCooltrainerFScript:
	jumptextfaceplayer Route31VioletGateCooltrainerFText

Route31VioletGateOfficerText:
	text "Hi there!"
	line "Did you visit"
	cont "SPROUT TOWER?"
	done

Route31VioletGateCooltrainerFText:
	text "I came too far"
	line "out. I'd better"
	cont "phone home!"
	done

Route31VioletGate_MapEvents:
	db 0, 0 ; filler

	db 4 ; warp events
	warp_event  0,  4, VIOLET_CITY, 8
	warp_event  0,  5, VIOLET_CITY, 9
	warp_event  9,  4, ROUTE_31, 1
	warp_event  9,  5, ROUTE_31, 2

	db 0 ; coord events

	db 0 ; bg events

	db 2 ; object events
	object_event  5,  2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route31VioletGateOfficerScript, -1
	object_event  1,  2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route31VioletGateCooltrainerFScript, -1
