	object_const_def ; object_event constants
	const ROUTE12_FISHER1
	const ROUTE12_FISHER2
	const ROUTE12_FISHER3
	const ROUTE12_FISHER4
	const ROUTE12_POKE_BALL1
	const ROUTE12_POKE_BALL2

Route12_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

TrainerFisherKyle:
	trainer FISHER, KYLE, EVENT_BEAT_FISHER_KYLE, FisherKyleSeenText, FisherKyleBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext FisherKyleAfterBattleText
	waitbutton
	closetext
	end

TrainerFisherMartin:
	trainer FISHER, MARTIN, EVENT_BEAT_FISHER_MARTIN, FisherMartinSeenText, FisherMartinBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext FisherMartinAfterBattleText
	waitbutton
	closetext
	end

TrainerFisherStephen:
	trainer FISHER, STEPHEN, EVENT_BEAT_FISHER_STEPHEN, FisherStephenSeenText, FisherStephenBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext FisherStephenAfterBattleText
	waitbutton
	closetext
	end

TrainerFisherBarney:
	trainer FISHER, BARNEY, EVENT_BEAT_FISHER_BARNEY, FisherBarneySeenText, FisherBarneyBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext FisherBarneyAfterBattleText
	waitbutton
	closetext
	end

Route12Sign:
	jumptext Route12SignText

FishingSpotSign:
	jumptext FishingSpotSignText

Route12Calcium:
	itemball CALCIUM

Route12Nugget:
	itemball NUGGET

Route12HiddenElixer:
	hiddenitem ELIXER, EVENT_ROUTE_12_HIDDEN_ELIXER

FisherMartinSeenText:
	text "Patience is the"
	line "key to both fish-"
	cont "ing and #MON."
	done

FisherMartinBeatenText:
	text "Gwaaah!"
	done

FisherMartinAfterBattleText:
	text "I'm too impatient"
	line "for fishing…"
	done

FisherStephenSeenText:
	text "I feel so content,"
	line "fishing while lis-"
	cont "tening to some"
	cont "tunes on my radio."
	done

FisherStephenBeatenText:
	text "My stupid radio"
	line "distracted me!"
	done

FisherStephenAfterBattleText:
	text "Have you checked"
	line "out KANTO's radio"

	para "programs? We get a"
	line "good variety here."
	done

FisherBarneySeenText:
	text "What's most impor-"
	line "tant in our every-"
	cont "day lives?"
	done

FisherBarneyBeatenText:
	text "The answer is"
	line "coming up next!"
	done

FisherBarneyAfterBattleText:
	text "I think electric-"
	line "ity is the most"

	para "important thing in"
	line "our daily lives."

	para "If it weren't,"
	line "people wouldn't"

	para "have made such a"
	line "fuss when the"

	para "POWER PLANT went"
	line "out of commission."
	done

FisherKyleSeenText:
	text "Do you remember?"
	done

FisherKyleBeatenText:
	text "You do remember?"
	done

FisherKyleAfterBattleText:
	text "The tug you feel"
	line "on the ROD when"

	para "you hook a #-"
	line "MON…"

	para "That's the best"
	line "feeling ever for"
	cont "an angler like me."
	done

Route12SignText:
	text "ROUTE 12"

	para "NORTH TO LAVENDER"
	line "TOWN"
	done

FishingSpotSignText:
	text "FISHING SPOT"
	done

Route12_MapEvents:
	db 0, 0 ; filler

	db 1 ; warp events
	warp_event 11, 33, ROUTE_12_SUPER_ROD_HOUSE, 1

	db 0 ; coord events

	db 3 ; bg events
	bg_event 11, 27, BGEVENT_READ, Route12Sign
	bg_event 13,  9, BGEVENT_READ, FishingSpotSign
	bg_event 14, 13, BGEVENT_ITEM, Route12HiddenElixer

	db 6 ; object events
	object_event  5, 13, SPRITE_FISHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherMartin, -1
	object_event 14, 23, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherStephen, -1
	object_event 10, 38, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 5, TrainerFisherBarney, -1
	object_event  6,  7, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherKyle, -1
	object_event  5, 43, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route12Calcium, EVENT_ROUTE_12_CALCIUM
	object_event  5, 51, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route12Nugget, EVENT_ROUTE_12_NUGGET
