	object_const_def ; object_event constants
	const RADIOTOWER3F_SUPER_NERD
	const RADIOTOWER3F_GYM_GUY
	const RADIOTOWER3F_COOLTRAINER_F
	const RADIOTOWER3F_ROCKET1
	const RADIOTOWER3F_ROCKET2
	const RADIOTOWER3F_ROCKET3
	const RADIOTOWER3F_SCIENTIST

RadioTower3F_MapScripts:
	db 0 ; scene scripts

	db 1 ; callbacks
	callback MAPCALLBACK_TILES, .CardKeyShutterCallback

.CardKeyShutterCallback:
	checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
	iftrue .Change
	return

.Change:
	changeblock 14, 2, $2a ; open shutter
	changeblock 14, 4, $01 ; floor
	return

RadioTower3FSuperNerdScript:
	jumptextfaceplayer RadioTower3FSuperNerdText

RadioTower3FGymGuyScript:
	faceplayer
	opentext
	checkevent EVENT_CLEARED_RADIO_TOWER
	iftrue .NoRockets
	writetext RadioTower3FGymGuyText_Rockets
	waitbutton
	closetext
	end

.NoRockets:
	writetext RadioTower3FGymGuyText
	waitbutton
	closetext
	end

RadioTower3FCooltrainerFScript:
	faceplayer
	opentext
	checkevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER
	iftrue .GotSunnyDay
	checkevent EVENT_CLEARED_RADIO_TOWER
	iftrue .NoRockets
	checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
	iftrue .UsedCardKey
	writetext RadioTower3FCooltrainerFPleaseSaveDirectorText
	waitbutton
	closetext
	end

.UsedCardKey:
	writetext RadioTower3FCooltrainerFIsDirectorSafeText
	waitbutton
	closetext
	end

.NoRockets:
	writetext RadioTower3FCooltrainerFYoureMyHeroText
	promptbutton
	verbosegiveitem TM_SUNNY_DAY
	iffalse .NoRoom
	writetext RadioTower3FCooltrainerFItsSunnyDayText
	waitbutton
	closetext
	setevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER
	end

.GotSunnyDay:
	writetext RadioTower3FCooltrainerFYouWereMarvelousText
	waitbutton
.NoRoom:
	closetext
	end

TrainerGruntM7:
	trainer GRUNTM, GRUNTM_7, EVENT_BEAT_ROCKET_GRUNTM_7, GruntM7SeenText, GruntM7BeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext GruntM7AfterBattleText
	waitbutton
	closetext
	end

TrainerGruntM8:
	trainer GRUNTM, GRUNTM_8, EVENT_BEAT_ROCKET_GRUNTM_8, GruntM8SeenText, GruntM8BeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext GruntM8AfterBattleText
	waitbutton
	closetext
	end

TrainerGruntM9:
	trainer GRUNTM, GRUNTM_9, EVENT_BEAT_ROCKET_GRUNTM_9, GruntM9SeenText, GruntM9BeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext GruntM9AfterBattleText
	waitbutton
	closetext
	end

TrainerScientistMarc:
	trainer SCIENTIST, MARC, EVENT_BEAT_SCIENTIST_MARC, ScientistMarcSeenText, ScientistMarcBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext ScientistMarcAfterBattleText
	waitbutton
	closetext
	end

CardKeySlotScript::
	opentext
	writetext RadioTower3FCardKeySlotText
	waitbutton
	checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
	iftrue .UsedCardKey
	checkitem CARD_KEY
	iftrue .HaveCardKey
.UsedCardKey:
	closetext
	end

.HaveCardKey:
	writetext InsertedTheCardKeyText
	waitbutton
	setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
	playsound SFX_ENTER_DOOR
	changeblock 14, 2, $2a ; open shutter
	changeblock 14, 4, $01 ; floor
	reloadmappart
	closetext
	waitsfx
	end

RadioTower3FPersonnelSign:
	jumptext RadioTower3FPersonnelSignText

RadioTower3FPokemonMusicSign:
	jumptext RadioTower3FPokemonMusicSignText

RadioTower3FSuperNerdText:
	text "We have recordings"
	line "of the cries of"

	para "all #MON that"
	line "have been found."

	para "We must have about"
	line "200 kinds."
	done

RadioTower3FGymGuyText_Rockets:
	text "To trainers, #-"
	line "MON are their"
	cont "beloved partners."

	para "It's terrible how"
	line "TEAM ROCKET is"

	para "trying to control"
	line "#MON."
	done

RadioTower3FGymGuyText:
	text "We run 24 hours a"
	line "day to broadcast"

	para "entertaining pro-"
	line "grams."

	para "I'll do my best to"
	line "run around the"
	cont "clock too!"
	done

RadioTower3FCooltrainerFPleaseSaveDirectorText:
	text "The TEAM ROCKET"
	line "boss has locked"
	cont "himself in."

	para "But the DIRECTOR"
	line "can open it."

	para "He's up on the"
	line "fifth floor."

	para "Please save him!"
	done

RadioTower3FCooltrainerFIsDirectorSafeText:
	text "Is the DIRECTOR"
	line "safe?"
	done

RadioTower3FCooltrainerFYoureMyHeroText:
	text "Thank you!"
	line "You're my hero!"

	para "This is a token of"
	line "my appreciation."
	done

RadioTower3FCooltrainerFItsSunnyDayText:
	text "It's SUNNY DAY."
	line "It powers up fire-"
	cont "type moves for a"
	cont "while."
	done

RadioTower3FCooltrainerFYouWereMarvelousText:
	text "You were simply"
	line "marvelous!"
	done

GruntM7SeenText:
	text "I've been given"
	line "strict orders."

	para "I'm to crush any-"
	line "one who challenges"
	cont "TEAM ROCKET!"
	done

GruntM7BeatenText:
	text "What?!"
	done

GruntM7AfterBattleText:
	text "I failed in my"
	line "duties…"

	para "I'll be docked pay"
	line "for this…"
	done

GruntM8SeenText:
	text "It feels great"
	line "ordering #MON"
	cont "to commit crimes."
	done

GruntM8BeatenText:
	text "You're kidding!"
	done

GruntM8AfterBattleText:
	text "I feel lousy over"
	line "losing!"

	para "Darn it! I hate"
	line "useless #MON!"
	done

GruntM9SeenText:
	text "Why did the shut-"
	line "ter open? Did you"

	para "have something to"
	line "do with this?"
	done

GruntM9BeatenText:
	text "I'm done for!"
	done

GruntM9AfterBattleText:
	text "What?! You made it"
	line "past our men in"
	cont "the UNDERGROUND?"

	para "How could you?"
	done

ScientistMarcSeenText:
	text "An unknown child"
	line "wandering here?"

	para "Who are you?"
	done

ScientistMarcBeatenText:
	text "Tch! I took you"
	line "too lightly!"
	done

ScientistMarcAfterBattleText:
	text "Bwahahaha…"

	para "I can transmit as"
	line "strong a signal as"
	cont "I need from here."
	done

RadioTower3FCardKeySlotText:
	text "It's the CARD KEY"
	line "slot."
	done

InsertedTheCardKeyText:
	text "<PLAYER> inserted"
	line "the CARD KEY."
	done

RadioTower3FPersonnelSignText:
	text "3F PERSONNEL"
	done

RadioTower3FPokemonMusicSignText:
	text "#MON MUSIC with"
	line "Host DJ BEN"
	done

RadioTower3F_MapEvents:
	db 0, 0 ; filler

	db 3 ; warp events
	warp_event  0,  0, RADIO_TOWER_2F, 1
	warp_event  7,  0, RADIO_TOWER_4F, 2
	warp_event 17,  0, RADIO_TOWER_4F, 4

	db 0 ; coord events

	db 3 ; bg events
	bg_event  3,  0, BGEVENT_READ, RadioTower3FPersonnelSign
	bg_event  9,  0, BGEVENT_READ, RadioTower3FPokemonMusicSign
	bg_event 14,  2, BGEVENT_UP, CardKeySlotScript

	db 7 ; object events
	object_event  7,  4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower3FSuperNerdScript, EVENT_RADIO_TOWER_CIVILIANS_AFTER
	object_event  3,  4, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower3FGymGuyScript, -1
	object_event 11,  3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower3FCooltrainerFScript, -1
	object_event  5,  1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM7, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
	object_event  6,  2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM8, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
	object_event 16,  6, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM9, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
	object_event  9,  6, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerScientistMarc, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
