	object_const_def ; object_event constants
	const REDSHOUSE1F_REDS_MOM

RedsHouse1F_MapScripts:
	db 1 ; scene scripts
	scene_script .DummyScene

	db 0 ; callbacks

.DummyScene:
	end

RedsMom:
	faceplayer
	opentext
	checkevent EVENT_MET_REDS_MOM
	iftrue .MetAlready
	writetext RedsMomText1
	waitbutton
	closetext
	setevent EVENT_MET_REDS_MOM
	end
.MetAlready:
	writetext RedsMomText2
	waitbutton
	closetext
	end

RedsHouse1FTV:
	jumptext RedsHouse1FTVText

RedsHouse1FBookshelf:
	jumpstd PictureBookshelfScript

RedsMomText1:
	text "Hi!"

	para "RED's been away"
	line "for a long time."

	para "He hasn't called"
	line "either, so I have"

	para "no idea where he"
	line "is or what he's"
	cont "been doing."

	para "They say that no"
	line "word is proof that"

	para "he's doing fine,"
	line "but I do worry"
	cont "about him."
	done

RedsMomText2:
	text "I worry about RED"
	line "getting hurt or"

	para "sick, but he's a"
	line "boy. I'm proud"

	para "that he is doing"
	line "what he wants to"

	para "do."
	done

RedsHouse1FTVText:
	text "They have programs"
	line "that aren't shown"
	cont "in JOHTO…"
	done

RedsHouse1F_MapEvents:
	db 0, 0 ; filler

	db 3 ; warp events
	warp_event  2,  7, PALLET_TOWN, 1
	warp_event  3,  7, PALLET_TOWN, 1
	warp_event  7,  0, REDS_HOUSE_2F, 1

	db 0 ; coord events

	db 3 ; bg events
	bg_event  0,  1, BGEVENT_READ, RedsHouse1FBookshelf
	bg_event  1,  1, BGEVENT_READ, RedsHouse1FBookshelf
	bg_event  2,  1, BGEVENT_READ, RedsHouse1FTV

	db 1 ; object events
	object_event  5,  3, SPRITE_REDS_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RedsMom, -1
