	object_const_def ; object_event constants
	const CELADONDEPTSTORE1F_RECEPTIONIST
	const CELADONDEPTSTORE1F_GENTLEMAN
	const CELADONDEPTSTORE1F_TEACHER

CeladonDeptStore1F_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

CeladonDeptStore1FReceptionistScript:
	jumptextfaceplayer CeladonDeptStore1FReceptionistText

CeladonDeptStore1FGentlemanScript:
	jumptextfaceplayer CeladonDeptStore1FGentlemanText

CeladonDeptStore1FTeacherScript:
	jumptextfaceplayer CeladonDeptStore1FTeacherText

CeladonDeptStore1FDirectory:
	jumptext CeladonDeptStore1FDirectoryText

CeladonDeptStore1FElevatorButton:
	jumpstd ElevatorButtonScript

CeladonDeptStore1FReceptionistText:
	text "Hello! Welcome to"
	line "CELADON DEPT."
	cont "STORE!"

	para "The directory is"
	line "on the wall."
	done

CeladonDeptStore1FGentlemanText:
	text "This DEPT.STORE is"
	line "part of the same"

	para "chain as the one"
	line "in GOLDENROD CITY."

	para "They were both"
	line "renovated at the"
	cont "same time."
	done

CeladonDeptStore1FTeacherText:
	text "This is my first"
	line "time here."

	para "It's so big…"

	para "I'm afraid I'll"
	line "get lost."
	done

CeladonDeptStore1FDirectoryText:
	text "1F: SERVICE"
	line "    COUNTER"

	para "2F: TRAINER'S"
	line "    MARKET"

	para "3F: TM SHOP"

	para "4F: WISEMAN GIFTS"

	para "5F: DRUG STORE"

	para "6F: ROOFTOP"
	line "    SQUARE"
	done

CeladonDeptStore1F_MapEvents:
	db 0, 0 ; filler

	db 4 ; warp events
	warp_event  7,  7, CELADON_CITY, 1
	warp_event  8,  7, CELADON_CITY, 1
	warp_event 15,  0, CELADON_DEPT_STORE_2F, 2
	warp_event  2,  0, CELADON_DEPT_STORE_ELEVATOR, 1

	db 0 ; coord events

	db 2 ; bg events
	bg_event 14,  0, BGEVENT_READ, CeladonDeptStore1FDirectory
	bg_event  3,  0, BGEVENT_READ, CeladonDeptStore1FElevatorButton

	db 3 ; object events
	object_event 10,  1, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FReceptionistScript, -1
	object_event 11,  4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FGentlemanScript, -1
	object_event  5,  3, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FTeacherScript, -1
