	object_const_def ; object_event constants
	const FASTSHIPB1F_SAILOR1
	const FASTSHIPB1F_SAILOR2
	const FASTSHIPB1F_SAILOR3
	const FASTSHIPB1F_LASS
	const FASTSHIPB1F_SUPER_NERD
	const FASTSHIPB1F_SAILOR4
	const FASTSHIPB1F_FISHER
	const FASTSHIPB1F_BLACK_BELT
	const FASTSHIPB1F_SAILOR5
	const FASTSHIPB1F_TEACHER
	const FASTSHIPB1F_YOUNGSTER1
	const FASTSHIPB1F_YOUNGSTER2

FastShipB1F_MapScripts:
	db 2 ; scene scripts
	scene_script .DummyScene0 ; SCENE_DEFAULT
	scene_script .DummyScene1 ; SCENE_FINISHED

	db 0 ; callbacks

.DummyScene0:
	end

.DummyScene1:
	end

FastShipB1FSailorBlocksLeft:
	checkevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
	iftrue FastShipB1FAlreadyBlocked
	applymovement FASTSHIPB1F_SAILOR2, FastShipB1FSailorBlocksLeftMovement
	moveobject FASTSHIPB1F_SAILOR1, 30, 6
	appear FASTSHIPB1F_SAILOR1
	pause 5
	disappear FASTSHIPB1F_SAILOR2
	end

FastShipB1FSailorBlocksRight:
	checkevent EVENT_FAST_SHIP_B1F_SAILOR_LEFT
	iftrue FastShipB1FAlreadyBlocked
	applymovement FASTSHIPB1F_SAILOR1, FastShipB1FSailorBlocksRightMovement
	moveobject FASTSHIPB1F_SAILOR2, 31, 6
	appear FASTSHIPB1F_SAILOR2
	pause 5
	disappear FASTSHIPB1F_SAILOR1
	end

FastShipB1FAlreadyBlocked:
	end

FastShipB1FSailorScript:
	faceplayer
	opentext
	checkevent EVENT_FAST_SHIP_FIRST_TIME
	iftrue .FirstTime
	checkevent EVENT_FAST_SHIP_LAZY_SAILOR
	iftrue .LazySailor
	checkevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR
	iftrue .AlreadyInformed
	writetext FastShipB1FOnDutySailorText
	waitbutton
	closetext
	setevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR
	clearevent EVENT_FAST_SHIP_CABINS_NNW_NNE_NE_SAILOR
	end

.AlreadyInformed:
	writetext FastShipB1FOnDutySailorRefusedText
	waitbutton
	closetext
	end

.LazySailor:
	writetext FastShipB1FOnDutySailorThanksText
	checkevent EVENT_FAST_SHIP_FOUND_GIRL
	iffalse .NotFoundGirl
	waitbutton
	closetext
	end

.NotFoundGirl:
	promptbutton
	writetext FastShipB1FOnDutySailorSawLittleGirlText
	waitbutton
	closetext
	end

.FirstTime:
	writetext FastShipB1FOnDutySailorDirectionsText
	waitbutton
	closetext
	end

TrainerSailorJeff:
	trainer SAILOR, JEFF, EVENT_BEAT_SAILOR_JEFF, SailorJeffSeenText, SailorJeffBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext SailorJeffAfterBattleText
	waitbutton
	closetext
	end

TrainerPicnickerDebra:
	trainer PICNICKER, DEBRA, EVENT_BEAT_PICNICKER_DEBRA, PicnickerDebraSeenText, PicnickerDebraBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext PicnickerDebraAfterBattleText
	waitbutton
	closetext
	end

TrainerJugglerFritz:
	trainer JUGGLER, FRITZ, EVENT_BEAT_JUGGLER_FRITZ, JugglerFritzSeenText, JugglerFritzBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext JugglerFritzAfterBattleText
	waitbutton
	closetext
	end

TrainerSailorGarrett:
	trainer SAILOR, GARRETT, EVENT_BEAT_SAILOR_GARRETT, SailorGarrettSeenText, SailorGarrettBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext SailorGarrettAfterBattleText
	waitbutton
	closetext
	end

TrainerFisherJonah:
	trainer FISHER, JONAH, EVENT_BEAT_FISHER_JONAH, FisherJonahSeenText, FisherJonahBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext FisherJonahAfterBattleText
	waitbutton
	closetext
	end

TrainerBlackbeltWai:
	trainer BLACKBELT_T, WAI, EVENT_BEAT_BLACKBELT_WAI, BlackbeltWaiSeenText, BlackbeltWaiBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext BlackbeltWaiAfterBattleText
	waitbutton
	closetext
	end

TrainerSailorKenneth:
	trainer SAILOR, KENNETH, EVENT_BEAT_SAILOR_KENNETH, SailorKennethSeenText, SailorKennethBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext SailorKennethAfterBattleText
	waitbutton
	closetext
	end

TrainerTeacherShirley:
	trainer TEACHER, SHIRLEY, EVENT_BEAT_TEACHER_SHIRLEY, TeacherShirleySeenText, TeacherShirleyBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext TeacherShirleyAfterBattleText
	waitbutton
	closetext
	end

TrainerSchoolboyNate:
	trainer SCHOOLBOY, NATE, EVENT_BEAT_SCHOOLBOY_NATE, SchoolboyNateSeenText, SchoolboyNateBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext SchoolboyNateAfterBattleText
	waitbutton
	closetext
	end

TrainerSchoolboyRicky:
	trainer SCHOOLBOY, RICKY, EVENT_BEAT_SCHOOLBOY_RICKY, SchoolboyRickySeenText, SchoolboyRickyBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext SchoolboyRickyAfterBattleText
	waitbutton
	closetext
	end

FastShipB1FTrashcan:
	jumpstd TrashCanScript

FastShipB1FSailorBlocksRightMovement:
	fix_facing
	big_step RIGHT
	remove_fixed_facing
	turn_head DOWN
	step_end

FastShipB1FSailorBlocksLeftMovement:
	fix_facing
	big_step LEFT
	remove_fixed_facing
	turn_head DOWN
	step_end

FastShipB1FOnDutySailorText:
	text "Hey, kid. Could I"
	line "get you to look"
	cont "for my buddy?"

	para "He's goofing off"
	line "somewhere, that"
	cont "lazy bum!"

	para "I want to go find"
	line "him, but I'm on"
	cont "duty right now."
	done

FastShipB1FOnDutySailorRefusedText:
	text "Oh, gee…"

	para "The CAPTAIN will"
	line "be furious…"
	done

FastShipB1FOnDutySailorThanksText:
	text "Thanks, kid!"
	line "I chewed him out"

	para "good so he'll quit"
	line "slacking off!"
	done

FastShipB1FOnDutySailorSawLittleGirlText:
	text "A little girl?"

	para "I may have seen"
	line "her go by here."
	done

FastShipB1FOnDutySailorDirectionsText:
	text "The dining room is"
	line "up ahead."

	para "The stairs at the"
	line "end lead to the"
	cont "CAPTAIN's cabin."
	done

SailorJeffSeenText:
	text "Nothing beats a"
	line "battle when I'm"
	cont "on my break."
	done

SailorJeffBeatenText:
	text "Win or lose, my"
	line "break's over!"
	done

SailorJeffAfterBattleText:
	text "I guess I can't"
	line "win if I don't get"
	cont "serious."
	done

PicnickerDebraSeenText:
	text "I'm so bored."
	line "Want to battle?"
	done

PicnickerDebraBeatenText:
	text "Yow! You're too"
	line "strong!"
	done

PicnickerDebraAfterBattleText:
	text "SAFFRON, CELADON…"
	line "I hear there are"

	para "many big cities"
	line "in KANTO."
	done

JugglerFritzSeenText:
	text "Urrf…"
	line "I'm seasick!"
	done

JugglerFritzBeatenText:
	text "I can't move any-"
	line "more…"
	done

JugglerFritzAfterBattleText:
	text "No more ships for"
	line "me. Next time,"

	para "I'm taking the"
	line "MAGNET TRAIN."
	done

SailorGarrettSeenText:
	text "This is where we"
	line "sailors work!"
	done

SailorGarrettBeatenText:
	text "I lost on my home"
	line "field…"
	done

SailorGarrettAfterBattleText:
	text "We get different"
	line "passengers from"

	para "VERMILION CITY to"
	line "OLIVINE CITY."
	done

FisherJonahSeenText:
	text "Even though we're"
	line "out on the sea, I"
	cont "can't fish!"

	para "This is boring!"
	line "Let's battle!"
	done

FisherJonahBeatenText:
	text "I… I'm not bored"
	line "anymore…"
	done

FisherJonahAfterBattleText:
	text "I plan to fish off"
	line "VERMILION's pier."
	done

BlackbeltWaiSeenText:
	text "I'm building up my"
	line "legs by bracing"

	para "against the ship's"
	line "rocking!"
	done

BlackbeltWaiBeatenText:
	text "Rocked and rolled"
	line "over!"
	done

BlackbeltWaiAfterBattleText:
	text "I couldn't find"
	line "the KARATE KING in"
	cont "JOHTO."

	para "He's supposed to"
	line "be training in a"
	cont "cave somewhere."
	done

SailorKennethSeenText:
	text "I'm a sailor man!"

	para "But I'm training"
	line "#MON, so I can"
	cont "become the CHAMP!"
	done

SailorKennethBeatenText:
	text "My lack of train-"
	line "ing is obvious…"
	done

SailorKennethAfterBattleText:
	text "Eight BADGES!"
	line "They must prove"

	para "that you've beaten"
	line "GYM LEADERS."

	para "No wonder you're"
	line "so good!"
	done

TeacherShirleySeenText:
	text "Don't lay a finger"
	line "on my students!"
	done

TeacherShirleyBeatenText:
	text "Aaack!"
	done

TeacherShirleyAfterBattleText:
	text "We're on a field"
	line "trip to the RUINS"
	cont "outside VIOLET."
	done

SchoolboyNateSeenText:
	text "Do you know the"
	line "RUINS OF ALPH?"
	done

SchoolboyNateBeatenText:
	text "Yaargh!"
	done

SchoolboyNateAfterBattleText:
	text "Radios pick up"
	line "strange signals"
	cont "inside the RUINS."
	done

SchoolboyRickySeenText:
	text "There are some odd"
	line "stone panels in"
	cont "the RUINS OF ALPH."
	done

SchoolboyRickyBeatenText:
	text "I was done in!"
	done

SchoolboyRickyAfterBattleText:
	text "I read that there"
	line "are four of those"
	cont "stone panels."
	done

FastShipB1F_MapEvents:
	db 0, 0 ; filler

	db 2 ; warp events
	warp_event  5, 11, FAST_SHIP_1F, 11
	warp_event 31, 13, FAST_SHIP_1F, 12

	db 2 ; coord events
	coord_event 30,  7, SCENE_DEFAULT, FastShipB1FSailorBlocksLeft
	coord_event 31,  7, SCENE_DEFAULT, FastShipB1FSailorBlocksRight

	db 1 ; bg events
	bg_event 27,  9, BGEVENT_READ, FastShipB1FTrashcan

	db 12 ; object events
	object_event 30,  6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FastShipB1FSailorScript, EVENT_FAST_SHIP_B1F_SAILOR_LEFT
	object_event 31,  6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FastShipB1FSailorScript, EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
	object_event  9, 11, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorJeff, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
	object_event  6,  4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerPicnickerDebra, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
	object_event 26,  9, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerJugglerFritz, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
	object_event 17,  4, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorGarrett, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
	object_event 25,  8, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherJonah, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
	object_event 15, 11, SPRITE_BLACK_BELT, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltWai, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
	object_event 23,  4, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorKenneth, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
	object_event  9, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerTeacherShirley, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
	object_event 14,  9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyNate, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
	object_event 14, 11, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyRicky, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
