	object_const_def ; object_event constants
	const BATTLETOWEROUTSIDE_STANDING_YOUNGSTER
	const BATTLETOWEROUTSIDE_BEAUTY
	const BATTLETOWEROUTSIDE_SAILOR
	const BATTLETOWEROUTSIDE_LASS

BattleTowerOutside_MapScripts:
	db 0 ; scene scripts

	db 2 ; callbacks
	callback MAPCALLBACK_TILES, .Callback1
	callback MAPCALLBACK_OBJECTS, .Callback2

.Callback1:
	return

.Callback2:
	clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
	return

BattleTowerOutsideYoungsterScript:
	jumptextfaceplayer BattleTowerOutsideYoungsterText

BattleTowerOutsideBeautyScript:
	jumptextfaceplayer BattleTowerOutsideBeautyText

BattleTowerOutsideSailorScript:
	jumptextfaceplayer BattleTowerOutsideSailorText

BattleTowerOutsideSign:
	jumptext BattleTowerOutsideSignText

BattleTowerOutsideYoungsterText_NotYetOpen:
; unreferenced
	text "Wow, the BATTLE"
	line "TOWER is huge! My"

	para "neck is tired from"
	line "looking up at it."
	done

BattleTowerOutsideYoungsterText_Mobile:
; unreferenced
	text "Wow, the BATTLE"
	line "TOWER is huge!"

	para "Since there are a"
	line "whole bunch of"

	para "trainers inside,"
	line "there must also be"

	para "a wide variety of"
	line "#MON."
	done

BattleTowerOutsideYoungsterText:
	text "Wow, the BATTLE"
	line "TOWER is huge!"

	para "There must be many"
	line "kinds of #MON"
	cont "in there!"
	done

BattleTowerOutsideBeautyText_NotYetOpen:
; unreferenced
	text "What on earth do"
	line "they do here?"

	para "If the name says"
	line "anything, I guess"

	para "it must be for"
	line "#MON battles."
	done

BattleTowerOutsideBeautyText:
	text "You can use only"
	line "three #MON."

	para "It's so hard to"
	line "decide which three"

	para "should go into"
	line "battle…"
	done

BattleTowerOutsideSailorText_Mobile:
; unreferenced
	text "Ehehehe…"
	line "I sneaked out of"
	cont "work to come here."

	para "I'm never giving"
	line "up until I become"
	cont "a LEADER!"
	done

BattleTowerOutsideSailorText:
	text "Hehehe, I snuck"
	line "out from work."

	para "I can't bail out"
	line "until I've won!"

	para "I have to win it"
	line "all. That I must!"
	done

BattleTowerOutsideSignText_NotYetOpen:
; unused; originally shown when the Battle Tower was closed
	text "BATTLE TOWER"
	done

BattleTowerOutsideSignText:
	text "BATTLE TOWER"

	para "Take the Ultimate"
	line "Trainer Challenge!"
	done

BattleTowerOutsideText_DoorsClosed:
; unused; originally shown when the Battle Tower was closed
	text "The BATTLE TOWER's"
	line "doors are closed…"
	done

BattleTowerOutsideText_DoorsOpen:
; unused; originally shown after the Battle Tower opened
	text "It's open!"
	done

BattleTowerOutside_MapEvents:
	db 0, 0 ; filler

	db 4 ; warp events
	warp_event  8, 21, ROUTE_40_BATTLE_TOWER_GATE, 3
	warp_event  9, 21, ROUTE_40_BATTLE_TOWER_GATE, 4
	warp_event  8,  9, BATTLE_TOWER_1F, 1
	warp_event  9,  9, BATTLE_TOWER_1F, 2

	db 0 ; coord events

	db 1 ; bg events
	bg_event 10, 10, BGEVENT_READ, BattleTowerOutsideSign

	db 4 ; object events
	object_event  6, 12, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideYoungsterScript, -1
	object_event 13, 11, SPRITE_BEAUTY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideBeautyScript, -1
	object_event 12, 18, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideSailorScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
	object_event 12, 24, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
