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ReStructuredText
228 lines
12 KiB
ReStructuredText
.. Copyright (c) 2008-2016 OpenShot Studios, LLC
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(http://www.openshotstudios.com). This file is part of
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OpenShot Video Editor (http://www.openshot.org), an open-source project
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dedicated to delivering high quality video editing and animation solutions
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to the world.
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.. OpenShot Video Editor is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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.. OpenShot Video Editor is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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.. You should have received a copy of the GNU General Public License
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along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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.. _files_ref:
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Files
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=====
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To create a video, we need to make media files available to our project by importing files
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into OpenShot. Most media file types are recognized, such as videos, images, and audio files.
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Files can be viewed and managed in the **Project Files** panel.
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Note that imported files are not copied anywhere, they remain in the physical location they
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were before and are simply being made available to your video project. So, they must not be
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deleted, renamed, or moved after adding them to your project. The "Show All", "Video", "Audio",
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"Image" filters above the files allows you to only see the file types you are interested in.
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You can also toggle the view between :guilabel:`details` and :guilabel:`thumbnails` view of your files.
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.. _import_files_ref:
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Import Files
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------------
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There are many different ways to import media files into an OpenShot project. When a file is imported successfully,
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it will be automatically selected and scrolled into view (in the **Project Files** panel). Also, if the **Project Files** panel
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is not currently visible, OpenShot will automatically display the panel.
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.. table::
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:widths: 25 80
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=========================== ============
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Import File Method Description
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=========================== ============
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Drag and Drop Drag and drop the files from your file manager (file explorer, finder, etc...).
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Context menu (`File Menu`_) Right click anywhere in the **Project Files** panel and choose :guilabel:`Import Files`.
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Main Menu In the main menu choose: :guilabel:`File\→Import Files`.
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Toolbar button Click the :guilabel:`+` toolbar button in the main toolbar.
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Keyboard shortcut Press :kbd:`Ctrl-F` (:kbd:`Cmd-F` on Mac).
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Paste from Clipboard Press :kbd:`Ctrl-V` (:kbd:`Cmd-V` on Mac) to paste copied files from your clipboard. See :ref:`paste_from_clipboard_ref`.
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=========================== ============
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.. image:: images/quick-start-drop-files.jpg
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.. _paste_from_clipboard_ref:
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Paste from Clipboard
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--------------------
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You can paste files and clipboard media straight into OpenShot. If you copied one or more files in your
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file manager, switch to OpenShot and press :kbd:`Ctrl-V` in the **Project Files** panel to add them, just like importing.
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If you copied media **data** (for example, **Copy Image** in a web browser, a pasted frame from another app, or other image/audio/video clipboard data),
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press :kbd:`Ctrl-V` in OpenShot to create a file for that clipboard content. OpenShot saves a copy in a temporary folder:
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``.openshot_qt/clipboard/``. The new file is then added to your project and appears in **Project Files**.
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.. _file_menu_ref:
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File Menu
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---------
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To view the file menu, right click on a file (in the **Project Files** panel). Here are the actions you can use from the
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file menu.
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.. image:: images/file-menu.jpg
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==================== ============
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File Context Option Description
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==================== ============
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Import Files... Import files into your project
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Thumbnail/Detail Toggle the view between details and thumbnails
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Preview File Preview a media file
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Split File Split a file into many smaller files. The new trimmed files appear in the Project Files list.
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Edit Title Edit an existing title SVG file
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Duplicate Title Make a copy, and then edit the copied title SVG file
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Add to Timeline Add many files to the timeline in one step, including transitions or alternating tracks.
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Choose Profile Change the current project profile to match the selected file. If the file's profile does not match a known profile, it will give you the option to create a custom profile.
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File Properties View the properties of a file, such as frame rate, size, etc...
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Remove from Project Remove a file from the project
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==================== ============
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.. _split_clip_ref:
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Split File
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----------
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If you need to cut a large video file into many smaller files before editing, the **Split File** dialog is built exactly for this
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purpose. Right click on a file, and choose :guilabel:`Split File`. Use this dialog to quickly separate a large file into
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many smaller segments. For each segment, you can select the starting and ending frame, and a title. Each segment appears
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as a new file in the Project Files dialog.
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.. image:: images/file-split-dialog.jpg
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.. table::
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:widths: 5 20 80
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== ================== ============
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# Name Description
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== ================== ============
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1 Start of File Choose the starting frame of your file by clicking this button
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2 End of File Choose the ending frame of your file by clicking this button
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3 Name of File Enter an optional name
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4 Create Button Create the file (which resets this dialog, so you can repeat these steps for each segment)
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== ================== ============
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Please refer to the section :ref:`clips_cutting_slicing_ref` for more ways to cut and slice clips directly in the timeline.
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Export Files
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------------
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If you want your split file segments available outside of your OpenShot project, or want to copy all your video assets to one place,
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you can do this with the **Export Files** dialog. Simply :kbd:`Ctrl+Click` to select all the files you like,
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then :kbd:`Right Click` and choose :guilabel:`Export Files`. In the dialog that appears, choose a destination folder, and
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click :guilabel:`Export`.
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NOTE: This will export each file or file segment using its **original video profile** (width, height, framerate, aspect ratio, etc...). It
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also supports any :ref:`split_clip_ref` (described above). For example, if you have split a long video file into
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many different segments (and named them), you can now export all the segments as separate video files (using the original
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file's video profile).
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.. image:: images/export-clips-dialog.jpg
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Add to Timeline
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---------------
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In certain cases, you might need to add many files to the timeline at the same time. For example, a photo slideshow,
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or a large number of short video clips. The **Add to Timeline** dialog can automate this task for you. First, select
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all files you need to add, right click, and choose Add to Timeline.
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.. image:: images/file-add-to-timeline.jpg
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.. table::
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:widths: 5 28 80
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== ================== ============
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# Name Description
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== ================== ============
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1 Selected Files The list of selected files that need to be added to the timeline
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2 Order of Files Use these buttons to reorder the list of files (move up, move down, randomize, remove)
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3 Timeline Position Choose the starting position and track where these files need to be inserted on the timeline
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4 Fade Options Fade in, fade out, both, or none (only affects the image, and not audio)
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5 Zoom Options Zoom in, zoom out, or none
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6 Transitions Choose a specific transition to use between files, random, or none (only affects the image, and not the audio)
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== ================== ============
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.. _file_properties_ref:
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Properties
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----------
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To view the properties of any imported file in your video project, right click on the file, and choose **File Properties**.
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This will launch the file properties dialog, which displays information about your media file. For certain types of images
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(i.e. image sequences), you can adjust the frame rate on this dialog also.
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.. image:: images/file-properties.jpg
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.. table::
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:widths: 5 24 60
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== ==================== ============
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# Name Description
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== ==================== ============
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1 File Properties Select an image sequence in the **Project Files** panel, right click and choose **File Properties**
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2 Frame Rate For image sequences, you can also adjust the frame rate of the animation
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== ==================== ============
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.. _file_remove_ref:
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Remove from Project
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-------------------
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This will remove a file from the project. It will not delete the underlying physical file though, so removing a file from the project merely makes it unavailable for this video project.
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.. _project_assets_folder_ref:
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Project Assets Folder
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---------------------
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OpenShot creates and uses a few **temporary working folders** while you edit. These live under
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``.openshot_qt/`` in your user profile and hold project-specific files that OpenShot generates for you:
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* ``.openshot_qt/blender/`` - Blender animation renders created by the Animated Title dialog
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* ``.openshot_qt/title/`` - SVG title files created by the Title dialog
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* ``.openshot_qt/thumbnail/`` - Thumbnails generated for Project Files and Timeline
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* ``.openshot_qt/clipboard/`` - Media created from clipboard pastes (images, audio, or video that must be saved to disk first)
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* ``.openshot_qt/protobuf_data`` - Tracking and object detection data
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When you choose **File→Save As**, OpenShot copies these folders into your project directory, inside a single folder named
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``PROJECTNAME_Assets``. For example: ``MyProject_Assets/clipboard`` will contain any media you pasted from the clipboard.
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As part of this process, all paths inside your ``*.osp`` project file are updated to be **relative** to your project folder.
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This keeps everything self-contained and easy to move or back up as one folder.
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Cleanup behavior
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""""""""""""""""
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Starting a **new project** or opening an **existing project** clears the temporary ``.openshot_qt`` working folders so you begin
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with a clean slate. Your saved projects are not affected, and any assets previously copied into a ``PROJECTNAME_Assets`` folder
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remain in that project's directory.
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Missing Files
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-------------
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When you create and save a project in OpenShot, any files imported into the software (such as videos, audio, and images)
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must remain accessible throughout the project's duration. This means that these imported files should not be renamed, deleted,
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or moved to different folders. Additionally, the full path where these files are located should not be renamed either.
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This principle applies to other video editing software as well.
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For example, users might move or delete folders, unplug their USB devices, or move or delete their project files. Any of these examples
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cause a :guilabel:`Missing File` message, in which OpenShot prompts you to locate the folder of the missing file(s). Depending on the
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number of files you added to your project, OpenShot could prompt you many times to find the missing files.
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When OpenShot saves a project, all file paths are converted to **relative** file paths. As long as you keep all assets organized in
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the same parent folder (including the \*.osp project file), you will be able to move your project folder without triggering any
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missing file(s) prompts. You can even move a self-contained project folder to another computer without any issues.
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Everyone has their unique way of organizing files, and it's crucial to remember not to make changes to file paths, rename files,
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or delete files when working with video editors, as it can lead to missing file issues. For a detailed guide on missing file(s),
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see `The Case of “Missing Files”! <https://github.com/OpenShot/openshot-qt/wiki/Missing-File-Prompt>`_
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