Files
libopenshot/src/ClipProcessingJobs.cpp

133 lines
3.8 KiB
C++

/**
* @file
* @brief Source file for ClipProcessingJobs class
* @author Jonathan Thomas <jonathan@openshot.org>
* @author Brenno Caldato <brenno.caldato@outlook.com>
*
* @ref License
*/
// Copyright (c) 2008-2019 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#include "ClipProcessingJobs.h"
namespace openshot {
// Constructor responsible to choose processing type and apply to clip
ClipProcessingJobs::ClipProcessingJobs(std::string processingType, std::string processInfoJson) :
processingType(processingType), processInfoJson(processInfoJson){
}
void ClipProcessingJobs::processClip(Clip& clip, std::string json){
processInfoJson = json;
// Process clip and save processed data
if(processingType == "Stabilizer"){
t = std::thread(&ClipProcessingJobs::stabilizeClip, this, std::ref(clip), std::ref(this->processingController));
}
if(processingType == "Tracker"){
t = std::thread(&ClipProcessingJobs::trackClip, this, std::ref(clip), std::ref(this->processingController));
}
if(processingType == "ObjectDetection"){
t = std::thread(&ClipProcessingJobs::detectObjectsClip, this, std::ref(clip), std::ref(this->processingController));
}
}
// Apply object tracking to clip
void ClipProcessingJobs::trackClip(Clip& clip, ProcessingController& controller){
// Create CVTracker object
CVTracker tracker(processInfoJson, controller);
// Start tracking
tracker.trackClip(clip);
// Thread controller. If effect processing is done, save data
// Else, kill thread
if(controller.ShouldStop()){
controller.SetFinished(true);
return;
}
else{
// Save stabilization data
tracker.SaveTrackedData();
// tells to UI that the processing finished
controller.SetFinished(true);
}
}
// Apply object detection to clip
void ClipProcessingJobs::detectObjectsClip(Clip& clip, ProcessingController& controller){
// create CVObjectDetection object
CVObjectDetection objDetector(processInfoJson, controller);
// Start object detection process
objDetector.detectObjectsClip(clip);
// Thread controller. If effect processing is done, save data
// Else, kill thread
if(controller.ShouldStop()){
controller.SetFinished(true);
return;
}
else{
// Save object detection data
objDetector.SaveObjDetectedData();
// tells to UI that the processing finished
controller.SetFinished(true);
}
}
void ClipProcessingJobs::stabilizeClip(Clip& clip, ProcessingController& controller){
// create CVStabilization object
CVStabilization stabilizer(processInfoJson, controller);
// Start stabilization process
stabilizer.stabilizeClip(clip);
// Thread controller. If effect processing is done, save data
// Else, kill thread
if(controller.ShouldStop()){
controller.SetFinished(true);
return;
}
else{
// Save stabilization data
stabilizer.SaveStabilizedData();
// tells to UI that the processing finished
controller.SetFinished(true);
}
}
// Get processing progress while iterating on the clip
int ClipProcessingJobs::GetProgress(){
return (int)processingController.GetProgress();
}
// Check if processing finished
bool ClipProcessingJobs::IsDone(){
if(processingController.GetFinished()){
t.join();
}
return processingController.GetFinished();
}
// stop preprocessing before finishing it
void ClipProcessingJobs::CancelProcessing(){
processingController.CancelProcessing();
}
// check if there is an error with the config
bool ClipProcessingJobs::GetError(){
return processingController.GetError();
}
// get the error message
std::string ClipProcessingJobs::GetErrorMessage(){
return processingController.GetErrorMessage();
}
} // namespace openshot