Files
libopenshot/tests/FrameRate_Tests.cpp

82 lines
2.0 KiB
C++

/**
* @file
* @brief Unit tests for openshot::Framerate
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UnitTest++.h"
#include "../include/OpenShot.h"
using namespace std;
using namespace openshot;
TEST(FrameRate_Check_Rounded_24_FPS)
{
// Create framerate for 24 fps
Framerate rate(24, 1);
CHECK_EQUAL(24, rate.GetRoundedFPS());
}
TEST(FrameRate_Check_Rounded_25_FPS)
{
// Create framerate for 25 fps
Framerate rate(25, 1);
CHECK_EQUAL(25, rate.GetRoundedFPS());
}
TEST(FrameRate_Check_Rounded_29_97_FPS)
{
// Create framerate for 29.97 fps
Framerate rate(30000, 1001);
CHECK_EQUAL(30, rate.GetRoundedFPS());
}
TEST(FrameRate_Check_Decimal_24_FPS)
{
// Create framerate for 24 fps
Framerate rate(24, 1);
CHECK_CLOSE(24.0f, rate.GetFPS(), 0.0001);
}
TEST(FrameRate_Check_Decimal_25_FPS)
{
// Create framerate for 24 fps
Framerate rate(25, 1);
CHECK_CLOSE(25.0f, rate.GetFPS(), 0.0001);
}
TEST(FrameRate_Check_Decimal_29_97_FPS)
{
// Create framerate for 29.97 fps
Framerate rate(30000, 1001);
CHECK_CLOSE(29.97f, rate.GetFPS(), 0.0001);
}