Files
libopenshot/include/EffectBase.h

107 lines
4.0 KiB
C++

/**
* @file
* @brief Header file for EffectBase class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_EFFECT_BASE_H
#define OPENSHOT_EFFECT_BASE_H
#include <iostream>
#include <iomanip>
#include <tr1/memory>
#include "ClipBase.h"
#include "Frame.h"
#include "Json.h"
using namespace std;
namespace openshot
{
/**
* @brief This struct contains info about an effect, such as the name, video or audio effect, etc...
*
* Each derived class of EffectBase is responsible for updating this struct to reflect accurate information
* about the underlying effect. Derived classes of EffectBase should call the InitEffectInfo() method to initialize the
* default values of this struct.
*/
struct EffectInfo
{
string name; ///< The name of the effect
string description; ///< The description of this effect and what it does
bool has_video; ///< Determines if this effect manipulates the image of a frame
bool has_audio; ///< Determines if this effect manipulates the audio of a frame
};
/**
* @brief This abstract class is the base class, used by all effects in libopenshot.
*
* Effects are types of classes that manipulate the image or audio data of an openshot::Frame object.
* The only requirements for an 'effect', is to derive from this base class, implement the Apply()
* method, and call the InitEffectInfo() method.
*/
class EffectBase : public ClipBase
{
private:
int order; ///< The order to evaluate this effect. Effects are processed in this order (when more than one overlap).
public:
/// Information about the current effect
EffectInfo info;
/// Display effect information in the standard output stream (stdout)
void DisplayInfo();
/// @brief This method is required for all derived classes of EffectBase, and returns a
/// modified openshot::Frame object
///
/// The frame object is passed into this method, and a frame_number is passed in which
/// tells the effect which settings to use from it's keyframes (starting at 1).
///
/// @returns The modified openshot::Frame object
/// @param frame The frame object that needs the effect applied to it
/// @param frame_number The frame number (starting at 1) of the effect on the timeline.
virtual tr1::shared_ptr<Frame> GetFrame(tr1::shared_ptr<Frame> frame, int frame_number) = 0;
/// Initialize the values of the EffectInfo struct. It is important for derived classes to call
/// this method, or the EffectInfo struct values will not be initialized.
void InitEffectInfo();
/// Get and Set JSON methods
virtual string Json() = 0; ///< Generate JSON string of this object
virtual void SetJson(string value) throw(InvalidJSON) = 0; ///< Load JSON string into this object
virtual Json::Value JsonValue() = 0; ///< Generate Json::JsonValue for this object
virtual void SetJsonValue(Json::Value root) = 0; ///< Load Json::JsonValue into this object
/// Get the order that this effect should be executed.
int Order() { return order; }
/// Set the order that this effect should be executed.
void Order(int new_order) { order = new_order; }
};
}
#endif