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libopenshot/include/DecklinkOutput.h

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/**
* @file
* @brief Header file for DecklinkOutput class
* @author Jonathan Thomas <jonathan@openshot.org>, Blackmagic Design
*
* @section LICENSE
*
* Copyright (c) 2009 Blackmagic Design
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare derivative works of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_DECKLINK_OUTPUT_H
#define OPENSHOT_DECKLINK_OUTPUT_H
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include <unistd.h>
#include <fcntl.h>
#include "DeckLinkAPI.h"
#include "CacheMemory.h"
#include "../include/Frame.h"
#include "../include/OpenMPUtilities.h"
enum OutputSignal {
kOutputSignalPip = 0,
kOutputSignalDrop = 1
};
/// Implementation of the Blackmagic Decklink API (used by the DecklinkWriter)
class DeckLinkOutputDelegate : public IDeckLinkVideoOutputCallback, public IDeckLinkAudioOutputCallback
{
protected:
unsigned long m_totalFramesScheduled;
OutputSignal m_outputSignal;
void* m_audioBuffer;
unsigned long m_audioBufferSampleLength;
unsigned long m_audioBufferOffset;
unsigned long m_audioChannelCount;
BMDAudioSampleRate m_audioSampleRate;
unsigned long m_audioSampleDepth;
unsigned long audioSamplesPerFrame;
unsigned long m_framesPerSecond;
int height;
int width;
unsigned long frameCount;
//map<int, IDeckLinkMutableVideoFrame* > temp_cache;
map<int, uint8_t * > temp_cache;
BMDTimeValue frameRateDuration, frameRateScale;
// Queue of raw video frames
//deque<IDeckLinkMutableVideoFrame*> final_frames;
deque<uint8_t * > final_frames;
deque<std::shared_ptr<openshot::Frame> > raw_video_frames;
// Convert between YUV and RGB
IDeckLinkOutput *deckLinkOutput;
IDeckLinkDisplayMode *displayMode;
// Current frame being displayed
IDeckLinkMutableVideoFrame *m_currentFrame;
public:
DeckLinkOutputDelegate(IDeckLinkDisplayMode *displayMode, IDeckLinkOutput* deckLinkOutput);
~DeckLinkOutputDelegate();
// *** DeckLink API implementation of IDeckLinkVideoOutputCallback IDeckLinkAudioOutputCallback *** //
// IUnknown needs only a dummy implementation
virtual HRESULT STDMETHODCALLTYPE QueryInterface (REFIID iid, LPVOID *ppv) {return E_NOINTERFACE;}
virtual ULONG STDMETHODCALLTYPE AddRef () {return 1;}
virtual ULONG STDMETHODCALLTYPE Release () {return 1;}
virtual HRESULT STDMETHODCALLTYPE ScheduledFrameCompleted (IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
virtual HRESULT STDMETHODCALLTYPE ScheduledPlaybackHasStopped ();
virtual HRESULT STDMETHODCALLTYPE RenderAudioSamples (bool preroll);
/// Schedule the next frame
void ScheduleNextFrame(bool prerolling);
/// Custom method to write new frames
void WriteFrame(std::shared_ptr<openshot::Frame> frame);
private:
ULONG m_refCount;
pthread_mutex_t m_mutex;
};
#endif