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103 lines
4.3 KiB
C++
103 lines
4.3 KiB
C++
/**
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* @file
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* @brief Header file for Coordinate class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_COORDINATE_H
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#define OPENSHOT_COORDINATE_H
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#include <iostream>
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#include "Exceptions.h"
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#include "Fraction.h"
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#include "Json.h"
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using namespace std;
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namespace openshot {
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/**
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* @brief This class represents a Cartesian coordinate (X, Y) used in the Keyframe animation system.
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*
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* Animation involves the changing (i.e. interpolation) of numbers over time. A series of Coordinate
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* objects allows us to plot a specific curve or line used during interpolation. In other words, it helps us
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* control how a number changes over time (quickly or slowly).
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*
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* Please see the following <b>Example Code</b>:
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* \code
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* Coordinate c1(2,4);
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* assert(c1.X == 2.0f);
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* assert(c1.Y == 4.0f);
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* \endcode
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*/
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class Coordinate {
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private:
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bool increasing; ///< Is the Y value increasing or decreasing?
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Fraction repeated; ///< Fraction of repeated Y values (for example, 1/3 would be the first Y value of 3 repeated values)
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double delta; ///< This difference in Y value (from the previous unique Y value)
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public:
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double X; ///< The X value of the coordinate (usually representing the frame #)
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double Y; ///< The Y value of the coordinate (usually representing the value of the property being animated)
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/// The default constructor, which defaults to (0,0)
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Coordinate();
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/// @brief Constructor which also sets the X and Y
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/// @param x The X coordinate (usually representing the frame #)
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/// @param y The Y coordinate (usually representing the value of the property being animated)
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Coordinate(double x, double y);
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/// @brief Set the repeating Fraction (used internally on the timeline, to track changes to coordinates)
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/// @param is_repeated The fraction representing how many times this coordinate Y value repeats (only used on the timeline)
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void Repeat(Fraction is_repeated) { repeated=is_repeated; }
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/// Get the repeating Fraction (used internally on the timeline, to track changes to coordinates)
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Fraction Repeat() { return repeated; }
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/// @brief Set the increasing flag (used internally on the timeline, to track changes to coordinates)
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/// @param is_increasing Indicates if this coorindate Y value is increasing (when compared to the previous coordinate)
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void IsIncreasing(bool is_increasing) { increasing = is_increasing; }
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/// Get the increasing flag (used internally on the timeline, to track changes to coordinates)
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bool IsIncreasing() { return increasing; }
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/// @brief Set the delta / difference between previous coordinate value (used internally on the timeline, to track changes to coordinates)
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/// @param new_delta Indicates how much this Y value differs from the previous Y value
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void Delta(double new_delta) { delta=new_delta; }
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/// Get the delta / difference between previous coordinate value (used internally on the timeline, to track changes to coordinates)
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float Delta() { return delta; }
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/// Get and Set JSON methods
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string Json(); ///< Generate JSON string of this object
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Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
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void SetJson(string value) throw(InvalidJSON); ///< Load JSON string into this object
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void SetJsonValue(Json::Value root); ///< Load Json::JsonValue into this object
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};
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}
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#endif
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