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* Remove no-longer-used cmake Modules * Don't use OpenShot.h in ExampleHtml.cpp When `#include`-ing the whole mess, building the file was leading to what looked like out-of-memory errors. Replacing the monolithic header with just the necessary ones cleared it up. * .gitlab-ci.yml: Update for new Windows setup * Make unit tests work under Windows - Copying the built and depended (libopenshot-audio) DLLs into the unit test dir before building the tests ensures that when the test executables are run by the Catch.cmake module to discover their contents, the executables will find the DLLs they need in order to run. * Gitlab-ci: Run unit tests on Windows * Rename openshot-html-example (The former name, openshot-html-test, was too close to the new name format for all of our unit test executables, making things unnecessarily confusing.) * Rename JuceHeader.h to OpenShotAudio.h * Github Actions: Install ALSA libs With the switch to an EXPORTED CMake configuration for libopenshot-audio, its dependencies become our dependencies. Which means that CMake now correctly requires that the ALSA libs be installed.
313 lines
11 KiB
C++
313 lines
11 KiB
C++
/**
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* @file
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* @brief Header file for Frame class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_FRAME_H
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#define OPENSHOT_FRAME_H
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#ifdef USE_OPENCV
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#define int64 opencv_broken_int
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#define uint64 opencv_broken_uint
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#include <opencv2/imgproc/imgproc.hpp>
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#undef uint64
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#undef int64
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#endif
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#include <iomanip>
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#include <sstream>
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#include <queue>
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#include <QApplication>
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#include <QImage>
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#include <memory>
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#include <unistd.h>
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#include "ZmqLogger.h"
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#include "ChannelLayouts.h"
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#include "AudioBufferSource.h"
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#include "AudioResampler.h"
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#include "Fraction.h"
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#include <OpenShotAudio.h>
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#ifdef USE_IMAGEMAGICK
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#include "MagickUtilities.h"
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#endif
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namespace openshot
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{
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/**
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* @brief This class represents a single frame of video (i.e. image & audio data)
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*
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* FileReaders (such as FFmpegReader) use instances of this class to store the individual frames of video,
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* which include both the image data (i.e. pixels) and audio samples. An openshot::Frame also has many debug
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* methods, such as the ability to display the image (using X11), play the audio samples (using JUCE), or
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* display the audio waveform as an image.
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*
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* FileWriters (such as FFmpegWriter) use instances of this class to create new video files, image files, or
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* video streams. So, think of these openshot::Frame instances as the smallest unit of work in a video
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* editor.
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*
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* There are many ways to create an instance of an openshot::Frame:
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* @code
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*
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* // Most basic: a blank frame (all default values)
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* Frame();
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*
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* // Image only settings
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* Frame(1, // Frame number
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* 720, // Width of image
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* 480, // Height of image
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* "#000000" // HTML color code of background color
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* );
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*
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* // Audio only
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* Frame(number, // Frame number
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* 44100, // Sample rate of audio stream
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* 2 // Number of audio channels
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* );
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*
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* // Image and Audio settings (user defines all key settings)
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* Frame(number, // Frame number
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* 720, // Width of image
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* 480, // Height of image
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* "#000000" // HTML color code of background color
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* 44100, // Sample rate of audio stream
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* 2 // Number of audio channels
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* );
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*
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* // Some methods require a shared pointer to an openshot::Frame object.
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* auto f = std::make_shared<openshot::Frame>(1, 720, 480, "#000000", 44100, 2);
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*
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* @endcode
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*/
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class Frame
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{
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private:
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std::shared_ptr<QImage> image;
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std::shared_ptr<QImage> wave_image;
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std::shared_ptr<juce::AudioSampleBuffer> audio;
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std::shared_ptr<QApplication> previewApp;
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juce::CriticalSection addingImageSection;
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juce::CriticalSection addingAudioSection;
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const unsigned char *qbuffer;
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openshot::Fraction pixel_ratio;
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int channels;
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ChannelLayout channel_layout;
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int width;
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int height;
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int sample_rate;
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std::string color;
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int64_t max_audio_sample; ///< The max audio sample count added to this frame
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#ifdef USE_OPENCV
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cv::Mat imagecv; ///< OpenCV image. It will always be in BGR format
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#endif
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/// Constrain a color value from 0 to 255
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int constrain(int color_value);
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public:
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int64_t number; ///< This is the frame number (starting at 1)
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bool has_audio_data; ///< This frame has been loaded with audio data
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bool has_image_data; ///< This frame has been loaded with pixel data
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/// Constructor - blank frame
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Frame();
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/// Constructor - image only
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Frame(int64_t number, int width, int height, std::string color);
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/// Constructor - audio only
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Frame(int64_t number, int samples, int channels);
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/// Constructor - image & audio
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Frame(int64_t number, int width, int height, std::string color, int samples, int channels);
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/// Copy constructor
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Frame ( const Frame &other );
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/// Assignment operator
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Frame& operator= (const Frame& other);
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/// Destructor
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virtual ~Frame();
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/// Add (or replace) pixel data to the frame (based on a solid color)
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void AddColor(int new_width, int new_height, std::string new_color);
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/// Add (or replace) pixel data to the frame
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void AddImage(int new_width, int new_height, int bytes_per_pixel, QImage::Format type, const unsigned char *pixels_);
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/// Add (or replace) pixel data to the frame
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void AddImage(std::shared_ptr<QImage> new_image);
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/// Add (or replace) pixel data to the frame (for only the odd or even lines)
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void AddImage(std::shared_ptr<QImage> new_image, bool only_odd_lines);
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#ifdef USE_IMAGEMAGICK
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/// Add (or replace) pixel data to the frame from an ImageMagick Image
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void AddMagickImage(std::shared_ptr<Magick::Image> new_image);
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#endif
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/// Add audio samples to a specific channel
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void AddAudio(bool replaceSamples, int destChannel, int destStartSample, const float* source, int numSamples, float gainToApplyToSource);
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/// Add audio silence
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void AddAudioSilence(int numSamples);
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/// Apply gain ramp (i.e. fading volume)
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void ApplyGainRamp(int destChannel, int destStartSample, int numSamples, float initial_gain, float final_gain);
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/// Channel Layout of audio samples. A frame needs to keep track of this, since Writers do not always
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/// know the original channel layout of a frame's audio samples (i.e. mono, stereo, 5 point surround, etc...)
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openshot::ChannelLayout ChannelsLayout();
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// Set the channel layout of audio samples (i.e. mono, stereo, 5 point surround, etc...)
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void ChannelsLayout(openshot::ChannelLayout new_channel_layout) { channel_layout = new_channel_layout; };
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/// Clean up buffer after QImage is deleted
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static void cleanUpBuffer(void *info);
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/// Clear the waveform image (and deallocate its memory)
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void ClearWaveform();
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/// Copy data and pointers from another Frame instance
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void DeepCopy(const Frame& other);
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/// Display the frame image to the screen (primarily used for debugging reasons)
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void Display();
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/// Display the wave form
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void DisplayWaveform();
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/// Get magnitude of range of samples (if channel is -1, return average of all channels for that sample)
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float GetAudioSample(int channel, int sample, int magnitude_range);
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/// Get an array of sample data
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float* GetAudioSamples(int channel);
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/// Get an array of sample data (all channels interleaved together), using any sample rate
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float* GetInterleavedAudioSamples(int new_sample_rate, openshot::AudioResampler* resampler, int* sample_count);
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// Get a planar array of sample data, using any sample rate
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float* GetPlanarAudioSamples(int new_sample_rate, openshot::AudioResampler* resampler, int* sample_count);
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/// Get number of audio channels
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int GetAudioChannelsCount();
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/// Get number of audio samples
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int GetAudioSamplesCount();
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juce::AudioSampleBuffer *GetAudioSampleBuffer();
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/// Get the size in bytes of this frame (rough estimate)
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int64_t GetBytes();
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/// Get pointer to Qt QImage image object
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std::shared_ptr<QImage> GetImage();
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#ifdef USE_IMAGEMAGICK
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/// Get pointer to ImageMagick image object
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std::shared_ptr<Magick::Image> GetMagickImage();
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#endif
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/// Set Pixel Aspect Ratio
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openshot::Fraction GetPixelRatio() { return pixel_ratio; };
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/// Get pixel data (as packets)
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const unsigned char* GetPixels();
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/// Get pixel data (for only a single scan-line)
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const unsigned char* GetPixels(int row);
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/// Check a specific pixel color value (returns True/False)
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bool CheckPixel(int row, int col, int red, int green, int blue, int alpha, int threshold);
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/// Get height of image
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int GetHeight();
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/// Calculate the # of samples per video frame (for the current frame number)
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int GetSamplesPerFrame(openshot::Fraction fps, int sample_rate, int channels);
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/// Calculate the # of samples per video frame (for a specific frame number and frame rate)
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static int GetSamplesPerFrame(int64_t frame_number, openshot::Fraction fps, int sample_rate, int channels);
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/// Get an audio waveform image
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std::shared_ptr<QImage> GetWaveform(int width, int height, int Red, int Green, int Blue, int Alpha);
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/// Get an audio waveform image pixels
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const unsigned char* GetWaveformPixels(int width, int height, int Red, int Green, int Blue, int Alpha);
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/// Get height of image
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int GetWidth();
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/// Resize audio container to hold more (or less) samples and channels
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void ResizeAudio(int channels, int length, int sample_rate, openshot::ChannelLayout channel_layout);
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/// Get the original sample rate of this frame's audio data
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int SampleRate();
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/// Set the original sample rate of this frame's audio data
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void SampleRate(int orig_sample_rate) { sample_rate = orig_sample_rate; };
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/// Save the frame image to the specified path. The image format can be BMP, JPG, JPEG, PNG, PPM, XBM, XPM
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void Save(std::string path, float scale, std::string format="PNG", int quality=100);
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/// Set frame number
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void SetFrameNumber(int64_t number);
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/// Set Pixel Aspect Ratio
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void SetPixelRatio(int num, int den);
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/// Thumbnail the frame image with tons of options to the specified path. The image format is determined from the extension (i.e. image.PNG, image.JPEG).
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/// This method allows for masks, overlays, background color, and much more accurate resizing (including padding and centering)
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void Thumbnail(std::string path, int new_width, int new_height, std::string mask_path, std::string overlay_path,
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std::string background_color, bool ignore_aspect, std::string format="png", int quality=100, float rotate=0.0);
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/// Play audio samples for this frame
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void Play();
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#ifdef USE_OPENCV
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/// Convert Qimage to Mat
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cv::Mat Qimage2mat( std::shared_ptr<QImage>& qimage);
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/// Convert OpenCV Mat to QImage
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std::shared_ptr<QImage> Mat2Qimage(cv::Mat img);
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/// Get pointer to OpenCV Mat image object
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cv::Mat GetImageCV();
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/// Set pointer to OpenCV image object
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void SetImageCV(cv::Mat _image);
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#endif
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};
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}
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#endif
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