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Also included kalman filter functions and code for tracking the output boxes from DNN model
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/**
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* @file
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* @brief Header for the ClipProcessingJobs class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef USE_OPENCV
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#define int64 opencv_broken_int
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#define uint64 opencv_broken_uint
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#include <opencv2/opencv.hpp>
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#include <opencv2/core.hpp>
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#undef uint64
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#undef int64
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#include "CVStabilization.h"
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#include "CVTracker.h"
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#include "CVObjectDetection.h"
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#endif
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#include <thread>
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#include "ProcessingController.h"
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#include "Clip.h"
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using namespace openshot;
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// Constructor responsible to choose processing type and apply to clip
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class ClipProcessingJobs{
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private:
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std::string processInfoJson;
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std::string processingType;
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bool processingDone = false;
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bool stopProcessing = false;
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uint processingProgress = 0;
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std::thread t;
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/// Will handle a Thread safely comutication between ClipProcessingJobs and the processing effect classes
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ProcessingController processingController;
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// Apply object tracking to clip
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void trackClip(Clip& clip, ProcessingController& controller);
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// Apply stabilization to clip
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void stabilizeClip(Clip& clip, ProcessingController& controller);
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// Apply object detection to clip
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void detectObjectsClip(Clip& clip, ProcessingController& controller);
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public:
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// Constructor
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ClipProcessingJobs(std::string processingType, std::string processInfoJson);
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// Process clip accordingly to processingType
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void processClip(Clip& clip);
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// Thread related variables and methods
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int GetProgress();
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bool IsDone();
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void CancelProcessing();
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}; |