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libopenshot/include/effects/Stabilizer.h
2020-07-22 14:05:19 -03:00

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/**
* @file
* @brief Header file for Stabilizer effect class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_STABILIZER_EFFECT_H
#define OPENSHOT_STABILIZER_EFFECT_H
#include "../EffectBase.h"
#include <google/protobuf/util/time_util.h>
#include <cmath>
#include <stdio.h>
#include <memory>
#include "../Color.h"
#include "../Json.h"
#include "../KeyFrame.h"
#include "stabilizedata.pb.h"
using namespace std;
using google::protobuf::util::TimeUtil;
struct EffectTransformParam
{
EffectTransformParam() {}
EffectTransformParam(double _dx, double _dy, double _da) {
dx = _dx;
dy = _dy;
da = _da;
}
double dx;
double dy;
double da; // angle
};
struct EffectCamTrajectory
{
EffectCamTrajectory() {}
EffectCamTrajectory(double _x, double _y, double _a) {
x = _x;
y = _y;
a = _a;
}
double x;
double y;
double a; // angle
};
namespace openshot
{
/**
* @brief This class stabilizes video clip to remove undesired shaking and jitter.
*
* Adding stabilization is useful to increase video quality overall, since it removes
* from subtle to harsh unexpected camera movements.
*/
class Stabilizer : public EffectBase
{
private:
/// Init effect settings
void init_effect_details();
std::string protobuf_data_path;
Keyframe zoom;
public:
std::string teste;
std::map <size_t,EffectCamTrajectory> trajectoryData; // Save camera trajectory data
std::map <size_t,EffectTransformParam> transformationData; // Save transormation data
/// Blank constructor, useful when using Json to load the effect properties
Stabilizer(std::string clipTrackerDataPath);
/// Default constructor
Stabilizer();
/// @brief This method is required for all derived classes of EffectBase, and returns a
/// modified openshot::Frame object
///
/// The frame object is passed into this method, and a frame_number is passed in which
/// tells the effect which settings to use from its keyframes (starting at 1).
///
/// @returns The modified openshot::Frame object
/// @param frame The frame object that needs the effect applied to it
/// @param frame_number The frame number (starting at 1) of the effect on the timeline.
std::shared_ptr<Frame> GetFrame(std::shared_ptr<Frame> frame, int64_t frame_number) override;
// Load protobuf data file
bool LoadStabilizedData(std::string inputFilePath);
/// Get and Set JSON methods
std::string Json() const override; ///< Generate JSON string of this object
void SetJson(const std::string value) override; ///< Load JSON string into this object
Json::Value JsonValue() const override; ///< Generate Json::Value for this object
void SetJsonValue(const Json::Value root) override; ///< Load Json::Value into this object
/// Get all properties for a specific frame (perfect for a UI to display the current state
/// of all properties at any time)
std::string PropertiesJSON(int64_t requested_frame) const override;
};
}
#endif