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91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/**
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* @file
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* @brief Unit tests for openshot::Clip
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2013 OpenShot Studios, LLC
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* (http://www.openshotstudios.com). This file is part of
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* OpenShot Library (http://www.openshot.org), an open-source project
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* dedicated to delivering high quality video editing and animation solutions
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* to the world.
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*
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* OpenShot Library is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenShot Library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "UnitTest++.h"
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#include "../include/OpenShot.h"
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using namespace std;
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using namespace openshot;
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TEST(Clip_Default_Constructor)
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{
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// Create a empty clip
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Clip c1;
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// Check basic settings
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CHECK_EQUAL(ANCHOR_CANVAS, c1.anchor);
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CHECK_EQUAL(GRAVITY_CENTER, c1.gravity);
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CHECK_EQUAL(SCALE_FIT, c1.scale);
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CHECK_EQUAL(0, c1.Layer());
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CHECK_CLOSE(0.0f, c1.Position(), 0.00001);
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CHECK_CLOSE(0.0f, c1.Start(), 0.00001);
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CHECK_CLOSE(0.0f, c1.End(), 0.00001);
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}
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TEST(Clip_Constructor)
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{
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// Create a empty clip
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Clip c1("../../src/examples/piano.wav");
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c1.Open();
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// Check basic settings
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CHECK_EQUAL(ANCHOR_CANVAS, c1.anchor);
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CHECK_EQUAL(GRAVITY_CENTER, c1.gravity);
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CHECK_EQUAL(SCALE_FIT, c1.scale);
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CHECK_EQUAL(0, c1.Layer());
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CHECK_CLOSE(0.0f, c1.Position(), 0.00001);
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CHECK_CLOSE(0.0f, c1.Start(), 0.00001);
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CHECK_CLOSE(4.39937f, c1.End(), 0.00001);
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}
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TEST(Clip_Basic_Gettings_and_Setters)
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{
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// Create a empty clip
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Clip c1;
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// Check basic settings
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CHECK_THROW(c1.Open(), ReaderClosed);
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CHECK_EQUAL(ANCHOR_CANVAS, c1.anchor);
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CHECK_EQUAL(GRAVITY_CENTER, c1.gravity);
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CHECK_EQUAL(SCALE_FIT, c1.scale);
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CHECK_EQUAL(0, c1.Layer());
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CHECK_CLOSE(0.0f, c1.Position(), 0.00001);
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CHECK_CLOSE(0.0f, c1.Start(), 0.00001);
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CHECK_CLOSE(0.0f, c1.End(), 0.00001);
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// Change some properties
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c1.Layer(1);
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c1.Position(5.0);
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c1.Start(3.5);
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c1.End(10.5);
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CHECK_EQUAL(1, c1.Layer());
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CHECK_CLOSE(5.0f, c1.Position(), 0.00001);
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CHECK_CLOSE(3.5f, c1.Start(), 0.00001);
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CHECK_CLOSE(10.5f, c1.End(), 0.00001);
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}
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