Files
libopenshot/include/ChunkWriter.h

145 lines
4.5 KiB
C++

/**
* @file
* @brief Header file for ChunkWriter class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_CHUNK_WRITER_H
#define OPENSHOT_CHUNK_WRITER_H
#include "ReaderBase.h"
#include "WriterBase.h"
#include "FFmpegWriter.h"
#include <cmath>
#include <ctime>
#include <iostream>
#include <fstream>
#include <omp.h>
#include <QtCore/qdir.h>
#include <stdio.h>
#include <sstream>
#include <unistd.h>
#include "Magick++.h"
#include "Cache.h"
#include "Exceptions.h"
#include "Json.h"
#include "Sleep.h"
using namespace std;
namespace openshot
{
/**
* @brief This class takes any reader and generates a special type of video file, built with
* chunks of small video and audio data.
*
* These chunks can easily be passed around in a distributed
* computing environment, without needing to share the entire video file. They also allow a
* chunk to be frame accurate, since seeking inaccuracies are removed.
*
* \code
* // This example demonstrates how to feed a reader into a ChunkWriter
* FFmpegReader *r = new FFmpegReader("MyAwesomeVideo.mp4"); // Get a reader
*
* // Create a ChunkWriter (and a folder location on your computer)
* ChunkWriter w("/folder_path_to_hold_chunks/", r);
*
* // Write a block of frames to the ChunkWriter (from frame 1 to the end)
* w.WriteFrame(r, 1, r->info.video_length);
*
* // Close the ChunkWriter
* w.Close();
* \endcode
*/
class ChunkWriter : public WriterBase
{
private:
string path;
int chunk_count;
int chunk_size;
int frame_count;
bool is_writing;
ReaderBase *local_reader;
FFmpegWriter *writer_thumb;
FFmpegWriter *writer_preview;
FFmpegWriter *writer_final;
tr1::shared_ptr<Frame> last_frame;
bool last_frame_needed;
string default_extension;
string default_vcodec;
string default_acodec;
/// check for chunk folder
bool create_folder(string path);
/// get a formatted path of a specific chunk
string get_chunk_path(int chunk_number, string folder, string extension);
/// check for valid chunk json
bool is_chunk_valid();
/// write json meta data
void write_json_meta_data();
public:
/// @brief Constructor for ChunkWriter. Throws one of the following exceptions.
/// @param path The folder path of the chunk file to be created
/// @param reader The initial reader to base this chunk file's meta data on (such as fps, height, width, etc...)
ChunkWriter(string path, ReaderBase *reader) throw(InvalidFile, InvalidFormat, InvalidCodec, InvalidOptions, OutOfMemory);
/// Close the writer
void Close();
/// Get the chunk size (number of frames to write in each chunk)
int GetChunkSize() { return chunk_size; };
/// @brief Set the chunk size (number of frames to write in each chunk)
/// @param new_size The number of frames to write in this chunk file
int SetChunkSize(int new_size) { chunk_size = new_size; };
/// @brief Add a frame to the stack waiting to be encoded.
/// @param frame The openshot::Frame object that needs to be written to this chunk file.
void WriteFrame(tr1::shared_ptr<Frame> frame);
/// @brief Write a block of frames from a reader
/// @param start The starting frame number to write (of the reader passed into the constructor)
/// @param length The number of frames to write (of the reader passed into the constructor)
void WriteFrame(int start, int length);
/// @brief Write a block of frames from a reader
/// @param reader The reader containing the frames you need
/// @param start The starting frame number to write
/// @param length The number of frames to write
void WriteFrame(ReaderBase* reader, int start, int length);
};
}
#endif