Files
libopenshot/include/ClipProcessingJobs.h
Brenno d0ce70fdc0 Added thread runner with pre-processing effects
Also integrated a basic the tracker Effect with the UI, changed the effect creation to use Json messages, and added the ProcessingController class to handle thread communication
2020-07-16 21:10:02 -03:00

82 lines
2.4 KiB
C++

/**
* @file
* @brief Header for the ClipProcessingJobs class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef USE_OPENCV
#define int64 opencv_broken_int
#define uint64 opencv_broken_uint
#include <opencv2/opencv.hpp>
#include <opencv2/core.hpp>
#undef uint64
#undef int64
#include "CVStabilization.h"
#include "CVTracker.h"
#endif
#include <thread>
#include "ProcessingController.h"
#include "Clip.h"
using namespace openshot;
// Constructor responsible to choose processing type and apply to clip
class ClipProcessingJobs{
private:
std::string processInfoJson;
std::string processingType;
bool processingDone = false;
bool stopProcessing = false;
uint processingProgress = 0;
std::thread t;
/// Will handle a Thread saflly comutication between ClipProcessingJobs and the processing effect classes
ProcessingController processingController;
// Apply object tracking to clip
void trackClip(Clip& clip, ProcessingController& controller);
// Apply stabilization to clip
void stabilizeClip(Clip& clip, ProcessingController& controller);
public:
// Constructor
ClipProcessingJobs(std::string processingType, std::string processInfoJson);
// Process clip accordingly to processingType
void processClip(Clip& clip);
// Thread related variables and methods
int GetProgress();
bool IsDone();
void CancelProcessing();
};