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* reuse-managed license/copyright headers reuse is a tool for compliance with the REUSE recommendations. See <https://reuse.software/> for more information, and <https://reuse.readthedocs.io/> for the online documentation. * Set jsoncpp license * Add MIT license for Decklink sources * Explicitly license examples/ - Add headers to source files - Change blanket licensing in .reuse/dep5 to only cover binary media - Import CC-BY-3.0 license and assign to sintel_trailer
179 lines
6.4 KiB
YAML
179 lines
6.4 KiB
YAML
# © OpenShot Studios, LLC
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#
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# SPDX-License-Identifier: LGPL-3.0-or-later
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name: libopenshot CI Build
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on: [push, pull_request]
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jobs:
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build:
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runs-on: ${{ matrix.sys.os }}
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strategy:
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matrix:
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sys:
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- { os: ubuntu-18.04, shell: bash }
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- { os: ubuntu-latest, shell: bash }
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- { os: macos-latest, shell: bash }
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- { os: windows-latest, shell: 'msys2 {0}' }
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compiler:
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- { cc: gcc, cxx: g++ }
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- { cc: clang, cxx: clang++ }
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exclude:
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# Windows clang isn't being our friend,
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# JUCE seems to think it can use _get_tzname there
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# (it can't)
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- sys: { os: windows-latest, shell: 'msys2 {0}' }
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compiler: { cc: clang, cxx: clang++ }
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defaults:
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run:
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shell: "${{ matrix.sys.shell }}"
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env:
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CC: ${{ matrix.compiler.cc }}
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CXX: ${{ matrix.compiler.cxx }}
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CODECOV_TOKEN: 'dc94d508-39d3-4369-b1c6-321749f96f7c'
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steps:
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- uses: actions/checkout@v2
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with:
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# Work around a codecov issue detecting commit SHAs
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# see: https://community.codecov.io/t/issue-detecting-commit-sha-please-run-actions-checkout-with-fetch-depth-1-or-set-to-0/2571
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fetch-depth: 0
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- name: Checkout OpenShotAudio
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uses: actions/checkout@v2
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with:
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repository: OpenShot/libopenshot-audio
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path: audio
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- uses: haya14busa/action-cond@v1
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id: generator
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with:
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cond: ${{ runner.os == 'Windows' }}
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if_true: "MinGW Makefiles"
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if_false: "Unix Makefiles"
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- uses: haya14busa/action-cond@v1
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id: coverage
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with:
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cond: ${{ matrix.compiler.cc == 'gcc' && runner.os == 'linux' }}
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if_true: "-DENABLE_COVERAGE:BOOL=1"
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- name: Install Linux dependencies
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if: ${{ runner.os == 'linux' }}
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run: |
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sudo apt update
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sudo apt remove libzmq5 # See actions/virtual-environments#3317
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sudo apt install \
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cmake swig doxygen graphviz curl lcov \
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libasound2-dev \
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qtbase5-dev qtbase5-dev-tools libqt5svg5-dev \
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libfdk-aac-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev \
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libzmq3-dev libmagick++-dev libbabl-dev \
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libopencv-dev libprotobuf-dev protobuf-compiler
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# Install catch2 package from Ubuntu 20.10, since for some reason
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# even 20.04 only has Catch 1.12.1 available.
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wget https://launchpad.net/ubuntu/+archive/primary/+files/catch2_2.13.0-1_all.deb
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sudo dpkg -i catch2_2.13.0-1_all.deb
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- name: Install macOS dependencies
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if: ${{ runner.os == 'macos' }}
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run: |
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brew install \
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qt5 ffmpeg zeromq cppzmq libomp opencv protobuf babl \
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python3 swig catch2 doxygen graphviz
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- name: Set up MSYS and install Windows dependencies
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if: ${{ runner.os == 'Windows' }}
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uses: msys2/setup-msys2@v2
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with:
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release: false
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update: true
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install: >-
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mingw-w64-x86_64-gcc
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mingw-w64-x86_64-clang
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mingw-w64-x86_64-lld
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mingw-w64-x86_64-make
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mingw-w64-x86_64-cmake
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mingw-w64-x86_64-pkgconf
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mingw-w64-x86_64-qt5
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mingw-w64-x86_64-libvpx
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mingw-w64-x86_64-ffmpeg
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mingw-w64-x86_64-zeromq
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mingw-w64-x86_64-opencv
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mingw-w64-x86_64-protobuf
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mingw-w64-x86_64-babl
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mingw-w64-x86_64-catch
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mingw-w64-x86_64-python3
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mingw-w64-x86_64-swig
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- uses: actions/cache@v2
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id: cache
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with:
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path: audio/build
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key: audio-${{ runner.os }}-${{ matrix.compiler.cxx }}-${{ hashFiles('audio/CMakeLists.txt') }}
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- name: Build OpenShotAudio (if not cached)
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if: steps.cache.outputs.cache-hit != 'true'
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run: |
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pushd audio
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if [ ! -d build ]; then
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mkdir build
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if [ "_${{ runner.os }}" == "_macOS" ]; then
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export CMAKE_EXTRA="${CMAKE_EXTRA} -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9"
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fi
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if [ "_${{ runner.os }}_${{ matrix.compiler.cc }}" == "_macOS_clang" ]; then
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export CMAKE_EXTRA="${CMAKE_EXTRA} \
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-DCMAKE_EXE_LINKER_FLAGS=-stdlib=libc++ \
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-DCMAKE_MODULE_LINKER_FLAGS=-stdlib=libc++ \
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-DCMAKE_SHARED_LINKER_FLAGS=-stdlib=libc++";
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fi
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cmake -B build -S . -G "${{ steps.generator.outputs.value }}" \
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-DCMAKE_BUILD_TYPE="Debug" \
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-DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/install" \
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${CMAKE_EXTRA}
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fi
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cmake --build build
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popd
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- name: Build libopenshot
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run: |
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if [ "_${{ runner.os }}" == "_macOS" ]; then
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export CMAKE_EXTRA="${CMAKE_EXTRA} -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 \
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-DQt5_DIR=/usr/local/opt/qt@5/lib/cmake/Qt5 \
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-DENABLE_RUBY=0";
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export PATH="/usr/local/opt/qt@5/bin:$PATH";
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fi
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if [ "_${{ runner.os }}_${{ matrix.compiler.cc }}" == "_macOS_clang" ]; then
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export CMAKE_EXTRA="${CMAKE_EXTRA} \
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-DCMAKE_EXE_LINKER_FLAGS=-stdlib=libc++ \
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-DCMAKE_MODULE_LINKER_FLAGS=-stdlib=libc++ \
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-DCMAKE_SHARED_LINKER_FLAGS=-stdlib=libc++";
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fi
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if [ "_${{ runner.os }}" == "_Windows" ]; then
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export CMAKE_EXTRA="${CMAKE_EXTRA} \
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-DCMAKE_EXE_LINKER_FLAGS=-fuse-ld=lld \
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-DCMAKE_MODULE_LINKER_FLAGS=-fuse-ld=lld \
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-DCMAKE_SHARED_LINKER_FLAGS=-fuse-ld=lld"
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fi
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mkdir build
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cmake -B build -S . -G "${{ steps.generator.outputs.value }}" \
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-DCMAKE_BUILD_TYPE="Debug" \
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-DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/install" \
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-DOpenShotAudio_ROOT="./audio/build" \
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${CMAKE_EXTRA} \
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"${{ steps.coverage.outputs.value }}"
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cmake --build build -- VERBOSE=1
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- name: Test libopenshot
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run: |
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cmake --build build --target coverage -- VERBOSE=1
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- name: Install libopenshot
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run: |
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cmake --build build --target install -- VERBOSE=1
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- uses: codecov/codecov-action@v2.1.0
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if: ${{ steps.coverage.outputs.value }}
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with:
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file: build/coverage.info
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