You've already forked libopenshot
mirror of
https://github.com/OpenShot/libopenshot.git
synced 2026-03-02 08:53:52 -08:00
497 lines
17 KiB
C++
497 lines
17 KiB
C++
/**
|
|
* @file
|
|
* @brief Unit tests for openshot::FrameMapper
|
|
* @author Jonathan Thomas <jonathan@openshot.org>
|
|
*
|
|
* @ref License
|
|
*/
|
|
|
|
/* LICENSE
|
|
*
|
|
* Copyright (c) 2008-2019 OpenShot Studios, LLC
|
|
* <http://www.openshotstudios.com/>. This file is part of
|
|
* OpenShot Library (libopenshot), an open-source project dedicated to
|
|
* delivering high quality video editing and animation solutions to the
|
|
* world. For more information visit <http://www.openshot.org/>.
|
|
*
|
|
* OpenShot Library (libopenshot) is free software: you can redistribute it
|
|
* and/or modify it under the terms of the GNU Lesser General Public License
|
|
* as published by the Free Software Foundation, either version 3 of the
|
|
* License, or (at your option) any later version.
|
|
*
|
|
* OpenShot Library (libopenshot) is distributed in the hope that it will be
|
|
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <catch2/catch.hpp>
|
|
|
|
#include "CacheMemory.h"
|
|
#include "Clip.h"
|
|
#include "DummyReader.h"
|
|
#include "FFmpegReader.h"
|
|
#include "Fraction.h"
|
|
#include "Frame.h"
|
|
#include "FrameMapper.h"
|
|
#include "Timeline.h"
|
|
|
|
using namespace openshot;
|
|
|
|
TEST_CASE( "NoOp_GetMappedFrame", "[libopenshot][framemapper]" )
|
|
{
|
|
// Create a reader
|
|
DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
|
|
|
|
// Create mapping between 24 fps and 24 fps without pulldown
|
|
FrameMapper mapping(&r, Fraction(24, 1), PULLDOWN_NONE, 22000, 2, LAYOUT_STEREO);
|
|
CHECK(mapping.Name() == "FrameMapper");
|
|
|
|
// Should find this frame
|
|
MappedFrame f = mapping.GetMappedFrame(100);
|
|
CHECK(f.Odd.Frame == 100);
|
|
CHECK(f.Even.Frame == 100);
|
|
|
|
// Should return end frame
|
|
f = mapping.GetMappedFrame(150);
|
|
CHECK(f.Odd.Frame == 120);
|
|
CHECK(f.Even.Frame == 120);
|
|
|
|
mapping.Close();
|
|
mapping.Reader(nullptr);
|
|
CHECK_THROWS_AS(mapping.Reader(), ReaderClosed);
|
|
}
|
|
|
|
TEST_CASE( "Invalid_Frame_Too_Small", "[libopenshot][framemapper]" )
|
|
{
|
|
// Create a reader
|
|
DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
|
|
|
|
// Create mapping 24 fps and 29.97 fps
|
|
FrameMapper mapping(&r, Fraction(30000, 1001), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO);
|
|
|
|
// Check invalid frame number
|
|
CHECK_THROWS_AS(mapping.GetMappedFrame(0), OutOfBoundsFrame);
|
|
|
|
}
|
|
|
|
TEST_CASE( "24_fps_to_30_fps_Pulldown_Classic", "[libopenshot][framemapper]" )
|
|
{
|
|
// Create a reader
|
|
DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
|
|
|
|
// Create mapping 24 fps and 30 fps
|
|
FrameMapper mapping(&r, Fraction(30, 1), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO);
|
|
MappedFrame frame2 = mapping.GetMappedFrame(2);
|
|
MappedFrame frame3 = mapping.GetMappedFrame(3);
|
|
|
|
// Check for 3 fields of frame 2
|
|
CHECK(frame2.Odd.Frame == 2);
|
|
CHECK(frame2.Even.Frame == 2);
|
|
CHECK(frame3.Odd.Frame == 2);
|
|
CHECK(frame3.Even.Frame == 3);
|
|
}
|
|
|
|
TEST_CASE( "24_fps_to_30_fps_Pulldown_Advanced", "[libopenshot][framemapper]" )
|
|
{
|
|
// Create a reader
|
|
DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
|
|
|
|
// Create mapping 24 fps and 30 fps
|
|
FrameMapper mapping(&r, Fraction(30, 1), PULLDOWN_ADVANCED, 22000, 2, LAYOUT_STEREO);
|
|
MappedFrame frame2 = mapping.GetMappedFrame(2);
|
|
MappedFrame frame3 = mapping.GetMappedFrame(3);
|
|
MappedFrame frame4 = mapping.GetMappedFrame(4);
|
|
|
|
// Check for advanced pulldown (only 1 fake frame)
|
|
CHECK(frame2.Odd.Frame == 2);
|
|
CHECK(frame2.Even.Frame == 2);
|
|
CHECK(frame3.Odd.Frame == 2);
|
|
CHECK(frame3.Even.Frame == 3);
|
|
CHECK(frame4.Odd.Frame == 3);
|
|
CHECK(frame4.Even.Frame == 3);
|
|
}
|
|
|
|
TEST_CASE( "24_fps_to_30_fps_Pulldown_None", "[libopenshot][framemapper]" )
|
|
{
|
|
// Create a reader
|
|
DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
|
|
|
|
// Create mapping 24 fps and 30 fps
|
|
FrameMapper mapping(&r, Fraction(30, 1), PULLDOWN_NONE, 22000, 2, LAYOUT_STEREO);
|
|
MappedFrame frame4 = mapping.GetMappedFrame(4);
|
|
MappedFrame frame5 = mapping.GetMappedFrame(5);
|
|
|
|
// Check for advanced pulldown (only 1 fake frame)
|
|
CHECK(frame4.Odd.Frame == 4);
|
|
CHECK(frame4.Even.Frame == 4);
|
|
CHECK(frame5.Odd.Frame == 4);
|
|
CHECK(frame5.Even.Frame == 4);
|
|
}
|
|
|
|
TEST_CASE( "30_fps_to_24_fps_Pulldown_Classic", "[libopenshot][framemapper]" )
|
|
{
|
|
// Create a reader
|
|
DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0);
|
|
|
|
// Create mapping between 30 fps and 24 fps
|
|
FrameMapper mapping(&r, Fraction(24, 1), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO);
|
|
MappedFrame frame3 = mapping.GetMappedFrame(3);
|
|
MappedFrame frame4 = mapping.GetMappedFrame(4);
|
|
MappedFrame frame5 = mapping.GetMappedFrame(5);
|
|
|
|
// Check for advanced pulldown (only 1 fake frame)
|
|
CHECK(frame3.Odd.Frame == 4);
|
|
CHECK(frame3.Even.Frame == 3);
|
|
CHECK(frame4.Odd.Frame == 5);
|
|
CHECK(frame4.Even.Frame == 4);
|
|
CHECK(frame5.Odd.Frame == 6);
|
|
CHECK(frame5.Even.Frame == 6);
|
|
}
|
|
|
|
TEST_CASE( "30_fps_to_24_fps_Pulldown_Advanced", "[libopenshot][framemapper]" )
|
|
{
|
|
// Create a reader
|
|
DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0);
|
|
|
|
// Create mapping between 30 fps and 24 fps
|
|
FrameMapper mapping(&r, Fraction(24, 1), PULLDOWN_ADVANCED, 22000, 2, LAYOUT_STEREO);
|
|
MappedFrame frame2 = mapping.GetMappedFrame(2);
|
|
MappedFrame frame3 = mapping.GetMappedFrame(3);
|
|
MappedFrame frame4 = mapping.GetMappedFrame(4);
|
|
|
|
// Check for advanced pulldown (only 1 fake frame)
|
|
CHECK(frame2.Odd.Frame == 2);
|
|
CHECK(frame2.Even.Frame == 2);
|
|
CHECK(frame3.Odd.Frame == 4);
|
|
CHECK(frame3.Even.Frame == 4);
|
|
CHECK(frame4.Odd.Frame == 5);
|
|
CHECK(frame4.Even.Frame == 5);
|
|
}
|
|
|
|
TEST_CASE( "30_fps_to_24_fps_Pulldown_None", "[libopenshot][framemapper]" )
|
|
{
|
|
// Create a reader
|
|
DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0);
|
|
|
|
// Create mapping between 30 fps and 24 fps
|
|
FrameMapper mapping(&r, Fraction(24, 1), PULLDOWN_NONE, 22000, 2, LAYOUT_STEREO);
|
|
MappedFrame frame4 = mapping.GetMappedFrame(4);
|
|
MappedFrame frame5 = mapping.GetMappedFrame(5);
|
|
|
|
// Check for advanced pulldown (only 1 fake frame)
|
|
CHECK(frame4.Odd.Frame == 4);
|
|
CHECK(frame4.Even.Frame == 4);
|
|
CHECK(frame5.Odd.Frame == 6);
|
|
CHECK(frame5.Even.Frame == 6);
|
|
}
|
|
|
|
TEST_CASE( "resample_audio_48000_to_41000", "[libopenshot][framemapper]" )
|
|
{
|
|
// Create a reader: 24 fps, 2 channels, 48000 sample rate
|
|
std::stringstream path;
|
|
path << TEST_MEDIA_PATH << "sintel_trailer-720p.mp4";
|
|
FFmpegReader r(path.str());
|
|
|
|
// Map to 30 fps, 3 channels surround, 44100 sample rate
|
|
FrameMapper map(&r, Fraction(30,1), PULLDOWN_NONE, 44100, 3, LAYOUT_SURROUND);
|
|
map.Open();
|
|
|
|
// Check details
|
|
CHECK(map.GetFrame(1)->GetAudioChannelsCount() == 3);
|
|
CHECK(map.GetFrame(1)->GetAudioSamplesCount() == 1470);
|
|
CHECK(map.GetFrame(2)->GetAudioSamplesCount() == 1470);
|
|
CHECK(map.GetFrame(50)->GetAudioSamplesCount() == 1470);
|
|
|
|
// Change mapping data
|
|
map.ChangeMapping(Fraction(25,1), PULLDOWN_NONE, 22050, 1, LAYOUT_MONO);
|
|
|
|
// Check details
|
|
CHECK(map.GetFrame(1)->GetAudioChannelsCount() == 1);
|
|
CHECK(map.GetFrame(1)->GetAudioSamplesCount() == Approx(882).margin(10.0));
|
|
CHECK(map.GetFrame(2)->GetAudioSamplesCount() == Approx(882).margin(10.0));
|
|
CHECK(map.GetFrame(50)->GetAudioSamplesCount() == Approx(882).margin(10.0));
|
|
|
|
// Close mapper
|
|
map.Close();
|
|
}
|
|
|
|
TEST_CASE( "resample_audio_mapper", "[libopenshot][framemapper]" ) {
|
|
// This test verifies that audio data can be resampled on FrameMapper
|
|
// instances, even on frame rates that do not divide evenly, and that no audio data is misplaced
|
|
// or duplicated. We verify this by creating a SIN wave, add those data points to a DummyReader,
|
|
// and then resample, and compare the result back to the original SIN wave calculation.
|
|
|
|
// Create cache object to hold test frames
|
|
CacheMemory cache;
|
|
|
|
int OFFSET = 0;
|
|
float AMPLITUDE = 0.75;
|
|
double ANGLE = 0.0;
|
|
int NUM_SAMPLES = 100;
|
|
|
|
// Let's create some test frames
|
|
for (int64_t frame_number = 1; frame_number <= 90; frame_number++) {
|
|
// Create blank frame (with specific frame #, samples, and channels)
|
|
// Sample count should be 44100 / 30 fps = 1470 samples per frame
|
|
int sample_count = 1470;
|
|
std::shared_ptr<openshot::Frame> f(new openshot::Frame(frame_number, sample_count, 2));
|
|
|
|
// Create test samples with sin wave (predictable values)
|
|
float *audio_buffer = new float[sample_count * 2];
|
|
for (int sample_number = 0; sample_number < sample_count; sample_number++)
|
|
{
|
|
// Calculate sin wave
|
|
float sample_value = float(AMPLITUDE * sin(ANGLE) + OFFSET);
|
|
audio_buffer[sample_number] = abs(sample_value);
|
|
ANGLE += (2 * M_PI) / NUM_SAMPLES;
|
|
}
|
|
|
|
// Add custom audio samples to Frame (bool replaceSamples, int destChannel, int destStartSample, const float* source,
|
|
f->AddAudio(true, 0, 0, audio_buffer, sample_count, 1.0); // add channel 1
|
|
f->AddAudio(true, 1, 0, audio_buffer, sample_count, 1.0); // add channel 2
|
|
|
|
// Add test frame to dummy reader
|
|
cache.Add(f);
|
|
}
|
|
|
|
// Create a default fraction (should be 1/1)
|
|
openshot::DummyReader r(openshot::Fraction(30, 1), 1, 1, 44100, 2, 30.0, &cache);
|
|
r.Open(); // Open the reader
|
|
|
|
// Sample rates
|
|
std::vector<int> arr = { 44100, 16000 };
|
|
for (auto& rate : arr) {
|
|
// Reset SIN wave
|
|
ANGLE = 0.0;
|
|
|
|
// Map to 24 fps, which should create a variable # of samples per frame
|
|
FrameMapper map(&r, Fraction(24,1), PULLDOWN_NONE, rate, 2, LAYOUT_STEREO);
|
|
map.info.has_audio = true;
|
|
map.Open();
|
|
|
|
// Calculating how much the initial sample rate has changed
|
|
float resample_multiplier = ((float) rate / r.info.sample_rate);
|
|
|
|
// Loop through samples, and verify FrameMapper didn't mess up individual sample values
|
|
int num_samples = 0;
|
|
for (int frame_index = 1; frame_index <= map.info.fps.ToInt(); frame_index++) {
|
|
int sample_count = map.GetFrame(frame_index)->GetAudioSamplesCount();
|
|
for (int sample_index = 0; sample_index < sample_count; sample_index++) {
|
|
|
|
// Calculate sin wave
|
|
float sample_value = abs(float(AMPLITUDE * sin(ANGLE) + OFFSET));
|
|
ANGLE += (2 * M_PI) / (NUM_SAMPLES * resample_multiplier);
|
|
|
|
// Verify each mapped sample value is correct (after being redistributed by the FrameMapper)
|
|
float resampled_value = map.GetFrame(frame_index)->GetAudioSample(0, sample_index, 1.0);
|
|
|
|
// TODO: 0.1 is much to broad to accurately test this, but without this, all the resampled values are too far away from expected
|
|
CHECK(resampled_value == Approx(sample_value).margin(0.1));
|
|
}
|
|
// Increment sample value
|
|
num_samples += map.GetFrame(frame_index)->GetAudioSamplesCount();
|
|
}
|
|
|
|
// Verify samples per second is correct (i.e. 44100)
|
|
CHECK(map.info.sample_rate == num_samples);
|
|
|
|
// Create Timeline (same specs as reader)
|
|
Timeline t1(map.info.width, map.info.height, map.info.fps, rate, map.info.channels, map.info.channel_layout);
|
|
|
|
Clip c1;
|
|
c1.Reader(&map);
|
|
c1.Layer(1);
|
|
c1.Position(0.0);
|
|
c1.Start(0.0);
|
|
c1.End(10.0);
|
|
|
|
// Create 2nd map to 24 fps, which should create a variable # of samples per frame (for some sample rates)
|
|
FrameMapper map2(&r, Fraction(24, 1), PULLDOWN_NONE, rate, 2, LAYOUT_STEREO);
|
|
map2.info.has_audio = true;
|
|
map2.Open();
|
|
|
|
Clip c2;
|
|
c2.Reader(&map2);
|
|
c2.Layer(1);
|
|
c2.Position(0.0);
|
|
c2.Start(0.0);
|
|
c2.End(10.0);
|
|
|
|
// Add clips
|
|
t1.AddClip(&c1);
|
|
t1.AddClip(&c2);
|
|
t1.Open();
|
|
|
|
// Reset SIN wave
|
|
ANGLE = 0.0;
|
|
|
|
for (int frame_index = 1; frame_index < 24; frame_index++) {
|
|
auto f = t1.GetFrame(frame_index);
|
|
auto sample_count = f->GetAudioSamplesCount();
|
|
for (int i = 0; i < sample_count; i++) {
|
|
|
|
// Calculate sin wave
|
|
float sample_value = abs(float(AMPLITUDE * sin(ANGLE) + OFFSET));
|
|
ANGLE += (2 * M_PI) / (NUM_SAMPLES * resample_multiplier);
|
|
|
|
// Verify each mapped sample value is correct (after being redistributed by the FrameMapper)
|
|
float resampled_value = f->GetAudioSample(0, i, 1.0);
|
|
|
|
// TODO: 0.1 is much to broad to accurately test this, but without this, all the resampled values are too far away from expected
|
|
// Testing wave value X 2, since we have 2 overlapping clips
|
|
CHECK(resampled_value == Approx(sample_value * 2.0).margin(0.1));
|
|
|
|
}
|
|
}
|
|
|
|
// Close mapper
|
|
map.Close();
|
|
map2.Close();
|
|
t1.Close();
|
|
}
|
|
|
|
// Clean up
|
|
cache.Clear();
|
|
r.Close();
|
|
}
|
|
|
|
TEST_CASE( "redistribute_samples_per_frame", "[libopenshot][framemapper]" ) {
|
|
// This test verifies that audio data is correctly aligned on
|
|
// FrameMapper instances. We do this by creating 2 Clips based on the same parent reader
|
|
// (i.e. same exact audio sample data). We use a Timeline to overlap these clips
|
|
// (and offset 1 clip by 1 frame), and we verify that the correct # of samples is returned by each
|
|
// Clip Frame instance. In the past, FrameMappers would sometimes generate the wrong # of samples
|
|
// in a frame, and the Timeline recieve mismatching # of audio samples from 2 or more clips...
|
|
// causing audio data to be truncated and lost (i.e. creating a pop).
|
|
|
|
// Create cache object to hold test frames
|
|
CacheMemory cache;
|
|
|
|
// Let's create some test frames
|
|
int sample_value = 0;
|
|
for (int64_t frame_number = 1; frame_number <= 90; frame_number++) {
|
|
// Create blank frame (with specific frame #, samples, and channels)
|
|
// Sample count should be 44100 / 30 fps = 1470 samples per frame
|
|
int sample_count = 1470;
|
|
std::shared_ptr<openshot::Frame> f(new openshot::Frame(frame_number, sample_count, 2));
|
|
|
|
// Create test samples with incrementing value
|
|
float *audio_buffer = new float[sample_count];
|
|
for (int64_t sample_number = 0; sample_number < sample_count; sample_number++) {
|
|
audio_buffer[sample_number] = sample_value + sample_number;
|
|
}
|
|
|
|
// Increment counter
|
|
sample_value += sample_count;
|
|
|
|
// Add custom audio samples to Frame (bool replaceSamples, int destChannel, int destStartSample, const float* source,
|
|
f->AddAudio(true, 0, 0, audio_buffer, sample_count, 1.0); // add channel 1
|
|
f->AddAudio(true, 1, 0, audio_buffer, sample_count, 1.0); // add channel 2
|
|
|
|
// Add test frame to dummy reader
|
|
cache.Add(f);
|
|
}
|
|
|
|
// Create a default fraction (should be 1/1)
|
|
openshot::DummyReader r(openshot::Fraction(30, 1), 1920, 1080, 44100, 2, 30.0, &cache);
|
|
r.Open(); // Open the reader
|
|
|
|
// Sample rates
|
|
std::vector<int> arr = { 24, 30, 60 };
|
|
for (auto& fps : arr) {
|
|
// Map to 24 fps, which should create a variable # of samples per frame
|
|
FrameMapper map(&r, Fraction(fps,1), PULLDOWN_NONE, 44100, 2, LAYOUT_STEREO);
|
|
map.info.has_audio = true;
|
|
map.Open();
|
|
|
|
// Loop through samples, and verify FrameMapper didn't mess up individual sample values
|
|
sample_value = 0;
|
|
for (int frame_index = 1; frame_index <= map.info.fps.ToInt(); frame_index++) {
|
|
for (int i = 0; i < map.GetFrame(frame_index)->GetAudioSamplesCount(); i++) {
|
|
// Verify each mapped sample value is correct (after being redistributed by the FrameMapper)
|
|
CHECK(map.GetFrame(frame_index)->GetAudioSample(0, i, 1.0) == sample_value + i);
|
|
}
|
|
// Increment sample value
|
|
sample_value += map.GetFrame(frame_index)->GetAudioSamplesCount();
|
|
}
|
|
|
|
// Verify samples per second is correct (i.e. 44100)
|
|
CHECK(map.info.sample_rate == sample_value);
|
|
|
|
// Create Timeline (same specs as reader)
|
|
Timeline t1(map.info.width, map.info.height, map.info.fps, 44100, map.info.channels, map.info.channel_layout);
|
|
|
|
Clip c1;
|
|
c1.Reader(&map);
|
|
c1.Layer(1);
|
|
c1.Position(0.0);
|
|
c1.Start(0.0);
|
|
c1.End(10.0);
|
|
|
|
// Create 2nd map to 24 fps, which should create a variable # of samples per frame
|
|
FrameMapper map2(&r, Fraction(fps, 1), PULLDOWN_NONE, 44100, 2, LAYOUT_STEREO);
|
|
map2.info.has_audio = true;
|
|
map2.Open();
|
|
|
|
Clip c2;
|
|
c2.Reader(&map2);
|
|
c2.Layer(1);
|
|
// Position 1 frame into the video, this should mis-align the audio and create situations
|
|
// which overlapping Frame instances have different # of samples for the Timeline.
|
|
c2.Position(map2.info.video_timebase.ToFloat());
|
|
c2.Start(0.0);
|
|
c2.End(10.0);
|
|
|
|
// Add clips
|
|
t1.AddClip(&c1);
|
|
t1.AddClip(&c2);
|
|
t1.Open();
|
|
|
|
// Loop through samples, and verify Timeline didn't mess up individual sample values
|
|
int previous_sample_value = 0;
|
|
for (int frame_index = 2; frame_index < 24; frame_index++) {
|
|
t1.GetFrame(frame_index);
|
|
for (int sample_index = 0; sample_index < t1.GetFrame(frame_index)->GetAudioSamplesCount(); sample_index++) {
|
|
int sample_diff = t1.GetFrame(frame_index)->GetAudioSample(0, sample_index, 1.0) - previous_sample_value;
|
|
if (previous_sample_value == 0) {
|
|
sample_diff = 2;
|
|
}
|
|
|
|
// Check if sample_value - previous_value == 2
|
|
// This should be true, because the DummyReader is added twice to the Timeline, and is overlapping
|
|
// This should be an ever increasing linear curve, increasing by 2 each sample on the Timeline
|
|
CHECK(sample_diff == 2);
|
|
|
|
// Set previous sample value
|
|
previous_sample_value = t1.GetFrame(frame_index)->GetAudioSample(0, sample_index, 1.0);
|
|
}
|
|
}
|
|
|
|
// Close mapper
|
|
map.Close();
|
|
map2.Close();
|
|
t1.Close();
|
|
}
|
|
|
|
// Clean up
|
|
cache.Clear();
|
|
r.Close();
|
|
}
|
|
|
|
TEST_CASE( "Json", "[libopenshot][framemapper]" )
|
|
{
|
|
DummyReader r(Fraction(30,1), 1280, 720, 48000, 2, 5.0);
|
|
FrameMapper map(&r, Fraction(30, 1), PULLDOWN_NONE, 48000, 2, LAYOUT_STEREO);
|
|
|
|
// Read JSON config & write it back again
|
|
const std::string map_config = map.Json();
|
|
map.SetJson(map_config);
|
|
|
|
CHECK(map.info.sample_rate == 48000);
|
|
CHECK(map.info.fps.num == 30);
|
|
}
|