Files
libopenshot/tests/Point_Tests.cpp

138 lines
3.7 KiB
C++

/**
* @file
* @brief Unit tests for openshot::Point
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UnitTest++.h"
#include "../include/OpenShot.h"
using namespace std;
using namespace openshot;
TEST(Point_Default_Constructor)
{
// Create a point with X and Y values
openshot::Point p1(2,9);
CHECK_EQUAL(2, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(BEZIER, p1.interpolation);
}
TEST(Point_Constructor_With_Coordinate)
{
// Create a point with a coordinate
Coordinate c1(3,7);
openshot::Point p1(c1);
CHECK_EQUAL(3, p1.co.X);
CHECK_EQUAL(7, p1.co.Y);
CHECK_EQUAL(BEZIER, p1.interpolation);
}
TEST(Point_Constructor_With_Coordinate_And_LINEAR_Interpolation)
{
// Create a point with a coordinate and interpolation
Coordinate c1(3,9);
InterpolationType interp = LINEAR;
openshot::Point p1(c1, interp);
CHECK_EQUAL(3, c1.X);
CHECK_EQUAL(9, c1.Y);
CHECK_EQUAL(LINEAR, p1.interpolation);
}
TEST(Point_Constructor_With_Coordinate_And_BEZIER_Interpolation)
{
// Create a point with a coordinate and interpolation
Coordinate c1(3,9);
InterpolationType interp = BEZIER;
openshot::Point p1(c1, interp);
CHECK_EQUAL(3, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(BEZIER, p1.interpolation);
}
TEST(Point_Constructor_With_Coordinate_And_CONSTANT_Interpolation)
{
// Create a point with a coordinate and interpolation
Coordinate c1(2,8);
InterpolationType interp = CONSTANT;
openshot::Point p1(c1, interp);
CHECK_EQUAL(2, p1.co.X);
CHECK_EQUAL(8, p1.co.Y);
CHECK_EQUAL(CONSTANT, p1.interpolation);
}
TEST(Point_Constructor_With_Coordinate_And_BEZIER_And_AUTO_Handle)
{
// Create a point with a coordinate and interpolation
Coordinate c1(3,9);
openshot::Point p1(c1, BEZIER, AUTO);
CHECK_EQUAL(3, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(BEZIER, p1.interpolation);
CHECK_EQUAL(AUTO, p1.handle_type);
}
TEST(Point_Constructor_With_Coordinate_And_BEZIER_And_MANUAL_Handle)
{
// Create a point with a coordinate and interpolation
Coordinate c1(3,9);
openshot::Point p1(c1, BEZIER, MANUAL);
CHECK_EQUAL(3, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(BEZIER, p1.interpolation);
CHECK_EQUAL(MANUAL, p1.handle_type);
}
TEST(Point_Set_Handles_Auto_No_Value)
{
// Create a point with X and Y values
openshot::Point p1(2,8);
p1.Initialize_Handles();
CHECK_EQUAL(p1.co.Y, p1.handle_left.Y);
CHECK_EQUAL(p1.co.Y, p1.handle_right.Y);
CHECK_CLOSE(p1.co.X, p1.handle_left.X, 0.000001);
CHECK_CLOSE(p1.co.X, p1.handle_right.X, 0.000001);
}
TEST(Point_Set_Handles_Auto_With_Values)
{
// Create a point with X and Y values
openshot::Point p1(2,8);
p1.Initialize_Handles(4.2);
CHECK_EQUAL(p1.co.Y, p1.handle_left.Y);
CHECK_EQUAL(p1.co.Y, p1.handle_right.Y);
CHECK_CLOSE(p1.co.X - 4.2, p1.handle_left.X, 0.000001);
CHECK_CLOSE(p1.co.X + 4.2, p1.handle_right.X, 0.000001);
}