You've already forked libopenshot
mirror of
https://github.com/OpenShot/libopenshot.git
synced 2026-03-02 08:53:52 -08:00
129 lines
3.6 KiB
C++
129 lines
3.6 KiB
C++
/**
|
|
* @file
|
|
* @brief Unit tests for openshot::Color
|
|
* @author Jonathan Thomas <jonathan@openshot.org>
|
|
*
|
|
* @ref License
|
|
*/
|
|
|
|
/* LICENSE
|
|
*
|
|
* Copyright (c) 2008-2019 OpenShot Studios, LLC
|
|
* <http://www.openshotstudios.com/>. This file is part of
|
|
* OpenShot Library (libopenshot), an open-source project dedicated to
|
|
* delivering high quality video editing and animation solutions to the
|
|
* world. For more information visit <http://www.openshot.org/>.
|
|
*
|
|
* OpenShot Library (libopenshot) is free software: you can redistribute it
|
|
* and/or modify it under the terms of the GNU Lesser General Public License
|
|
* as published by the Free Software Foundation, either version 3 of the
|
|
* License, or (at your option) any later version.
|
|
*
|
|
* OpenShot Library (libopenshot) is distributed in the hope that it will be
|
|
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "UnitTest++.h"
|
|
// Prevent name clashes with juce::UnitTest
|
|
#define DONT_SET_USING_JUCE_NAMESPACE 1
|
|
#include "OpenShot.h"
|
|
|
|
using namespace std;
|
|
using namespace openshot;
|
|
|
|
TEST(Color_Default_Constructor)
|
|
{
|
|
// Create an empty color
|
|
Color c1;
|
|
|
|
CHECK_CLOSE(0.0f, c1.red.GetValue(0), 0.00001);
|
|
CHECK_CLOSE(0.0f, c1.green.GetValue(0), 0.00001);
|
|
CHECK_CLOSE(0.0f, c1.blue.GetValue(0), 0.00001);
|
|
}
|
|
|
|
TEST(Color_Animate_Colors)
|
|
{
|
|
// Create an empty color
|
|
Color c1;
|
|
|
|
// Set starting color (on frame 0)
|
|
c1.red.AddPoint(1, 0);
|
|
c1.green.AddPoint(1, 120);
|
|
c1.blue.AddPoint(1, 255);
|
|
|
|
// Set ending color (on frame 1000)
|
|
c1.red.AddPoint(1000, 0);
|
|
c1.green.AddPoint(1000, 255);
|
|
c1.blue.AddPoint(1000, 65);
|
|
|
|
// Check the color at frame 500
|
|
CHECK_CLOSE(0, c1.red.GetLong(500), 0.01);
|
|
CHECK_CLOSE(187, c1.green.GetLong(500), 0.01);
|
|
CHECK_CLOSE(160, c1.blue.GetLong(500), 0.01);
|
|
}
|
|
|
|
TEST(Color_HEX_Value)
|
|
{
|
|
// Color
|
|
openshot::Color c;
|
|
c.red = openshot::Keyframe(0);
|
|
c.red.AddPoint(100, 255);
|
|
c.green = openshot::Keyframe(0);
|
|
c.green.AddPoint(100, 255);
|
|
c.blue = openshot::Keyframe(0);
|
|
c.blue.AddPoint(100, 255);
|
|
|
|
CHECK_EQUAL("#000000", c.GetColorHex(1));
|
|
CHECK_EQUAL("#7d7d7d", c.GetColorHex(50));
|
|
CHECK_EQUAL("#ffffff", c.GetColorHex(100));
|
|
|
|
}
|
|
|
|
TEST(Color_HEX_Constructor)
|
|
{
|
|
// Color
|
|
openshot::Color c("#4586db");
|
|
c.red.AddPoint(100, 255);
|
|
c.green.AddPoint(100, 255);
|
|
c.blue.AddPoint(100, 255);
|
|
|
|
CHECK_EQUAL("#4586db", c.GetColorHex(1));
|
|
CHECK_EQUAL("#a0c1ed", c.GetColorHex(50));
|
|
CHECK_EQUAL("#ffffff", c.GetColorHex(100));
|
|
}
|
|
|
|
TEST(Color_Distance)
|
|
{
|
|
// Color
|
|
openshot::Color c1("#040a0c");
|
|
openshot::Color c2("#0c0c04");
|
|
openshot::Color c3("#000000");
|
|
openshot::Color c4("#ffffff");
|
|
|
|
CHECK_CLOSE(19.0f, Color::GetDistance(c1.red.GetInt(1), c1.blue.GetInt(1), c1.green.GetInt(1), c2.red.GetInt(1), c2.blue.GetInt(1), c2.green.GetInt(1)), 0.001);
|
|
CHECK_CLOSE(764.0f, Color::GetDistance(c3.red.GetInt(1), c3.blue.GetInt(1), c3.green.GetInt(1), c4.red.GetInt(1), c4.blue.GetInt(1), c4.green.GetInt(1)), 0.001);
|
|
}
|
|
|
|
TEST(Color_RGBA_Constructor)
|
|
{
|
|
// Color
|
|
openshot::Color c(69, 134, 219, 255);
|
|
c.red.AddPoint(100, 255);
|
|
c.green.AddPoint(100, 255);
|
|
c.blue.AddPoint(100, 255);
|
|
|
|
CHECK_EQUAL("#4586db", c.GetColorHex(1));
|
|
CHECK_EQUAL("#a0c1ed", c.GetColorHex(50));
|
|
CHECK_EQUAL("#ffffff", c.GetColorHex(100));
|
|
|
|
// Color with alpha
|
|
openshot::Color c1(69, 134, 219, 128);
|
|
CHECK_EQUAL("#4586db", c1.GetColorHex(1));
|
|
CHECK_EQUAL(128, c1.alpha.GetInt(1));
|
|
}
|