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307 lines
6.4 KiB
C++
307 lines
6.4 KiB
C++
#include "UnitTest++.h"
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#include "../include/OpenShot.h"
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using namespace std;
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using namespace openshot;
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TEST(Cache_Default_Constructor)
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{
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// Create cache object
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Cache c;
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// Loop 30 times
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for (int i = 0; i < 30; i++)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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CHECK_EQUAL(30, c.Count()); // Cache should still have all 30 items, because the current frame is 0
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CHECK_EQUAL(20, c.GetMaxFrames()); // Max frames should default to 20
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}
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TEST(Cache_Max_Frames_Constructor)
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{
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// Create cache object (with a max of 5 previous items)
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Cache c(5);
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// Loop 20 times
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for (int i = 20; i > 0; i--)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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// Cache should have all 20 (since current frame is 0)
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CHECK_EQUAL(20, c.Count());
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// Set current frame to 15
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c.SetCurrentFrame(15);
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// Since current frame is 15, only 5 previous items are allowed (i.e. frame 10 to 20)
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CHECK_EQUAL(11, c.Count());
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// Add 10 frames again
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for (int i = 9; i > 0; i--)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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// Count should be 20, since adding frames does not clean up old ones
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CHECK_EQUAL(20, c.Count());
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// Set current frame to 15, which should clean up many older frames
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c.SetCurrentFrame(15);
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// Count should be 11, since we've cleaned up again
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CHECK_EQUAL(11, c.Count());
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// Check which 10 items the cache kept
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CHECK_EQUAL(false, c.Exists(1));
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CHECK_EQUAL(false, c.Exists(5));
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CHECK_EQUAL(false, c.Exists(9));
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CHECK_EQUAL(true, c.Exists(10));
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CHECK_EQUAL(true, c.Exists(11));
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CHECK_EQUAL(true, c.Exists(15));
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CHECK_EQUAL(true, c.Exists(19));
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CHECK_EQUAL(true, c.Exists(20));
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// Since we're not adding any new frames, the count should decrease by 1
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c.SetCurrentFrame(16);
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CHECK_EQUAL(10, c.Count());
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// Since we're not adding any new frames, the count should decrease by 1
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c.SetCurrentFrame(17);
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CHECK_EQUAL(9, c.Count());
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// Since we're not adding any new frames, the count should decrease by 1
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c.SetCurrentFrame(18);
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CHECK_EQUAL(8, c.Count());
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// Increase frames to 50
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for (int i = 1; i <= 50; i++)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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// Set current frame, which cleans up old frames
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c.SetCurrentFrame(18);
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// Count should be 38 (5 previous to 18 + all frames after 18)
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CHECK_EQUAL(38, c.Count());
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}
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TEST(Cache_Clear)
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{
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// Create cache object (with a max of 10 previous items)
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Cache c(10);
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// Loop 10 times
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for (int i = 0; i < 10; i++)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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// Cache should only have 10 items
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CHECK_EQUAL(10, c.Count());
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// Clear Cache
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c.Clear();
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// Cache should now have 0 items
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CHECK_EQUAL(0, c.Count());
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}
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TEST(Cache_Add_Duplicate_Frames)
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{
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// Create cache object (with a max of 10 items)
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Cache c(10);
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// Loop 10 times
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for (int i = 0; i < 10; i++)
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{
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// Add blank frame to the cache (each frame is #1)
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Frame *f = new Frame();
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c.Add(1, f);
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}
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// Cache should only have 1 items (since all frames were frame #1)
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CHECK_EQUAL(1, c.Count());
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}
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TEST(Cache_Check_If_Frame_Exists)
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{
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// Create cache object (with a max of 5 items)
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Cache c(5);
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// Loop 5 times
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for (int i = 1; i < 6; i++)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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// Check if certain frames exists (only 1-5 exist)
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CHECK_EQUAL(false, c.Exists(0));
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CHECK_EQUAL(true, c.Exists(1));
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CHECK_EQUAL(true, c.Exists(2));
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CHECK_EQUAL(true, c.Exists(3));
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CHECK_EQUAL(true, c.Exists(4));
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CHECK_EQUAL(true, c.Exists(5));
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CHECK_EQUAL(false, c.Exists(6));
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}
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TEST(Cache_GetFrame)
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{
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// Create cache object (with a max of 10 items)
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Cache c(10);
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// Create 3 frames
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Frame red(1, 300, 300, "red");
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Frame blue(2, 400, 400, "blue");
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Frame green(3, 500, 500, "green");
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// Add frames to cache
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c.Add(red.number, &red);
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c.Add(blue.number, &blue);
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c.Add(green.number, &green);
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// Get frames
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CHECK_THROW(c.GetFrame(0), OutOfBoundsFrame);
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CHECK_THROW(c.GetFrame(4), OutOfBoundsFrame);
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// Check if certain frames exists (only 1-5 exist)
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CHECK_EQUAL(1, c.GetFrame(1)->number);
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CHECK_EQUAL(2, c.GetFrame(2)->number);
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CHECK_EQUAL(3, c.GetFrame(3)->number);
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}
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TEST(Cache_GetSmallest)
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{
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// Create cache object (with a max of 10 items)
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Cache c(10);
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// Create 3 frames
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Frame blue(2, 400, 400, "blue");
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Frame red(1, 300, 300, "red");
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Frame green(3, 500, 500, "green");
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// Add frames to cache
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c.Add(red.number, &red);
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c.Add(blue.number, &blue);
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c.Add(green.number, &green);
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// Check if frame 1 is the front
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CHECK_EQUAL(1, c.GetSmallestFrame()->number);
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// Check if frame 1 is STILL the front
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CHECK_EQUAL(1, c.GetSmallestFrame()->number);
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// Erase frame 1
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c.Remove(1, false);
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// Check if frame 2 is the front
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CHECK_EQUAL(2, c.GetSmallestFrame()->number);
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}
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TEST(Cache_Remove)
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{
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// Create cache object (with a max of 10 items)
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Cache c(10);
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// Create 3 frames
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Frame red(1, 300, 300, "red");
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Frame blue(2, 400, 400, "blue");
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Frame green(3, 500, 500, "green");
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// Add frames to cache
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c.Add(red.number, &red);
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c.Add(blue.number, &blue);
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c.Add(green.number, &green);
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// Check if count is 3
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CHECK_EQUAL(3, c.Count());
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// Check if frame 2 exists
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CHECK_EQUAL(true, c.Exists(2));
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// Remove frame 2
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c.Remove(2, false);
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// Check if frame 2 exists
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CHECK_EQUAL(false, c.Exists(2));
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// Check if count is 2
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CHECK_EQUAL(2, c.Count());
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// Remove frame 1
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c.Remove(1, false);
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// Check if frame 1 exists
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CHECK_EQUAL(false, c.Exists(1));
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// Check if count is 1
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CHECK_EQUAL(1, c.Count());
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}
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TEST(Cache_Current_Frame)
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{
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// Create cache object
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Cache c;
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// Loop 20 times
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for (int i = 0; i < 20; i++)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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CHECK_EQUAL(0, c.GetCurrentFrame()); // Cache defaults current frame is 0
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// Set current frame
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c.SetCurrentFrame(10);
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CHECK_EQUAL(10, c.GetCurrentFrame()); // Cache should now be on frame 10
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// Set current frame
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c.SetCurrentFrame(20);
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CHECK_EQUAL(20, c.GetCurrentFrame()); // Cache should now be on frame 20
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}
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TEST(Cache_Set_Max_Frames)
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{
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// Create cache object
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Cache c;
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// Loop 20 times
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for (int i = 0; i < 20; i++)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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CHECK_EQUAL(20, c.GetMaxFrames()); // Cache defaults max frames to 20
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// Set max frames
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c.SetMaxFrames(10);
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CHECK_EQUAL(10, c.GetMaxFrames());
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// Set max frames
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c.SetMaxFrames(30);
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CHECK_EQUAL(30, c.GetMaxFrames());
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}
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