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libopenshot/include/FrameMapper.h

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6.7 KiB
C++

/**
* @file
* @brief Header file for the FrameMapper class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_FRAMEMAPPER_H
#define OPENSHOT_FRAMEMAPPER_H
#include <assert.h>
#include <iostream>
#include <math.h>
#include <vector>
#include <tr1/memory>
#include "../include/Cache.h"
#include "../include/ReaderBase.h"
#include "../include/Frame.h"
#include "../include/FrameRate.h"
#include "../include/Exceptions.h"
#include "../include/KeyFrame.h"
using namespace std;
namespace openshot
{
/**
* @brief This enumeration determines how frame rates are increased or decreased.
*
* Pull-down techniques are only needed to remove artificial fields added when converting
* between 24 fps (film) and television fps (29.97 fps NTSC or 25 fps PAL).
*/
enum PulldownType
{
PULLDOWN_CLASSIC, ///< Classic 2:3:2:3 pull-down
PULLDOWN_ADVANCED, ///< Advanced 2:3:3:2 pull-down (minimal dirty frames)
PULLDOWN_NONE, ///< Do not apply pull-down techniques, just repeat or skip entire frames
};
/**
* @brief This struct holds a single field (half a frame).
*
* A frame of video is made up of 2 fields (half a frame). This struct points to which original
* frame, and whether this is the ODD or EVEN lines (i.e. top or bottom).
*/
struct Field
{
int Frame;
bool isOdd;
Field() : Frame(0), isOdd(true) { };
Field(int frame, bool isodd)
{
Frame = frame;
isOdd = isodd;
}
};
/**
* @brief This struct holds a the range of samples needed by this frame
*
* When frame rate is changed, the audio needs to be redistributed among the remaining
* frames. This struct holds the range samples needed by the this frame.
*/
struct SampleRange
{
int frame_start;
int sample_start;
int frame_end;
int sample_end;
int total;
};
/**
* @brief This struct holds two fields which together make up a complete video frame.
*
* These fields can point at different original frame numbers, for example the odd lines from
* frame 3, and the even lines of frame 4, if required by a pull-down technique.
*/
struct MappedFrame
{
Field Odd;
Field Even;
SampleRange Samples;
};
/**
* @brief This class creates a mapping between 2 different frame rates, applying a specific pull-down technique.
*
* This class creates a mapping between 2 different video files, and supports many pull-down techniques,
* such as 2:3:2:3 or 2:3:3:2, and also supports inverse telecine. Pull-down techniques are only needed to remove
* artificial fields added when converting between 24 fps (film) and television fps (29.97 fps NTSC or 25 fps PAL).
*
* The <b>following graphic</b> displays a how frame rates are mapped, and how time remapping affects the order
* of frames returned from the FrameMapper.
* \image html /doc/images/FrameMapper.png
*
* Please see the following <b>Example Code</b>:
* \code
* // Create a frame mapper for a clip with 100 frames, and convert the frame rate (from 24 fps to 29.97 fps)
* FrameMapper mapping(100, Framerate(24, 1), Framerate(30000, 1001), PULLDOWN_CLASSIC);
* Frame frame2 = mapping.GetFrame(2);
* assert(frame2.Odd.Frame == 2);
* \endcode
*/
class FrameMapper : public ReaderBase {
private:
bool field_toggle; // Internal odd / even toggle (used when building the mapping)
Framerate original; // The original frame rate
Framerate target; // The target frame rate
PulldownType pulldown; // The pull-down technique
ReaderBase *reader; // The source video reader
Cache final_cache; // Cache of actual Frame objects
// Internal methods used by init
void AddField(int frame);
void AddField(Field field);
// Use the original and target frame rates and a pull-down technique to create
// a mapping between the original fields and frames or a video to a new frame rate.
// This might repeat or skip fields and frames of the original video, depending on
// whether the frame rate is increasing or decreasing.
void Init();
/// Calculate the # of samples per video frame (for a specific frame number)
int GetSamplesPerFrame(int frame_number, Fraction rate);
public:
// Init some containers
vector<Field> fields; // List of all fields
vector<MappedFrame> frames; // List of all frames
/// Default constructor for FrameMapper class
FrameMapper(ReaderBase *reader, Framerate target, PulldownType pulldown);
/// Close the internal reader
void Close();
/// Get a frame based on the target frame rate and the new frame number of a frame
MappedFrame GetMappedFrame(int TargetFrameNumber) throw(OutOfBoundsFrame);
/// @brief This method is required for all derived classes of ReaderBase, and return the
/// openshot::Frame object, which contains the image and audio information for that
/// frame of video.
///
/// @returns The requested frame of video
/// @param requested_frame The frame number that is requested.
tr1::shared_ptr<Frame> GetFrame(int requested_frame) throw(ReaderClosed);
/// Get and Set JSON methods
string Json(); ///< Generate JSON string of this object
void SetJson(string value) throw(InvalidJSON); ///< Load JSON string into this object
Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
void SetJsonValue(Json::Value root) throw(InvalidFile); ///< Load Json::JsonValue into this object
/// Get the target framerate
Framerate TargetFPS() { return target; };
/// Get the source framerate
Framerate SourceFPS() { return original; };
/// Set the target framerate
void TargetFPS(Framerate new_fps) { target = new_fps; };
/// Set the source framerate
void SourceFPS(Framerate new_fps) { original = new_fps; };
/// Open the internal reader
void Open() throw(InvalidFile);
/// Print all of the original frames and which new frames they map to
void PrintMapping();
};
}
#endif