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libopenshot/include/ClipBase.h

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3.7 KiB
C++

/**
* @file
* @brief Header file for ClipBase class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_CLIPBASE_H
#define OPENSHOT_CLIPBASE_H
/// Do not include the juce unittest headers, because it collides with unittest++
#ifndef __JUCE_UNITTEST_JUCEHEADER__
#define __JUCE_UNITTEST_JUCEHEADER__
#endif
#include <tr1/memory>
#include "Exceptions.h"
#include "Json.h"
using namespace std;
namespace openshot {
/**
* @brief This abstract class is the base class, used by all clips in libopenshot.
*
* Clips are objects that attach to the timeline and can be layered and positioned
* together. There are 2 primary types of clips: Effects and Video/Audio Clips.
*/
class ClipBase {
private:
float position; ///< The position on the timeline where this clip should start playing
int layer; ///< The layer this clip is on. Lower clips are covered up by higher clips.
float start; ///< The position in seconds to start playing (used to trim the beginning of a clip)
float end; ///< The position in seconds to end playing (used to trim the ending of a clip)
public:
// Compare a clip using the Position() property
bool operator< ( ClipBase& a) { return (Position() < a.Position()); }
bool operator<= ( ClipBase& a) { return (Position() <= a.Position()); }
bool operator> ( ClipBase& a) { return (Position() > a.Position()); }
bool operator>= ( ClipBase& a) { return (Position() >= a.Position()); }
/// Get basic properties
float Position() { return position; } ///< Get position on timeline (in seconds)
int Layer() { return layer; } ///< Get layer of clip on timeline (lower number is covered by higher numbers)
float Start() { return start; } ///< Get start position (in seconds) of clip (trim start of video)
float End() { return end; } ///< Get end position (in seconds) of clip (trim end of video)
float Duration() { return End() - Start(); } ///< Get the length of this clip (in seconds)
/// Set basic properties
void Position(float value) { position = value; } ///< Set position on timeline (in seconds)
void Layer(int value) { layer = value; } ///< Set layer of clip on timeline (lower number is covered by higher numbers)
void Start(float value) { start = value; } ///< Set start position (in seconds) of clip (trim start of video)
void End(float value) { end = value; } ///< Set end position (in seconds) of clip (trim end of video)
/// Get and Set JSON methods
virtual string Json() = 0; ///< Generate JSON string of this object
virtual void SetJson(string value) throw(InvalidJSON) = 0; ///< Load JSON string into this object
Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
void SetJsonValue(Json::Value root); ///< Load Json::JsonValue into this object
};
}
#endif